gEasS_53's Comments

Game Comments
Play Betty IX Betty IX May. 14, 2013
It takes almost an hour to complete the first 7 levels, even with fast mode from level 4 on. The levels don't consist of anything besides the same 3 enemy formations copy-pasted for 5 minutes straight. That's completely pointless. The beginning of a level doesn't feel any different from the end of the level.
Play Starcom Starcom May. 11, 2013
why doesn't my ship take any damage from going right near a star?
Play simian.interface simian.interface Mar. 11, 2013
so REZ happened because a cat deleted bios.bin...
Play MedievalShark MedievalShark Mar. 01, 2013
You sir still remember the point of arcade games. Congratulations 5/5
Play Battle without End Battle without End Feb. 24, 2013
Great game :) I think it would be nice if there were a stat that could decrease aging time a bit. Maybe for different races it could take shorter or longer to age?(I mean that's usually the case for different races in fantasy worlds)
Play Heir Heir Feb. 21, 2013
Looks like a really good game, but the constant falling under the stage glitch makes it really hard to play and most importantly it doesn't let the player get immersed in the game's world. Please fix it and you've earned a 5/5.
Play Super Adventure Pals Super Adventure Pals Aug. 03, 2012
I can't find the report a bug button, so I'll just write it here. I found a bug where the guy teleports to the top of walls when he walljumps. My computer isn't the best so the game lags to the extent that sometimes every movement in the game is a bunch of snapshots, so it's sort of usual for the guy to "teleport" around, however sometimes this effect isn't only visual and he ends up 3-4 jumps higher than possible. I actually got on the rooftop of the first level in Algate fields, teleporting through the solid roof. Please fix this. Also congrats for making a game that's worth playing even with major lags. Previously that was only the case with GBA games ;)
Play Eleventh Hour Eleventh Hour Jul. 19, 2012
Hey Dev! I see some people complaining that the timer shouldn't be there. Did you play the game Half Minute Hero? It's a great example of a game with a constant timer. Maybe it'll give you some inspiration for a sequel^^
Play International Racing Squirrels International Racing Squirrels Jun. 25, 2012
It would be great if there would be a button to skip the day or if it would happen once I exit the shop or something, but it's really annoying not to be able to stop and think for 2-3 minutes what to do next while looking through the options.
Developer response from ChannelFour

Good idea! At the moment you can pause the game. Also the clock slows down when you are in the shop and stops altogether when you click on an item. (reply from Playniac)

Play Smashing Blow Smashing Blow Jun. 22, 2012
Please put an upgrade screen in the menu.
Play Stick Figure Badminton 2 Stick Figure Badminton 2 Jun. 07, 2012
It would be great if we could control which way we swing. It seems like I do the upward swing when the "ball" is in a certain position compared to the player, however sometimes I just get the downward swing and it misses because I was too high. Maybe it's just me but the down button for swinging is a bit unintuitive. Maybe I'm just too grumpy because it's morning though-.-
Play Billy the Pilot Billy the Pilot May. 11, 2012
Today I learned that Hungary is in the game apparently.
Play Super Villainy Super Villainy May. 02, 2012
Monsters don't always drop coins. Not sure if it's intended, or a glitch.
Play Steelcurse Steelcurse Apr. 24, 2012
First time I ever read "it has been dead for a while" as a description of a boss :P
Play Hood Episode 3 Hood Episode 3 Apr. 23, 2012
he's dead, Jim
Play Robot Dinosaurs That Shoot Beams When They Roar Robot Dinosaurs That Shoot Beams When They Roar Apr. 02, 2012
it would be nice if the beam dps didn't depend on how one can regulate the speed of the mass-clicking so the gauge is always full...
Play The Time Trap The Time Trap Mar. 18, 2012
Great game, lots of fun, however there's one thing that I find really annoying. Namely that I can't see where both the horizontal and vertical lines are filled in a huge block. This way I'm left with 9 4-pieces after sorting everything else, and it's really tedious to search through the huge blocks for the right combinations. Once the whole board is filled the stage should end.
Play FIVE FIVE Dec. 21, 2011
Can we get the song somewhere?
Developer response from z3lf

http://mrfubyeng.blogspot.com/2011/12/five-ost.html (:

Play Zombotron Zombotron Jul. 28, 2011
Great game, my only complaint is that the timer is based on the computer's time, not the game's time. Because of this it is impossible to complete the time based goals on a slower computer, I for example had 30 seconds left when I got to the first elevator on the first level as fast as I could. Sure, not gamebreaking as long as those missions aren't requirements, but it would be a nice touch to fix this.
Developer response from AntKarlov

Thank you for your suggestion! The game has been updated to version 1.4 and now timer of the missions is working according to game time.

Play Cardian Cardian Feb. 25, 2011
For fast grind: Choose Necromancer starter deck. Take out every card except: -the goldmines -Fresh Skeletons -a few other units that only need gold You should have about 30 cards in the deck. Duel Walker Jared(this trick works on all 3 difficulties). Spend every gold on goldmines and draws from the deck for more goldmines. When that's done, swarm with Fresh Skeletons and all the other cards you have left over. A match usually lasts 4 minutes this way, meaning you get about 1800 gold on the hardest difficulty, even though it's not harder at all this way.