gEasS_53's Comments

Game Comments
Play Galactic Clicker Galactic Clicker Dec. 20, 2014
*scrap that "resulted". Didn't notice it before posting.
Play Galactic Clicker Galactic Clicker Dec. 20, 2014
I experimented a bit with autoclickers to see about the quantity changes. Here's what I found: Using the autoclicker resulted made the quantity change almost all the time. The strongest effect occured with the frequency set to 1.1 and 1.2 hits per sec, meaning it's not necessarily caused by too fast clicking. Clicking once a second with the mouse caused almost 0 switches(it still did when the clicking was too quick).
Play Mu Complex : Episode One Mu Complex : Episode One Nov. 10, 2014
Final episode: Mu Complex: Viricide :D
Play Idle Conquest Idle Conquest Oct. 20, 2014
It would be nice to have any indication of gold/sec and troop/sec. Or at least tell us how long each building takes to fill.
Developer response from CodeRiftStudios

Ask and you shall receive! There will be displays coming in a future update! No ETA at the moment, zoom fix is priority #1 at the moment! Thanks for the suggestion!

Play Racing Comrade! Racing Comrade! Jul. 06, 2014
Managed to shiv everyone in the last race :D
Play God's Assassin God's Assassin Jun. 29, 2014
Strangely I like ending 8 the most.
Admin response from greg

Good to know! That ending is actually the most similar to the "real" ending of an earlier, non-interactive draft of this story.

Play Bot Arena 3 Bot Arena 3 Feb. 14, 2014
Otherwise a would-be enjoyable game, but the insanely stupid AI ruins it. 2/5
Play Idle God 2 Idle God 2 Jan. 03, 2014
So that's why there's no Half-Live 3...
Play Loot Hero Loot Hero Dec. 28, 2013
I can outrun the Snow Troll. YAY :D
Play Survival Idle Survival Idle Dec. 23, 2013
A really great game, but I get the lag during owl-collects too, please fix this. 4/5
Developer response from feartehstickman

This is due to the game saving. Game saves now only occur every minute so the lag should be much less frequent.

Play Monster War Zone Monster War Zone Nov. 21, 2013
Unbalanced to the extend of being unplayable. The enemies spawn too fast and the latency from the attacks causes the game to be almost unwinnable. With 10+ soldiers it takes about 20 seconds to get to the right end, then 3 minutes of constant "last enemy" spawning, preventing the stage from ending. By that time the player amassed an incredible amount of unspendable resources that in no way shortens the completely definite win. Now, this is a problem with easy solutions like summon cooldown for the enemy(as well for the player?) or a line before the end of the stage that would constitute a win, or damage the overall HP of the enemy army, etc. You can gather quite some ideas from similar games. Until this gets fixed the game gets a 2/5.
Play Diggy Diggy Nov. 04, 2013
Nice game, there's only one annoying thing: I shouldn't have to scan the area for hidden treasure for it to appear in already dug out tunnels.
Play Experimental Shooter 2 Experimental Shooter 2 Oct. 06, 2013
You just HAD to go all Portal on us haven't you?
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Aug. 22, 2013
Play This is not a minimalist game This is not a minimalist game Aug. 08, 2013
This "volume", it's everywhere! AAAAAHHH! I CAN'T TAKE IT!!!
Play Pretentious Game 3 Pretentious Game 3 Jul. 17, 2013
Great game, like the first 2, but PLEASE do something about the horrific engine. A game like this shouldn't lag on a PC with a 2.6Ghz processor...
Play Buccaneer! Buccaneer! Jul. 11, 2013
Good game, I only have a small complaint: Why can't I board Haddock's ship? It was so anti-climatic when I decimated his crew and realized that it was for naught...
Play Super Invaders Super Invaders Jun. 30, 2013
The last income upgrade isn't worth it...
Play Betty IX Betty IX May. 14, 2013
It takes almost an hour to complete the first 7 levels, even with fast mode from level 4 on. The levels don't consist of anything besides the same 3 enemy formations copy-pasted for 5 minutes straight. That's completely pointless. The beginning of a level doesn't feel any different from the end of the level.
Play Starcom Starcom May. 11, 2013
why doesn't my ship take any damage from going right near a star?