gEasS_53's Comments


Fleeing the Complex

Play Fleeing the Complex

Mar. 24, 2016

Rating: 3

Okay, someone likes Advance Wars. 5/5

First Empire

Play First Empire

Sep. 21, 2015

Rating: 0

Thanks for the "allow partial" function, you might want to make it check if there's enough to buy all units when bought, maybe even break it down to 10 buys of the previous scale, they take way too long now. Also, the reason people dislike the dependency system is that their footprint greatly outmatches the available land at any given time.

First Empire

Play First Empire

Sep. 21, 2015

Rating: 0

Wondering how much truth I need to be able to even out my land and footprint... Right now, my land is 17.7, while my footprint is 327. Talk about a messy system.

World Idle

Play World Idle

Aug. 27, 2015

Rating: 3

Now, having had the chance to experiment a bit, I think adding workers in terms of population percentage is the way to go. This society is way too suicidal. As soon as there's not enough food the whole reserve runs out in about 10 seconds. There are no people left for car production, which means efficiency drops instantly by about 30%(or more, cars are basically more important than food in this world >_>) which means a LOT more farmers are needed, effectively ending all jobs besides farming. All of this results in a 50%+ population decrease, with no extra actions by the player. One would think that without a great catastrophe humans wouldn't be this stupid. If nothing else, since there's a food surplus anyway, make the mood dependent on it even before it hits 0, in real life it works just fine when people notice that they only have some dry bread for breakfast instead of eggs, fruit or cereal.

World Idle

Play World Idle

Aug. 27, 2015

Rating: 7

Please let us manage workers 1% at a time. Given how around the start of the game(first few hours, possibly a lot longer) about 70% of the workers are needed just for food, at any time when farming is not capped(there would be not enough workers for tools and medicine, which would give a way faster population increase), adding another 10% to farmers can take away whole other sectors, and honestly, other than when huge amounts of food is needed, most of it just goes to waste. Maybe let us directly place workers, or place them in terms of population %.


Play Trimps

Jul. 28, 2015

Rating: 0

Potency requirements: 1000 science, 4000 WOOD I see what you did there...

Idle Business

Play Idle Business

Jul. 23, 2015

Rating: 2

Can we get a counter for how much we spent on a given business in the current cycle?

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 22, 2015

Rating: 1

"We don't exactly have a space program", but he's flying with a jetpack? :D


Play NeuroDriver

Jun. 11, 2015

Rating: 1

What do the different colors stand for?

Transport Defender

Play Transport Defender

Jun. 05, 2015

Rating: 2

It would be great if we could see the percentage of total DPS even without the weapon stat window. It gets really bad when every 20 seconds I have to look up 10-20 values to see what's worth upgrading next. Great game BTW 5/5

Can tycoon

Play Can tycoon

May. 23, 2015

Rating: -1

There's no point in getting the third upgrade. You spend another half dollar to use it, and you can sell it for twice as much.

Chains of Darkness

Play Chains of Darkness

May. 07, 2015

Rating: 1

Energy system. 1/5

Developer response from Spicyhorse

Judging a book by its cover. 1/5

'Til Cows Tear Us Apart

Play 'Til Cows Tear Us Apart

Apr. 29, 2015

Rating: 7

Please give us a way to re-read the last lines. In games like this I'm always afraid I missed a really good line by accidentally clicking 1 too much. Otherwise 5/5

Developer response from ThePixelHunt

Aaaah. I'm (Pierrec) aware of this problem but I can't think of a nice and clever way to solve it. Would pressing a key on the keyboard (like Z) would be enough?

A Matter of Caos: Episode 1

Play A Matter of Caos: Episode 1

Apr. 26, 2015

Rating: 3

Very nice of you to update the older chapters as well. (for anyone who plays after this comment: when the devs made an update for the newer chapter, they made the update for all chapters) 5/5

Developer response from ExperaGameStudio

Thank you very much! We hope you'll like the new graphic and improvements to the game :) Keep having fun. ;)

A Matter of Caos: Episode 3

Play A Matter of Caos: Episode 3

Apr. 23, 2015

Rating: 99


Developer response from ExperaGameStudio

In the next episode, the screwdriver will receive an upgrade! Also, you'll find out that, behind Lee, there are THE DALEK! EXTERMINATE! EXTERMINATE!

Pandemic 2

Play Pandemic 2

Apr. 12, 2015

Rating: 1

If all goes well, in the endgame just choose kidney failure instead of tier 4. Takes forever otherwise :/ (everyone infected around day 70, 125 and still have people alive)

The Power Of Love

Play The Power Of Love

Apr. 03, 2015

Rating: 6

Pretty sure it's impossible to beat it in 2 days... Cheaters on the score board as usual-.-

Time Clickers

Play Time Clickers

Mar. 23, 2015

Rating: -1

@juden The achievement actually counts those small boxes under the levels, not the levels themselves.

Lethal RPG: War Begins

Play Lethal RPG: War Begins

Mar. 15, 2015

Rating: -1

How about balancing the game? Besides getting lucky there's no way to win the second fight most of the time on normal.

Reactor Incremental

Play Reactor Incremental

Feb. 26, 2015

Rating: 1

Do we get exotic particles for the raw power output, or only for the power we actually get(as in, do we get particles for the power we didn't get due to maxed out power capacity)?