The game is practically unplayable without heroes. I made 5 rolls in a row, 3 using gems, and 2 using HB, with all of them resulting in sacrifice slimes. Clearly this version of the game has the roll odds harshly skewed.
When you make a difficulty AI, try to make the easier setting actually make poor choices. Having the AI always make the best possible move prevents a human player from learning the game at all, and removes any desire to learn.
Got pretty far with apparently a very powerful non-artifact sword, which resulted in almost immediate panic when I have to retreat and find I'm stuck on a high floor without the damage dealing power to deal with the enemies lol
Good most of the way; though the weirdest glitch happens sometimes where the car will suddenly start off slightly inside the ground and 'bump' into the ground its on and end the day almost right off the bat.
Dystrale: Ok let me put it this way, on your 'game' the way to solve it is to mash your face into the bananas, which are aside from the car the -only thing around- then you have to mash your face into the train which is the -only thing around- then you have to mash your face into the snowman which is -the only thing around- then mash your face into the plane which is -the only thing around- its not a puzzle its just mashing your face into stuff until stuff happens.
Dystrale, Those games you mentioned have goals. Puzzles in Zelda for example were exactly as I described, the outcome of most of the puzzles is to open the door/path you know you want to go through, butyou have to figure out how to do it. What you have here is mindlessly ramming your face into things to see if they trigger a response.
This isn't a puzzle. A puzzle is a task in which you know the outcome, but need to figure out the way to achieve the outcome. This is a game has no instructions, goals, or objectives, so its basically mashing your face into stuff until stuff happens.
The controls are not only overtly complicated, but are also nearly impossible to remember. Why do blue and yellow have different 'second' letters being used? Why didn't you write the letters on the buttons? why not just use one key instead of two?
Being difficult on it's own merit makes a game fun. Being difficult because you can't use the controls does not.
Look, you cannot name something 'easiest X ever' make it difficult enough that you feel the need to tell people it really is beatable, then expect people not to rate it down. If you named it 'Hardest X ever' then people would rate it up for it's difficulty instead.
the ingame ad at the beginning for another game didn't seem to have a close button and I had to sit and wait for it to go away before I could play. The gameplay it's self is a bit buggy too, bullets clip through the walls fairly often, which especially on level 6 makes me wonder if this clipping error is preventing the level from being playable.
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