@windyblower: Yea, I tried to not judge it too quickly, but getting to level 6 took more than just a few minutes and I didn't notice an increase in difficulty. I got some "epic" items too. At this point I was already too bored to play it any longer. I don't want to play hours to get to a point where it *might* get challenging.
Rofl, really? to helo some people: if you use ctrl for crouching, don't use wsad for movement, because in Firefox ctrl+d is the shortcut for bookmoark current site ctrl+r is reload site. Also ctrl+a is systemwide for select all an ctrls+s ist save file. Just don't use modfier keys. *duh*
On a second note I wonder how to give ammo to my squad Oo . They always use up their ammo and die or stand useless.
Does everyone have that stron lag? It seems that the games saves every few seconds and that resulting in a lag for about 8 seconds, followed by a playable phase of 5 seconds. Algthoug most clicks and functions are buffered, it's kind of irritating that the game responds up to 8 seconds after you did something. Moreover one of the few things *not* buffered seems to be the advertisement clock. meang that for the one hour achivemend I have to watch more than 2 hours actually xD . Am I the only one experiencing this?
Someone mentioned already, did you change the EP formula without telling? A few updates in the past I made like 30 EP per minute with Nefastium @ 100 Qa or so. Now I have Protium @ 400 Qi (so 4000 times the power output) an make like 20 EP per minute. When I switch back to the previous Nefastium setup I make like...nothing. The sold energy is about 100 Qa in both cases, although the sold energy is not related to the EP production...or is it now?
Even after the 50 % heat update for the extreme capacitor I cant build anything useful from it. I noticed the extreme capacitor gets priority over the others capacitors, meaning that, even when you hafe enough normal capacitors to sell everything, teh extreme capacitor blows. Not sure if that is intended or not. Maybe if the extreme capacitors would only sell the remaining engergy after the normal caps have sold their share, the extreme capaitors might be of any use. So far I dont know what to do with them. I even spent 50 k EP to upgrade heat exchangers and similar, buw instead it would have been better to use them for the 100k capaticor upgrade, like I intendet before the introduction of the extreme capacitor.
On a sidenote: I think we all agree that you are a caring developer, kudos for that! :)
shavera wrote: "knowledge for Astatine seems anomalously high. Tellurium (at 44%) is about 4T. Astatine to start is 400T. 2 full orders of magnitude between elements? "
It's not only Astatine but the Amount of knowledge goes up with each period. Rutherfordium for example is extremer than Astatine. I think that is ok, since you can master each element up to th 5th period in just a few minutes. That's not very fun to me.
Ok, wasn't the UTF, ist was the bracket, that obviously gets parsed by an HTML parser... #### I noticed that the densities for gases and solids are mixed. I think that ist missleading for an educational game and at least weird. You are prompted to select an element with density smaller 2 (no unit - every science teacher would rebell) and since gases are the lightest elements you choose them first. But no Chlorine has a density of 3,5 (kg/m³ not g/cm² like solids!).
Other than that it's a nice game ^^ .
Sorry, I used UTF characters in may previous post, wich obviously corrupted it. Strange, since it works in the chat. ###### I noticed that the densities for gases and solids are mixed. I think that ist missleading for an educational game and at least weird. You are prompted to select an element with density s a nice game ^^ .
I noticed that the densities for gases and solids are mixed. I think that ist missleading for an educational game and at least weird. You are prompted to select an element with density s a nice game ^^ .
I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.
I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .
I just noticed that many people experience lag. So did I but not to an extend that it screwed up the game completely and I have a weakrer laptop. Also try to restart the browser an not only the game/site, for me that works great.
My missile defence just got useless because it was shooting over and over something far off the left side of the screen. Also I'd like to see some performance option for weaker computers, like less debris/issile trails etc. . Apart from that, the game was much fun :) .
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