generic_user's Comments

Game Comments
Play Upgrade Complete 2 Upgrade Complete 2 Apr. 17, 2011
Great game! I thought "Indie Mode" was spot-on :)
Play Santa Rockstar: Metal Xmas 3 Santa Rockstar: Metal Xmas 3 Dec. 26, 2010
The score system is incredibly punishing! Your streak shouldn't make or break your score -- that's what the multiplier is for; you should make the scoring more like GH/RB. Also, the songs are rarely synced well with the frets. However, the charts and the gameplay were top-notch, so 3/5
Play Electric Box 2 Electric Box 2 Nov. 08, 2010
Great game, but too many widgets and too much complexity. I would have liked it a bit more if you explored a couple of concepts very deeply. Still 5/5
Play Red Fluxion Red Fluxion Oct. 10, 2010
Exactly what I like about a shooter game without any of the annoying bloat from too many power-ups and such -- solidly 5/5.
Play Little Stars for Little Wars Little Stars for Little Wars Jul. 21, 2010
Fun game, but you should implement a pathing feature so that you can drag troops between non-adjacent circles. It's really annoying to move them from one side of the map to the other without it.
Play LARRY and the GNOMES LARRY and the GNOMES Jul. 07, 2010
Making the bosses have a lot of health is a poor way to toughen them up -- especially in the case of the second boss, where beating him just amounts to not screwing up at all. I don't want to spend all day repeating the same thing over and over! 3/5
Play Easy Joe Easy Joe Jun. 24, 2010
Very charming and not too hard or illogical, but a bit too short. 4/5
Play The Final Death Wish The Final Death Wish May. 27, 2010
So many little things about this game get me. Why can't you see your gold while your mouse is hovered over a weapon? Why are the controls so unnatural? Why are there so many of them for such a simple game?
Play Great Game 1/5 Great Game 1/5 May. 19, 2010
The first 30 seconds were funny, but the game was not very clever after that.
Play Epsilon Epsilon May. 09, 2010
The concept of being timed to complete a room, yet giving the player an option to turn back time (and making him watch!) is badly designed and completely unnecessary. The rest of the game is good, though..
Play Continuity Continuity Apr. 03, 2010
Clever idea, but gets almost unbearably boring after about level 10.
Play Gravit-Eye Gravit-Eye Jan. 09, 2010
Controls are not great, game is not particularly interesting, and moving with up and down when you're sideways doesn't help the player very much -- I'd prefer left and right... 3/5
Play Perfect Balance 2 Perfect Balance 2 Dec. 13, 2009
This game, just like the first one, drowns and suffocates in the mediocrity of all the little 2d-physics engine games out there...utterly unremarkable. 2/5
Play Co-operation Co-operation Sep. 20, 2009
Movement is waaay too slow, but idea and gameplay are generally nice. 4/5
Play Pixelvader Pixelvader Jul. 27, 2009
I like the two-player mode!
Play Smoking Kills Smoking Kills Jun. 17, 2009
3/5 for polish but incredibly simple gameplay.
Play Polygonal Fury Polygonal Fury Jun. 10, 2009
Just a chain reaction game with frills; the little strategy involved in this game is trumped by the sheer amount of luck needed to beat the later levels. 2/5
Play Square Test Laboratories Square Test Laboratories Mar. 18, 2009
Well-refined, for a first game! 3/5
Play Music Catch 2 Music Catch 2 Mar. 14, 2009
Completely captures what I liked about the original, and I love the URL option, too. Easily 5/5
Play Extreme Missile Defense X-treme 3D Extreme Missile Defense X-treme 3D Jan. 19, 2009
I'm glad you guys upgraded the game to AS4...it runs so much faster now!