gerheart's Comments

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The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: 1

This is definitely an interesting concept you got here. I like the new take on the "idle" genre, but the grinding is akin to a RPG. If it were easier to get resources, I'd like the game more. Everything should be explained in more depth, as well. There's lots of potential for this game to be a great one, but you have to get it there first.

Developer response from XmmmX99

I am going to add a very detailed tutorial once I finish implementing all core features. The factory is going to produce resources while being offline, the laboratory will replace the research system in terms of availability. You will still be able to start/stop and change active researches ingame. It is also going to have its own currency instead of gems. Speaking of gems they will still remain as a universal tool for different actions ingame. I also planned some kind of marketplace where you can exchange all currencies (like gems to special resources, factory points or even blueprint points). I am sorry, I would work faster if I could. :)

Sequence

Play Sequence

Nov. 26, 2015

Rating: 3

Good concept, but extremely simple and very quick. I would suggest adding more levels with higher difficulties.

Bug Slayer

Play Bug Slayer

Oct. 19, 2015

Rating: 1

I think the game is a bit too much like Boss Slayer. Everything about that game is so awesome and refreshing, but when you recycle a lot of the same concepts and ideas from one game to another and call it a completely different thing, any sequels won't turn out as good. Also, I didn't like how the speed couldn't be upgraded very far. Even with it fully upgraded, I didn't see that much of a difference in the speed.

Legend Knight

Play Legend Knight

Sep. 06, 2015

Rating: -1

Honestly, the only redeeming factor for this game is the guild system. Otherwise, it's a true piece of gaming garbage that nobody should play. And the GS is introduced later in the levels, so you have to push yourself to get to it. There's just too much to dislike about this game to say it all.

Forbidden Arms

Play Forbidden Arms

Aug. 29, 2015

Rating: -1

I think I'd like the game, but there's too much lag. I just want the badges.

Bit Battles

Play Bit Battles

Aug. 29, 2015

Rating: 5

I sincerely hope a sequel is coming soon. I don't know how many times I've played this game, but it's definitely in the high 40's, maybe low 50's. It's just so good. I gave it a 5/5 and I favourited it. I love the simplicity of the game, the ease of controls, the logical upgrades, just everything. I think the only things I would change for the sequel are having a choice between upgrading all three perks instead of two at a time, seeing how much money a wave will give you, giving a better storyline (why you're being invaded, who the invaders are, that sort of thing), and being a bit more specific on how you get mana back. That's really all I can think of, just some minor things. If you don't use these suggestions, the game is still absolutely amazing and I will continue to play it over and over, despite already knowing what will happen and how to win because, simply put, you've created a masterpiece, a work of gaming art. Thank you for this.

Bit Battles

Play Bit Battles

Aug. 29, 2015

Rating: 1

All you have to do to beat the game is put all three units on the first tower the first time round so that you can get a ton of the enemy waves down to the tower to defeat it. On the second time, put one or two of them there, depending on your success from the previous waves, and you'll beat the first tower. Now focus on the next tower, without letting the other one get too out of hand. Buy the bottom row of upgrades first because overall, they're better and you can be without the bombs until those ones are bought. I always went with upgrading the push on the spearmen as the priority, with one point going to attack and two to defense. For the knights, I had attack as priority, though I had three or four points for push as well. I didn't bother with defense since it was already at 3. For wizards, I almost completely went for attack, with one point in push. With a little perseverance, you can beat this game with relative ease.

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Aug. 21, 2015

Rating: 1

5/5 based on the voice work alone. Hilarious! My favourite is "Done-zo Washington!". I can't really find a fault in the game.

bit Dungeon

Play bit Dungeon

Aug. 21, 2015

Rating: 2

In case nobody else figured it out, it's a bit pointless to upgrade your health when you get the choice. I always go with attack because then my base attack goes up, and health still goes up. I've never really cared for critical. I like having a huge attack.

Sentry Knight Conquest

Play Sentry Knight Conquest

Aug. 20, 2015

Rating: 1

To continue my previous comment, the controls are pretty loose, so I think I'm stopping in one spot when I end up two feet away from it. It's also annoying having to figure out what the new enemies can do by actually having to fight them, rather than a brief blurb about them. The constant "WE HAVE A NEW GAME ON STEAM, PLZ GREENLIGHT" notifications before and after levels is possibly one of the worst things about this. We get you want to get Steam to sell your game. Once is enough to let me know that. 3/5 for much wasted potential.

Sentry Knight Conquest

Play Sentry Knight Conquest

Aug. 20, 2015

Rating: 0

This take on the Sentry Knight series is interesting, but I'm not sure I like it. I feel like there aren't enough upgrades to really have any advantage at all. A lot more of the same enemies and a new enemy shown every once in a while doesn't make it a new level in my book. It's the same level with the smallest amount of variation possible. An upgrade that would allow more projectiles to be fired at the same time would completely change my opinion. Also, a different way to use the spells would be nice. Attempting to use spells whilst also trying to dodge all the incoming enemies isn't what I would call a fun time.

Dude and Zombies

Play Dude and Zombies

Jun. 08, 2015

Rating: 7

It's just too laggy for me to like. Otherwise I feel like I could actually enjoy this game.

You Have To Burn The Rope

Play You Have To Burn The Rope

Jun. 04, 2015

Rating: 9

You know, of all the times I've played this game, I never knew we could throw axes, even if they were harmless to the giant. That's a really cool useless feature.

Void Vikings

Play Void Vikings

May. 21, 2015

Rating: 1

I hope this game makes it past the greenlight, but it needs a few improvements to do that. I think the biggest thing would be a co-op mode to make the higher levels easier. Also, having a storyline would be nice. Some kind of log to keep track of the different types of enemies would be awesome, like their strengths and weaknesses, how fast they can move, stuff like that. Differing levels would be a plus. It feels like every level is the same one but with a harder difficulty each time. Perhaps you could make the AI more intelligent so they perform different formations, create their own strategies, so on and so forth. Overall, this is an extremely well-made game and I really see promise with it. I'm gonna vote for it on greenlight. 4/5

Cube Escape: Seasons

Play Cube Escape: Seasons

May. 21, 2015

Rating: 27

Am I the only one who sees the blatant similarities between this and Samsara Room?

Monster Battles: TCG

Play Monster Battles: TCG

Mar. 23, 2015

Rating: 1

I'd just like to say that there's a difference between a TCG and a CCG. A TCG is a trading card game. A CCG is a collectible card game. The point of a TCG is to trade cards, and the point of a CCG is to collect all the cards. These can be genres of the same game, but they are somewhat different card game genres. The title of this game has TCG in it, but then the description goes on to say it's a collectible card game. And from the looks of it, you can't trade cards with anybody else. So why would you call it a TCG?

Robot Dinosaurs That Shoot Beams When They Roar

Play Robot Dinosaurs That Shoot Beams When They Roar

Mar. 08, 2015

Rating: 1

I never noticed it before in the many times I've played this game, but the dinosaurs go from needing dino-force to just saving the planet. What happened to the dino-force?

Sentry Knight 2

Play Sentry Knight 2

Mar. 02, 2015

Rating: 4

I'm gonna have to agree with everybody else here and say there's not much difference between the first and second games. Because it's so similar, that takes away the fun factor for me. There's also not much reason to upgrade very far, since it takes forever to gain coins to buy upgrades, and the game is so short. There isn't much challenge either, since you can lower the difficulty so much so that every level is a cake-walk. I'm gonna have to go with a 2/5 for this. Not very good, I must say.

Mighty Knight

Play Mighty Knight

Jan. 06, 2015

Rating: 1

Simply because the difficulty level of the 14 level to the 15 level is so steep, I don't like this game. It's stupid, but it kind of isn't. All the other levels can be beaten in a few tries. The 15 level is next to impossible.

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Aug. 20, 2014

Rating: 2

Really one of the only things I dislike about this game is that you have to rent the monster catcher every time you want to catch something. Other than that, I love this game.

Developer response from Springloaded

Hi gerheart! Thank for playing TDD and glad you love the game! Through the mobile version, we realized that players earn quite an amount of gold and the feature of renting the monster catcher is created with the intention of letting them spend their money efficiently. If there is any feedbacks and suggestions, feel free to tell us more about it, we would love to hear from you! - Haruki