Pretty neat that you can choose between different careers. I don't know why you'd upgrade from Bugatti to a 70's muscle car. Apparently the dev really likes that particular car. Some of the final skill upgrades seem really time consuming for the career path I chose, since it's a stat I can't boost with accessories. It is an idle game/clicker but still.
I agree that there should be a better way to level up ships, or maybe even allow XP to be recycled if there aren't repeatable levels you can grind. The problem is my fleet of ships that I started the game with are more powerful than my tier 2 ships with all their upgrades, and I'm unable to hit the harder systems. I'll likely need tier 3's to be able to touch them.
How about making it more like the actual monopoly game? You should have to have a monopoly before buying houses/hotels. Rather than income per second, how about having comps automatically go around the board and land on your properties and have to pay you? That way it'll start out less like an idle game and more like the actual board game. When comps go out the bank can get back all their stuff, then add new players to the game. Just seems it would be a lot more fun that way.
Eating chinese food should cause you to lose health by causing constipation. Edges of the screen are safe zones making the game way too easy. FYI though this sort of game belongs on newgrounds, not on kong. What's that song, by the way?
Game has serious balance issues. It's easy to quickly power through all the purchases and upgrades, but then it takes FOREVER to collect the dungeon items. Also dungeon cash rewards are just crap. The cash side and dungeon side need to balance each other out to make the game more dynamic. The game could also use way more dungeon upgrades than what it has, and maybe throw in a crafting system (from workers who actually craft items) to upgrade your dungeon party.
Has severe balance issues. Ultimate reactor plating effectively reduces more heat than Ultimate Heat Vent, but for 1/500 of the price. There's no reason to put any components immediately next to reactors. Basically you just stack them all off in a corner to achieve the same result. Most of the components cost 100x the price to achieve just 10x the effect. This makes it really difficult to support late game reactors at all. Low level reactors give the most bang for your buck when you upgrade them to hell.
The autosave seems to be really lame. I went AFK for a few hours, only to load to where I was before my reactor had produced any money. This needs a fix, or a manual save option at least.
I love this concept; it's just a shame this game is somewhat broken and flawed.
The quests are horribly long and require you to spend tons of money you don't have to upgrade your plane multiple times, and force you to spend real money to buy certificates for city connections. Some of the no-certificate connections make far less sense than the ones you pay real money for. Outside of the quests the game is grindy and repetitive, but I had to rage quit because the quests were so unnecessarily tedious and grindy. The trading aspect of this game is actually kind of fun, if the game itself weren't so broken from an unbalanced, unrewarding quest-line and frustrating ways to punish the player, forcing them to pay real money to actually enjoy the game.
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