The larger palettes (50x50 specifically) are difficult to navigate. If I zoom out to see the whole screen, the numbers are too hard to read, and if I zoom in to see the numbers, it's difficult to pinpoint the block. There are bars that pop up and show the current row and column for any given square, however they are only somewhat helpful and don't give a clear idea of what's around the block. Maybe a full-screen mode would help? Otherwise this is a great game, challenging but fun, easy to lose yourself for an hour or so.
the background going the same speed as the foreground makes this game headache inducing. I get that it makes it seem "speedier" but at the expense of getting serious eye strain a few minuted into the game.
What a cool game. The concept is super simple, the music gives a good ambiance without being repetitive and annoying, and the graphics are simple and beautiful. My favorite part of this game is that there isn't just one way to beat the levels. Instead of being bound by how the developer thinks you should beat the level, you get to use your own creativity (and liberal use of the undo button at times too). Nice game. 4/5.
There are a ton of problems with the story line and near impossible puzzles. With that said, the art work is fantastic and the mood is set appropriately for a post apocalyptic world (it was a little too sunny outside for a "fog fall" however). Overall I give it 3.5 stars: a great concept, just a poorly executed script.
I spent ten minutes going back and forth looking around for Vic'eren. I finally just started talking to everyone until something happened. There is no one by that name, is it a typo or a race of beings maybe?
so I wanted to save halfway through the game and come back the next day so I wouldn't have an aneurism doing it all in one sitting. I log into Kong and find that the five puzzles that I completed are reset. Goodbye badge, I suddenly lost interest in chasing you.
This was a really interesting game. The simplicity and ability to find all five endings rather quickly make it a fun escape from some of the more time consuming games on this site. Two complaints though: I had trouble finding endings C and D because of my desire to save myself. Perhaps if it had not been so easy to destroy the boat and submarine or if I had been prompted to make a different decision? Lastly the title, although creative, seems to have nothing to do with the game play or the narrative. Thanks for making a great game!
this was an interesting game with a good premise. However there really wasn't anything investigative about it. I really wanted to use the board in the office to figure out the crime myself and was pretty shocked at the end that it WAS the end. All of the sudden: the end. Overall good effort. The art work is superb. The investigation element could have been better integrated though.