1. Jolly Roger is equivalent to 20 Cargo Holds and Inferno Plate is equivalent to 3 Batteries, 1 Armor Repair and 1 Armor.
2. Engines are useless.
3. Use Market Research only when you're about to level up a skill - it doesn't increase average XP/s, it only reduces the iteration time.
Summary: the only modules to make a decision about are Inferno Plate, Structure, and maybe Cargo.
Polished graphics but there are a lots of bugs: many areas never produce rare items, you can unlock village facilities without completing missions (unintended but thank goodness due to the previous bug), population seems to get stuck randomly, in both the Forest and Mine areas Barry doesn't actually work, and sometimes in both areas he starts in one place and ignores clicks in the second until you click on it, so he has to shuffle back and forth before joining the second. Gambling unexpectedly bets *all* your money. The way your units die isn't fun because all its does is slow you down and you can't prevent it even at high levels. Broken progression at high levels. Overall a standard boring clicker game, play only if you enjoy bugs.
The commando is underpowered - obviously whatever does the most damage to the most enemies is the best thing, what's the point in doing damage to only one target? I don't see how a sniper rifle would help this. The commando weapons should be given a small blast radius.
Gets a bit slow but still a great game. The UI could use some work - switching zoom levels is annoying. Telling units to move to a wall already occupied with soldiers is annoying since you often select the soldiers there instead. The shortcuts for selecting soldiers on a wall should be in a arrow-key layout (eg. IJKL).