The new scrollbars have design issues. Having the 'bar' as a lighter color (and taking up more space) than the 'bar background' makes it very unintuitive. Also horizontal scrollbars are already unintuitive on desktop with mouse scrollwheel.
And just one opinion, I think the copy/paste export was better than the 'download' version, because I already saved a file with a better filename than "code.txt" and I can paste into it.
Oh maybe I missed it. I've seen 2 other random events so far, not that one. Narrowly avoided trouble, as I logged on and tried to buy 1 item each, and luckily had just less than the ~100b required to buy a single highway/metropolis :P
Maybe a bug, not sure what happened, but in modern era for fish people, I logged in and have over 800 highway & metropolis items. Their price at 80% reduction is practically as much as a wonder, so no way I accidentally bought them. All my other items are at normal levels.
Yeah I have to agree. There's some fun gameplay flow when you first start in era 1, trying to maximize efficiency and never work a quest at 50% penalty. Maybe you get the 50% extra leadership from diplomacy quests upgrade, and actively cycle through the quest queue to see what requirements you need for the next diplomacy quest.
Then by era 2-3 for the rest of the game you just have to accept that almost all quests will be -50% penalty due to how expensive items are. And even reaching the item requirements for quests is pointless...you'd only speed up by a fraction, compared to stats which can be 1000+ beyond the requirement, giving real speed. Resources are basically a function of time, while leadership is either too easy or too hard to get based on the quest balance. Finally the dev is well-meaning but too active hotpatching without release notes, tweaking balance a lot randomly.
Was on yesterday when the quests were easy, and using the Military+Diplomacy boosts, got commerce/unity/diplomacy stats about twice as high as all the other stats. Is that going to screw up the rest of the game (if you use any averaging to determine quest requirements) and I should just reset now?
Feels awful to crap on anyone's work, but that UI is just plain worse. It's a super simple game so spreading everything out and tucking the functions away in a consolidated area is rather bizarre. It takes either extra clicks or extra mouse movement to get to, and they're either default hidden (so you don't develop intuitive memory of where the icon is that you want) or pinned open obscuring the service sector.... At least I needed to get off this ride anyway and think I will now. Thanks for the game!
Learn by failure, wrong first input causes fail even if immediately switching to right input, randomized so not a memory game. Basically 0 game design twitch game, worse than a quicktime event? At least it's kind of stylistic but put your efforts toward writing & animating a story and put it on youtube rather than making a flash game...
Don't think there's ever been a game that I've changed it back & forth between 2 & 4 stars rating so much only to end up at 5 stars. Definitely love/hate, and you have to come to understand that the early frustration is the flipside of the later payoff. There's a real learning curve, plus a difficulty curve not within a game but for your whole time playing (with the medals system and big RNG).
To people saying Endless mode is impossible, maybe you haven't found that you can swap in other spells mid-battle and use them. Any non-equipped spells will keep their recharge timers frozen though, so keep them available until you need them (against the boss with 2 forms, when there are too additional many enemies on screen). And after you use all your spells on him and beat him, use your downtime to work down all the recharges again by swapping each spell in (consider that your real long-term resource to manage). Normally just have equipped the 3 main spams and avalanche/gargoyle I think, those are medium-cooldown good spells.
Level 20 brilliant: still requires some luck with mana potions, scrolls, and trap procs, but at least not as much as before with no mana fountain. In my opinion you want to go: mana fountain, bottom lighthouse, top lighthouse, sacred stone & trees blocking the 2nd 'crypt tower' patch, top boat. You have to spend mana confusing the smuggler while in range of the outer crypt until it gets an insta-kill proc or he finally dies. Need some mana for meteors on the first iron guard unless you have great scroll coverage waiting for him. Need an inferno tower at the bottom to hit divers underwater, and you can leave the bottom boat alive until you have plenty surplus mana.
Bugs (in my opinion): 1) Scuba divers often pick up gems while feared, I don't think that should be possible (happens a lot on level 20). 2) Iron guards' invisibility duration stops counting down while turned into a chicken -- I think it should be simultaneous timers to allow counter-play.