Limited gear that is very slowly unlocked by leveling up ? Check. Limited ammos on 'powerful' weapons such as bazookas and grenades ? Check. Ability to buy those through real money ? Check. Specific, advantageous component only available through real money ? Check (armor & helmet). Powerfuler weapons obtained by spending cash ? Check.
Ok people, the list is complete, we are successfully facing a morbidly-P2W, over-generic FPS.
Well, another game by the only guy that makes me feel playing a better rpg than Final Fantasy. I got to say that your games got an unique feeling and each new one feel better than the previous one. Keep on the good job !
Ok, after playing the alchemist for ~25 runs, i can say that without the gunslinger skill, it's maybe the hardest class to play : it's like a rogue without shadow walk, or a wizard without fireball. His startting skills are meant to be used when he kill ennemies, thing he can't do because of his low combat stats
hmmm....0.25 $ per can for 6$/crate, meaning you multiply the production cost by 2, 0.5$ per can for 16$/crate meaning you multiply by 2.6 the production cost, and finally, something is bugged with maths, but for a filled can, wich cost 1$, you sell at 22$/crate , you multiply by ~1.8 the production cost. Morale : filled can do not worth it
For those who don't know, there is an online version of this game, with additional features (such as new weapons and map editor), that is available at mythologicinteractive.com.
Please rate up this comment to make people know !
Honestly this game got a lot of hidden potential. Through the first playthrough, you think this is a worth-less over-hard RPG . Then you start to understand the game, why you died, and why ths game is so wonderful and deserve 5/5
yeah, particle ball damage should be multiplyed by ~10, because for the same cost, you got actually got a gun that is 10 time weaker than the pulse pistol. Unless the DPS take in consideration the *5 multiplyer, then the damge should be upgraded to *20 damages.