hercludes' Comments

Game Comments
Play Dream Car Racing Evo Dream Car Racing Evo Apr. 27, 2015
shit game
Play Epic Boss Fighter 2 Epic Boss Fighter 2 Mar. 06, 2015
I dislike the hitbox, too many times you're hit with no pixels connecting, and having the head be part of the hitbox makes little to no sense. He's standing straight up, his hitbox should be his lower half of his body. The fact that layers are screwed in that the player is drawn under the HUD while his projectiles are drawn over the enemies' makes this game nearly unplayable.
Play Bloons Monkey City Bloons Monkey City Mar. 05, 2015
Long-assed tutorials that you just click through b/c there is no sense of exploration or freedom, and everything can be learned w/o it. 1/5
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Feb. 04, 2015
honor system, I'm surprised that you rely on that; it's pretty cool that you throw it in there. Games that try to "punish the cheater" as often as possible are too common and don't let you do things like this. This is a pretty nice improvement on your previous series, and I know the idle genre is huge, so it makes sense why you would jump on it before it dies out. A self-puzzle solver is pretty nice, it makes me wonder if an idle that would solve multiple puzzles at one time. Sudoku, Rubik's cube, this one, kakuro, nonogrid, light up, bridges, etc.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
This game is a huge improvement from the old one. Enchantment system is very welcome and makes grinding old dungeons very fun. Every sort of thing from statistics to balancing to graphics to controls/ui have improved very well. This s a nice improvement.
Play Trains, Trains, and Trains! Trains, Trains, and Trains! Dec. 31, 2014
So a game that is only an advertisement AND really poorly formatted. bad.
Developer response from wildmangaming


Play TrafficRun TrafficRun Nov. 10, 2014
also, maps aren't randomly generated.
Play TrafficRun TrafficRun Nov. 10, 2014
Slow, huge/terrible hitboxes, lack of any AI or movement other than your own, only way to brake is to his side barriers, cars can have a huge x velocity even though Y velocity is only ~0.1, not sure why you uploaded something that still requires a ton of work.
Play Just Type This Just Type This Nov. 02, 2014
barghh, "just go fast" level requires you to type ridiculously slow. This game is hell to people like me who type 130-150 WPM and fuck up when going any slower.
Play Infested Land Infested Land Nov. 01, 2014
Ayy, thanks for the response, I'm glad to hear that you're working on improving the game. Being a dev/programmer, I know what it's like to get community responses ranging from bugs to implementations to suggestions of flat-out rewrites. Some more feedback I have, thinking it over, setting the escape menu to "P" that way I can access menu without having to exit fullscreen. Thinking of a working combat system, remove enemies being stunned by your normal attacks, add a charging system to your attacks (max charge = stun), and have enemies move more fluidly, being able to circle several players and throw in enemy attack animations with a very centered point (to make it so players have chance and time to dodge) added in with players being able to "dodge/shift" into directions using a key like shift. Enemies being able to block/dodge your attacks as well would be nice. This is just to make it less of a click fest. cheers
Developer response from hjupter

Glad you understand me hehe!.. You can access the escape menu by pressing F1, I'm working on the knockback enemies thing they are not really being stunned but yeah that makes them too easy to beat, it was very thought before without that... I can make them walk a bit faster too... I have planned to add skills trees, characters will have 3 skills support, defensive and offensive skill to add a bit more spice to the combat system, I also want chargin system definitely too. I'm also going to add a roll/dodge ability. I agree with your suggestions I want to get there but there is lot of work involve. Thanks again for the great feedback :)

Play Stealth Sniper Stealth Sniper Nov. 01, 2014
no sensitivity adjustment = bullshit
Play Infested Land Infested Land Nov. 01, 2014
This game is a mess. A ton of bugs, combat is nonsensical as well. To play, just run up to "zombies," hold your mouse button down and hope that they don't attack you while you're attacking them. Half the time your attacks don't register or they pushed into a wall and they teleport around destroying you. Chests break really easily to the point where they don't open anymore or they're left open forever; they don't even take your gold. Lots of sounds continue to play even though they shouldn't (ei: the dying heartbeat). Teamwork is a nuisance since everyone is the same class and the only tactic is to circle your monsters and stun them into each other. It's pretty lame how you only have one starting class and have to grind furiously to have any form of variety in your gameplay. Not being able to drop your flag in CTF is a pain.
Developer response from hjupter

I apolagize you had issues with the game. You got these issues on a room you created or you just joined someone else room? Chests was supposed to be fixed on the few last updates, I will try to replicate the issue and fix it. Regarding classes you can get mage and priest from the store soon there will be more characters to choose from and perhaps 1 or 2 more for free. I'm working hard into improve the game play. Drop flag in CTF is a must have so you will get that on the next update. Thanks a lot for your great feedback :)

Play Transmission Transmission Oct. 31, 2014
this is a meh game; it's just another one of those puzzle games where with many edges/nodes - a graph/map structure. Though it's interesting how you can create loops to reiterate information through multiple nodes, the star system disapproves of more efficient algorisms for no reason other than, "it's a requirement." It's an OK puzzle game, has absolutely nothing to do with actual networking and transmissions of data though, but I'll stick to better puzzle games by Krispykrem
maps are terrible; needs some armor items or something to make it worthwhile actually moving around in the map instead of just camping in corners. They place all the items right next to each other and leave huge areas vacant of anything.
Play Pong Wars Pong Wars Oct. 16, 2014
Would be nice to be given a number about the damage dealt for each projectile. Also you can be set into an infinite loop of both you and the enemy at the top/bottom of the screen bouncing the ball back and forth forever, collecting points. I would recommend making it so the center pixel of the paddle gives a random (-1, 1) y velocity to the ball. Other than that, all I would suggest is having more bonuses spawn as you progress to further stages. Other than that, it's a pretty fun game!
Developer response from stain88

Tweaked the bouncing loop, hopefully you shouldn't get stuck anymore

Play Miragine War Multiplayer Miragine War Multiplayer Oct. 11, 2014
I remember playing this classic gem way back when it was posted with my sister. I love seeing a multiplayer version and seeing it being much refined and updated on.
Play A Dance of Fire and Ice A Dance of Fire and Ice Oct. 06, 2014
Very unforgiving, fast-paced, hard to concentrate on yet concentration is necessary, rhythm game. It's great, the kind of punishment given for fcking up once is the stuff I love seeing in flash/unity games.
Play Rogue Soul 2 Rogue Soul 2 Oct. 06, 2014
Devolved from a very linear, simple game that relied completely on skill to attain an int score to a game where skill was replaced with upgrades and grinding and score replaced with achievements.
Play Herc Idle Herc Idle Oct. 04, 2014
Fixed some bugs with breeding && game crashing seemingly randomly. The negative stat thing should hopefully not be a problem anymore (people who had a negative stat now have a value of 2,000,000,000 for the stat)
Play Herc Idle Herc Idle Oct. 02, 2014
Next saturday, October 11th, EST 12 AM to 12 PM sunday is "Pre-Mock" event weekend! During the weekend there will be a double experience gain for all botomon, including experience shards. All members who participate will receive one free crown - bronze, silver or gold - as an exclusive item! There will also be a blue cheese that will summon a pet, which I plan on having as a running theme for all future events. For more details, goto http://infinine.weebly.com/ (under Forums tab) to help determine the effect of the blue cheese!