hercludes' Comments

Game Comments
Play Game Development Room (GDR) Game Development Room (GDR) Mar. 20, 2015
Cool Henry now go suck a fish's gillet you cumwhore.
Play Epic Boss Fighter 2 Epic Boss Fighter 2 Mar. 07, 2015
insane final boss is a disappointment. Not only is there an attack that is an instant kill (I'm going for a no-hit on all bosses, I've done it on all of the bosses except this one so far), but to prevent it you need a shield that is almost always likely going to be covered by enemy projectiles. A majority of the time, even when I try to control the enemies' projectile pattern by positioning, there's no way to grab the shield without being hit. Regen is just completely imbecilic when you add in the extremely slow recharge rates on the cannons, where sometimes it's just nigh impossible to have the boss stop from regening, either from having the cannon not regenerating fast enough to where you can access the button without getting hit or when the boss is about to come crashing down and the grabbing the shield is even more important (if it's not blocked, but usually it is and you're just screwed). Really made me stop enjoying the game.
Play Epic Boss Fighter 2 Epic Boss Fighter 2 Mar. 06, 2015
It would be nice if there were a "lower movement" key for the player, because if you play on the keyboard like I do, getting high movement speed is inevitable since they're always latched onto most items. So in theory I could hit shift, and I would be moving pretty slow, which would be a huge help.
Play Epic Boss Fighter 2 Epic Boss Fighter 2 Mar. 06, 2015
I dislike the hitbox, too many times you're hit with no pixels connecting, and having the head be part of the hitbox makes little to no sense. He's standing straight up, his hitbox should be his lower half of his body. The fact that layers are screwed in that the player is drawn under the HUD while his projectiles are drawn over the enemies' makes this game nearly unplayable.
Play Bloons Monkey City Bloons Monkey City Mar. 05, 2015
Long-assed tutorials that you just click through b/c there is no sense of exploration or freedom, and everything can be learned w/o it. 1/5
Play Bureau of Steam Engineering Bureau of Steam Engineering Feb. 13, 2015
i just did a firearm and cannon for every level... pretty simple. Never had to move, just had to crouch for the third level. yawn. Krispykrem's other games are amazing though
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Feb. 04, 2015
honor system, I'm surprised that you rely on that; it's pretty cool that you throw it in there. Games that try to "punish the cheater" as often as possible are too common and don't let you do things like this. This is a pretty nice improvement on your previous series, and I know the idle genre is huge, so it makes sense why you would jump on it before it dies out. A self-puzzle solver is pretty nice, it makes me wonder if an idle that would solve multiple puzzles at one time. Sudoku, Rubik's cube, this one, kakuro, nonogrid, light up, bridges, etc.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 24, 2015
Nothing to do sadly after you beat the game. I cheated to get a shit ton of XP just to screw around with the mechanics b/c of curiosity. Saw very gross mechanics from a programming point of view; if you level up enough so that the maximum experience goes over the cap of 2 billion or so, which then wraps around to a negative number, you pretty much get a free two or three set of levels before it hits positive. You also have like 200 skill points left over and nothing to do with them. I suggest a level cap (though it is nearly impossible to even get this w/o cheating).
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
This game is a huge improvement from the old one. Enchantment system is very welcome and makes grinding old dungeons very fun. Every sort of thing from statistics to balancing to graphics to controls/ui have improved very well. This s a nice improvement.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
so many doughnuts on the ground x-x
Play Trains, Trains, and Trains! Trains, Trains, and Trains! Dec. 31, 2014
So a game that is only an advertisement AND really poorly formatted. bad.
Developer response from wildmangaming


Play Death Run 3D Death Run 3D Dec. 31, 2014
You can't hit the side of an obstacle which is pretty lame.
Play TrafficRun TrafficRun Nov. 10, 2014
also, maps aren't randomly generated.
Play TrafficRun TrafficRun Nov. 10, 2014
Slow, huge/terrible hitboxes, lack of any AI or movement other than your own, only way to brake is to his side barriers, cars can have a huge x velocity even though Y velocity is only ~0.1, not sure why you uploaded something that still requires a ton of work.
Play Just Type This Just Type This Nov. 02, 2014
barghh, "just go fast" level requires you to type ridiculously slow. This game is hell to people like me who type 130-150 WPM and fuck up when going any slower.
Play Infested Land Infested Land Nov. 01, 2014
Ayy, thanks for the response, I'm glad to hear that you're working on improving the game. Being a dev/programmer, I know what it's like to get community responses ranging from bugs to implementations to suggestions of flat-out rewrites. Some more feedback I have, thinking it over, setting the escape menu to "P" that way I can access menu without having to exit fullscreen. Thinking of a working combat system, remove enemies being stunned by your normal attacks, add a charging system to your attacks (max charge = stun), and have enemies move more fluidly, being able to circle several players and throw in enemy attack animations with a very centered point (to make it so players have chance and time to dodge) added in with players being able to "dodge/shift" into directions using a key like shift. Enemies being able to block/dodge your attacks as well would be nice. This is just to make it less of a click fest. cheers
Developer response from hjupter

Glad you understand me hehe!.. You can access the escape menu by pressing F1, I'm working on the knockback enemies thing they are not really being stunned but yeah that makes them too easy to beat, it was very thought before without that... I can make them walk a bit faster too... I have planned to add skills trees, characters will have 3 skills support, defensive and offensive skill to add a bit more spice to the combat system, I also want chargin system definitely too. I'm also going to add a roll/dodge ability. I agree with your suggestions I want to get there but there is lot of work involve. Thanks again for the great feedback :)

Play Stealth Sniper Stealth Sniper Nov. 01, 2014
no sensitivity adjustment = bullshit
Play Infested Land Infested Land Nov. 01, 2014
This game is a mess. A ton of bugs, combat is nonsensical as well. To play, just run up to "zombies," hold your mouse button down and hope that they don't attack you while you're attacking them. Half the time your attacks don't register or they pushed into a wall and they teleport around destroying you. Chests break really easily to the point where they don't open anymore or they're left open forever; they don't even take your gold. Lots of sounds continue to play even though they shouldn't (ei: the dying heartbeat). Teamwork is a nuisance since everyone is the same class and the only tactic is to circle your monsters and stun them into each other. It's pretty lame how you only have one starting class and have to grind furiously to have any form of variety in your gameplay. Not being able to drop your flag in CTF is a pain.
Developer response from hjupter

I apolagize you had issues with the game. You got these issues on a room you created or you just joined someone else room? Chests was supposed to be fixed on the few last updates, I will try to replicate the issue and fix it. Regarding classes you can get mage and priest from the store soon there will be more characters to choose from and perhaps 1 or 2 more for free. I'm working hard into improve the game play. Drop flag in CTF is a must have so you will get that on the next update. Thanks a lot for your great feedback :)

Play Transmission Transmission Oct. 31, 2014
this is a meh game; it's just another one of those puzzle games where with many edges/nodes - a graph/map structure. Though it's interesting how you can create loops to reiterate information through multiple nodes, the star system disapproves of more efficient algorisms for no reason other than, "it's a requirement." It's an OK puzzle game, has absolutely nothing to do with actual networking and transmissions of data though, but I'll stick to better puzzle games by Krispykrem
maps are terrible; needs some armor items or something to make it worthwhile actually moving around in the map instead of just camping in corners. They place all the items right next to each other and leave huge areas vacant of anything.