The item spawners are also static I believe, however, I think the item generation is random, and the way the item spawners are position is right after you needed it. The areas packed with enemies or packed with coins will never have an item spawner right before you arrive, what a pain in the ass. The only good thing about the game is that it was ported from a phone to flash (not that big of an achievement) and that the 3D graphics are good to look at.
What a badly-designed game. If you hit the side of walls while rolling, you bounce back, if you hit the side of the doors in that japanese building, you die. Collect some items in order to spend a shit ton of coins to buy a skin that does absolutely nothing. If you slide under the enemy (the one that you have to slide under), it doesn't kill it until after you completely slid through it, which is a big problem because every other enemy allows you to only touch it and they die. This thing, if you slide while under it, you die. The animation handling is poor, gameplay, even though simplistic, the creator still can not perfect. The levels are static and not randomly generated, which is a disappointment.
It's a pretty poor game, it has no value, no surprises, and is just all around boring and annoying. There are only a very small amount of commands to say, and the AI is very difficult to use. Not only will it not register simple commands but it fails to shut up. It keeps going on and on about the same thing repeatedly, and the end is no surprise. For the 3 minutes I played for both endings, there is no "surprise" and nothing of value here. Now, I don't know how AS3 is with handling strings, but I could imagine with regular expression string-handling and a couple days of thought you could come up with more than the 10 or so commands. 2/5
But Moooooooooshhhh, pollution and baby-killing go hand-in-hand. You don't want to disappoint your alien overlords - They would find Earthling babies delicious and Earth is the perfect shit hole for their favorite hobby: pollution.
for the enemies that you have to roll under, they dont' die until after you went through them all the way. That's complete bullshit, because every other enemy dies as soon as you touch them. It makes the controls unreliable, and you can't react fast enough to dodge or get things when rolling under. This is just a really weak game that needs lots of improvement, but it has potential as a "mobile game."
Cool, I've played this game a long time ago, and loved it. I wonder if I should make an algorithm in C++ that will solve all these puzzles for me. Beam search, anyone? bwahahahaha.
a bit creative, but just another cute point && click adventure. To the developer, you should disable the whole tab to highlight clickable objects thing. Not sure how to do that in ActionScript 3, sorry. 4/5
well shit. I've been speed running this game and it's really good. The hitboxes are kind of off, but I love the game either way. There are some glitches though, one of which, if you hit R after you kill the boss the game screen goes blank and you have to refresh. It would be cool to have an option to go back to the main menu instead of having to beat the boss...