It's a shame that this project seems abandoned, had so much potential and obvious intentions for further development, the case of missing gloves, the unexplained items, the rather empty inventory and unused gearslots. I would have prefered a small droprate for randomly enchanted items or some reason for the inventory at all.
I'm kind off annoyed by your comment Kajenx, this game is hard and there's no need to be smug about being better than most of us players. That being said, there's alot of luck involved in how stuff are initially and there's really no way to go around this. These "match 3" games just work like that from the core.
How about some kind of improved system for workers, where you could force teenagers to work and elderly work to older age and force women to stay at home and make more babies or force them all to work?
A bit tedious start but after your raid gets going the game just gets better, a few suggestions for AI: warriors and rangers should choose closest npc always or if there's allies in battle, go to them. Priests should heal first and never iniate combat unless they're alone, also they should heal themselves if no one else needs healing.
Seems like the game has a heap of bugs piling up, especially the "Danaya, Flame of the Heart" deity, by now, only one of the blessings work right, "Fertility" can be bugged to never end with Lust, "Abundance" never ends, "Bounty of the Gods" decreases gold and faith production while giving sometimes wrong increments to the rest.
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