iBrow's Comments

Game Comments
Play tennis game tennis game Oct. 09, 2014
Just lost an incredibly close match 9 to 7... anyway, I like this game: simple, skill-based, a challenging AI but definitely beatable with practice (the challenge is to with the tournament with Anna, the worst player).
Play Bee Dodger <3 Bee Dodger <3 Jun. 01, 2013
years later, I still say watermelon watermelon whenever I want some watermelon watermelon
Play Urban Rivals Urban Rivals Sep. 17, 2012
I'm really enjoying the game, I just wish there was better explanation of gameplay details in the intro... for exampe: this one is ability vs. this one is bonus, this is the difference between "damage", "power", and "attack", here's how we determine who picks cards first, ties are dealt with in this way, ect.
Play Innkeeper Innkeeper Mar. 31, 2012
had about 30-40 zero star guests, -50 approval rating, can't get hipsters
Play Super Samurai Sweeper Super Samurai Sweeper Feb. 05, 2012
Sometimes footprints go off screen, then come back. Also, if you get down to zero clicks, then buy new clicks in the market ("time"), it will not let you use them. Other than that, great game, really like the method of using mana to revive allies. Also, I'm failing to beat nightmare with 5 stars in the end (hardest is beating a level with 10 clicks left)... but I will get it eventually!
Developer response from nerdook

nerdook: 328,750 iBrow: 307,000

Play Super Samurai Sweeper Super Samurai Sweeper Feb. 02, 2012
This is a good game overall, but some things bother me. I don't like that clicking is no risk, so once you find the Daimyo you always want to just click randomly to get XP or money. There should be risk, such as after finding him you automatically fight any mooks you find, or maybe if you don't fight him within a few turns he moves. Second, I don't like how ally HP is set up. Once they die in a battle, they get fully rejuvenated for the next, so before starting the Daimyo battle it's best if all of your allies die in a mook battle. I feel it's not good design to have a situation where you want your allies to get killed.
Developer response from nerdook

good points overall. i'll see if i can work things out. also, there's an exp bonus for every click you have left, but i guess i didn't make that very clear.

Play Hex Empire Hex Empire Dec. 18, 2011
Great Game! I wonder how strategy would change if cities made troops at the beginning of turn instead of at the end? Not saying one version is better or worse, just something I thought of while playing.
Play Hexiom Connect Hexiom Connect Nov. 16, 2011
the color blind feature is cool but implemented strangely - it shouldn't be an option, it should just always be on since it doesn't detract from normal play (actually, I think it looks better)
Play Electric Box 2 Electric Box 2 Oct. 19, 2011
It is possible to beat level 33 with two extra pieces
Play BioGems BioGems Aug. 27, 2011
This is a good game, but I think it would be better as a pure strategy game. By that I mean: no time limit, all legal moves are marked, and (most important) you are forced to make a move every turn. The game then becomes setting up the board to force your opponent to make a bad move (lets say, energy) that alters the board so can attack them next turn.
Play Drift Drivin' Drift Drivin' Mar. 20, 2010
'drifting' spins you way too fast... as soon as you tap it you are turned around
Play Mud and Blood 2 Mud and Blood 2 Dec. 03, 2008
This is a good game. Two basic suggestions: dim out squares you can't afford, and let the cursor drag a square to select multiple units.
Play The Necronomicon The Necronomicon Aug. 30, 2008
Link messed up, it is http://www.kongregate.com/games/Maguas/maganic-wars-outsite
Play The Necronomicon The Necronomicon Aug. 30, 2008
I liked this because I enjoy this type of game, but this is almost identical to Maganic Wars with a different skin: http://www.kongregate.com/games/Maguas/maganic-wars-outs
Play Postal Panic Postal Panic May. 02, 2008
I'll give the same comments I'm sure others have already made: 1. You can beat bosses by just parking in the right place and holding down spacebar. 2. You shouldn't take damage after you've beat the boss or delivered the mail. 3. Keyboard can't handle enough inputs, sometimes messes up driving control.
Play Warlords: Call to Arms Warlords: Call to Arms Apr. 16, 2008
This game is good it that it's fairly unique as a strategic war game, but is repetative and it seems like (as some others have pointed out) the most effective strategy is just building tons of spearmen and upgrading them a lot... that is a very major game flaw. I beat all the demons by leaving the cursor set to spearmen with auto-deploy and then just watching the game like a movie.
Play Power Hunter Power Hunter Apr. 11, 2008
Okay, I finally got all the artifacts... besides just telling us how many there are to find, I think there should be a counter on screen during the game to count how many you have so far... the first time after I found every artifact, I forgot to pick up one and ended with only four collected even though I knew where they all were. Also, like others have said, it's stupid how the gun is only used once. Finally, the dragon doesn't come back after you restart the game, you've got to reload the page.
Play Power Hunter Power Hunter Apr. 11, 2008
I liked this game, but I wish there was a little more info provided... I didn't know how many artifacts there were except by checking the high scores. If I had known there were more, I would have kept looking before exiting.
Play The Lame Platformer The Lame Platformer Apr. 08, 2008
This isn't a lame platformer... it's a unique platformer with gravity reversed and platforming going downwards. I thought it was great... only big problem I saw was you can get lodged halfway through the green blocks. Doesn't really affect gameplay... I thought the game was just the right amount of frustratingly difficult.
Play Caravaneer Caravaneer Apr. 02, 2008
This is a fun game, and it sort of reminds me of Fallout... which was an amazing game, so that's a good compliment. However, I think there are a few things that could be changed very easily that would enhance the game a lot. 1: walking across the desert takes a long time for no good reason. "fast" mode is slow... nothing is added to gameplay by this, it's impossible to avoid robbers, so it's just like a cut scene you watch and wait to see what happens. 2: On a similar note, the requirement to look up the heading of a town and then align yourself to it and click is needless busywork... it just wastes our time, let us click on a town and head that way automatically 3: in battle, it's annoying how sometimes you need to pan around, scouring the desert for where the robbers and your own men are located. A simple mini-map with green and red dots would be really convinient