illogicaljoker's Comments

Game Comments
Play Save Toshi Save Toshi Sep. 22, 2011
I honestly just enjoy watching her die over and over again. "I swallowed some water!"
Play Ninja Painter Ninja Painter Sep. 02, 2011
Waaaay too easy, but I like the concept.
Play Linx Linx Aug. 25, 2011
Perfectly fine game, but isn't this just 3D logic made 2D?
Play ESCAPE ESCAPE Aug. 25, 2011
A little too random -- sometimes areas are impassable (at least with the limited amount of time from the rising laser), but I like the look and sound of the game, and the simple concept is addictive. Vertical climbers are in! 3/5.
Play Wonderputt Wonderputt Aug. 19, 2011
Visually stunning game; a little hard to sometimes see exactly where you're trying to get the ball to go, but as others have said, the design of the game is part of the fun -- and the extra features encourage multiple playthroughs (by which point you know what you're doing). Love it! 5/5
Play Papa's Freezeria Papa's Freezeria Aug. 12, 2011
This one feels a little too easy, and while I appreciate the addition of customizing the workspace, it's more of a distraction than an upgrade and doesn't look all that appealing. Cheers, though! 3/5.
Play UpBot Goes Up UpBot Goes Up May. 21, 2011
Nice new puzzle game, good learning curve, not too difficult (because of the undo button), but a little slow -- i.e., even once you've figured out what to do, it can take a while to click and click and click. 4/5.
Play Diamond Hollow Diamond Hollow May. 11, 2011
I admire that you made this game so quickly, but there's not much that's new in it -- it's just a lot of the same stuff we've seen in other up-scrolling platformers, with a little bit of borrowed Portal comedy at the game over screens, and some interesting (but quickly unbalanced) upgrading going on that doesn't lend much continuing difficulty or excitement to the game. 2/5.
Play Clarence's Big Chance Clarence's Big Chance May. 06, 2011
I loved this surreal platform adventure of a game; plenty to explore and do, interesting obstacles and puzzles (and enemies) along the way, jaunty tunes, and a disturbing plot with a nice pay-off. 5/5, without a doubt.
Play Box Clever Level Pack Box Clever Level Pack Apr. 30, 2011
What's the point of a platformer with shoddy controls? None whatsover. There's nothing new enough here to make me continue playing. 1/5.
Play The Trader of Stories The Trader of Stories Apr. 28, 2011
Looks beautiful, but the puzzles are *really* simplistic, complicated only by trying to figure out what can and cannot be interacted with (taken) via clicking. Not even entirely sure where to go at times. Still, I like the idea of the series, and hope to see you working on more. 3/5.
Play I Have 1 Day I Have 1 Day Apr. 18, 2011
Oh, this was a great and brilliant point-and-click adventure. The time-travel element was refreshingly new, the multiple-paths created some fun puzzles, and the wit involved in getting past the dragon and shutting up the town crier were just terrific, crude and outside-the-box, all at once. Highly recommended: 5/5.
Play Upgrade Complete 2 Upgrade Complete 2 Apr. 17, 2011
I enjoyed the jokes, not the "game." I've found other meta games, like the Elephant ones, to be much more enjoyable. This was just a pure grind, and I remember liking the original more. 2/5, with an extra point for the "special features" and "premium content."
Play Hedgehog Launch Hedgehog Launch Apr. 16, 2011
Just got the hard badge. In my humble opinion, parachutes are the best way to boost your score -- they'll greatly increase the time you're in the air, so long as you hit nothing (or, if you've got more than one, hit a green or yellow).
Play Wizard's Run Wizard's Run Apr. 16, 2011
Level cap is fine where it is, but you need to allow us to respec our trees. Also, challenge mode isn't really all that fun so much as it is impossible after a point, so I'd prefer to see a bit more variety, perhaps to the extent where changing skills actually becomes necessary. 4/5.
Play Bela Kovacs and The Trail of Blood Bela Kovacs and The Trail of Blood Apr. 12, 2011
Manipulating your inventory in Chapter 5 is a little frustrating, since you can't see what objects you can use things on (like the barbed wire), and because the camera pans around when you're trying to select objects. But aside from these technical issues, the look, sound, and feel of the game are superb, the story's alright, and there's a decent variety (dialogue paths/logic puzzles/hidden objects) that's elevating this from a regular point-and-click. 4/5.
Play Pigs Can Fly Pigs Can Fly Apr. 12, 2011
Agreed with comments about the ease of the game, but there's nothing wrong with that. Hypnotic music, solid multi-tasking component; I had fun. 4/5.
Play Bunny Flags Bunny Flags Apr. 11, 2011
Ditto to Flameonfish's comment: the game is just too slow; leveling up takes a lot of time, waiting for enemies to walk into tower traps takes forever, earning enough money to *buy* the towers takes years . . . it's a decent concept, but it just feels endless, even with the neat variety of skill trees (and useful combinations thereof). 3/5.
Play Road of the Dead Road of the Dead Apr. 10, 2011
I don't understand how Dead on Time is achievable . . . shoot me a PM if you have a clue.
Play Picma Squared Picma Squared Apr. 08, 2011
Pure logic, pure happiness. Music, however, I can do without. But thanks for coming up with a clever twist on the Picma goodness.