This game has everything I expect from tatical turn based game. Most importantly the difficulty is OK, not too easy not too hard. I struggled a little only in last battle where I had to use most of HP consumables to save whole party. That's how's the final boss supposed to be ;). I like the fact this game forces player to choose party abilities and gear very carefully. One minus - Vadim's death made me sad, he was my favorite ;((( . I must say return of skillpoints and gear was quite a compensation though. Great game 5/5.
The whole series was amazing! Felt like reading a good sf-criminal book with a bit of humor, just brilliant :D. It's surely on my top3 games ever played from this genre. I just finished the game and still feeling like I'm in this amazing surrealistic world of caos created for this game. A very well deserved 5/5 from me. Thanks and hoping that future productions will be as great as this one!
Battle system got me tired of playing when I had 4 knights. I'd love to see either auto attack with options like attack weakest, attack strongest, attack weak against you or default. Or at least make it half turn based, when a character is ready to attack, stop the time and let player choose whom to attack. Still 4/5 from me as the game is IMO really good and creative, which happens to me rarely lately on kong.
Well, with good strategy, especially lots of ranged as priority, you don't lose any battle, but just now I have to wait goddamn 20 minutes to have enough for catapult to attack the castle. It's not too hard to realize that such situation is irritating as hell...
Yeah great HoM&M based game, just the feature you forgot to copy from HoMM is every month there are some creatures spawned on the map. Lack of this feature basically kills this game. Still 4/5 from me, I was growing up on heroes of might and magic series, that game is very sentimental to me and this is a quite nice game based on ideas from classic HoMM series
Ugh, I finally managed to beat it, last boss with 8 best shield, 2 harvest, 8 satellite things (+25% dmg), 5 regen modules, the rest weapons, mainly fast shooting guns, few rockets. Harvesters are for picking up fuel to make it to the boss with only 1 fuel module. Note that when you lose one level 3 times, you get more modules to buy available on particular level. It means if you want more regen modules, you need to lose a level where this module is available to buy. Sadly last lvl doesn't have regen to buy. Nice game, interesting concept, 5\5 and hoping for sequel :)
Dunno what others think about it, but for me it would be nice option to switch from real-time days passing to manual, with 'end day' or 'advance 3 days' button. Sometimes I'd like to think for a bit what to upgrade, what to do with my remaining days before league match, to attack town, to do quest, to recruit or spend money on upgrade, without having to click like crazy.
Like many others, I really loved the first one, and sequel is a nice improvement. 5/5
When I started caes cix campaign I felt they're kinda underpowered with no powerful ships with 8+ dmg except queen, but later the deck worked extremely well with overseer/leviathan/diamond praetor combo. Now I'm playng Rivi, got impression they're kinda like nazis, doing experiments on those poor caescix and all lol. I really enjoy the storyline.
omg my first run with assasin, a few upgrades, now lvl 122, 100 attack, 93012 cash, interestingly 7180 health, increasing tremendously with every arena or other event, i'm playing this run for like 3 hours.... and... uh sorry just let me die plz
I'm starting to get used to what when I see JuicyBeast as dev, I can expect a fun addictive game. This simple 3 per run achievement system gets the job done and makes me keep playin till all is done :D
I lol'd at mrs critic, despite being the very last customer present that day, went breakfast buffet --> fine dining --> breakfast buffet --> fine dining loop like 6 times, then went weighlifting 'she usually loves and this was the same' then left! O_O
I like the genre a lot, I played shellshock, DDTank, Eggs online and a few others I can't remember. This one is really good and addictive. Just one complaint: some weapons are really too weak and you never see them in use in any battle other than "weapon testing". Basically, after like 2 hours playing, I find weapons like multi bounce mortar, regular mortar and jumping bomb completely useless, while heavy mortar is useful rarely. 4/5 but I really appreciate addictivity and some innovations in artillery genre.
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