@StrikeGungnir - that would make sense, except that with everything fully upgraded (at least at the price levels at which i can buy anything), the now-cheaper buildings still produce 20-30x more stuff than the now-more-expensive ones.
why do the cheaper/less efficient bits cost more as time goes on? nanosequencer costs 450e24 to upgrade from 500 to 600; nanoconnector only costs 243e24, nanobuilder 175, nanoreplicator 163, nanoprinter 122, etc.
i'd expect the reverse to hold true.
is there a particular reason why your shields don't recharge while being shot at? changing this (and dropping the numbers by a bit) would fix the optimal strategy of running away from things and then roping them in...
a great puzzle game is one which is logical and internally consistent. a bad puzzle game is one in which you have to follow a precise list of actions to get anywhere, most of which don't make sense or have any sort of causal logic. so i'm watching the walkthrough - what am i missing to get the bird to fly into the house, again? it's sitting outside, mocking me.
so the planet blew up, i moved to the next scene and... everything disappears, cows, FTL indicators, actors, etc. restart, go down a different path, say bye to Louise, go to the next scene... everything disappears again. why? :(
best April Fools joke ever: i log in to Swarm, and get a warning that it contains "Blood and Gore, Mild Language, Partial Nudity, Violence". turns out that this was just for the ad for Dark Souls 2, but still fun.
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