infomage27's Comments

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Doodle God Blitz

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Jul. 16, 2015

Rating: -2

combining a wizard with a corpse produces a human (who's a prerequisite for both anyway) and a wizard? yeeeah

Doodle God Blitz

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Jul. 16, 2015

Rating: 8

for the love of doodlegod, stop closing the open groups when i get a match!

Last Invader

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Jul. 05, 2015

Rating: 2

pro-tip: SWAP YOUR PRIMARY WEAPON before picking up ammo boxes or clicking the SHOP button. this way you don't lose it when the forced-weapon hits.

Lionheart Tactics

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Jul. 04, 2015

Rating: 3

a 4.5 star game that gets 3 stars because the mandatory downtime (unless you pay crowns) makes it unplayable. developers making money is never a bad thing, but... uh, not by making your game bad.

Idle Goo

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Jun. 04, 2015

Rating: -1

actually scratch that, just add a "next milestone" button for "build in steps of", since the components are all different (assembler starts going by 200s when it hits 2000, replicator only at 3500)

Idle Goo

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Jun. 01, 2015

Rating: -8

also a 200x button (or something similar) might be nice, so i can see how expensive the next milestone actually is once i get past the 2000 limit

Idle Goo

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May. 30, 2015

Rating: -4

nanomodules: nanosequencer: 1100, output: 38.86e39, costx100: 200e48 nanosentinel: 1400, output: 2.56e42, costx100: 3e48 evolve: sequencer: x2: 23e45 sentinel: x2: 6e45

Idle Goo

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May. 30, 2015

Rating: 0

@StrikeGungnir - that would make sense, except that with everything fully upgraded (at least at the price levels at which i can buy anything), the now-cheaper buildings still produce 20-30x more stuff than the now-more-expensive ones.

Idle Goo

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May. 29, 2015

Rating: 0

why do the cheaper/less efficient bits cost more as time goes on? nanosequencer costs 450e24 to upgrade from 500 to 600; nanoconnector only costs 243e24, nanobuilder 175, nanoreplicator 163, nanoprinter 122, etc. i'd expect the reverse to hold true.

Void Vikings

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May. 22, 2015

Rating: 1

is there a particular reason why your shields don't recharge while being shot at? changing this (and dropping the numbers by a bit) would fix the optimal strategy of running away from things and then roping them in...

'Til Cows Tear Us Apart

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May. 15, 2015

Rating: -2

win xp, still utterly doesn't load in chrome or IE, and randomly stops in FF after the phone rings in part 5 or 6

Cube Escape: Seasons

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May. 14, 2015

Rating: 13

a great puzzle game is one which is logical and internally consistent. a bad puzzle game is one in which you have to follow a precise list of actions to get anywhere, most of which don't make sense or have any sort of causal logic. so i'm watching the walkthrough - what am i missing to get the bird to fly into the house, again? it's sitting outside, mocking me.

Idle Raiders

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May. 09, 2015

Rating: 2

also, given how little content there is, the fact that it's eating 100% of one of my CPU cores is unacceptable. optimize, optimize, optimize!

Developer response from pitforest

Yes, there's still a lot of optimization potential for the game. I think most of the performance is actually burned drawing the UI. It's an active area of work and you will certainly see improvements in future versions.

Idle Raiders

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May. 09, 2015

Rating: 9

level 2 farming: 1 gold + 2xp per kill. level 3 farming: 1 gold + 2xp per kill. level 4 farming: 1 gold + 2xp per kill... something's wrong here.

Developer response from pitforest

Actually no! The numbers are the same, but some maps have more farm mobs than others, so if your raiders strong enough to not constantly die, later maps will be more effective and give you more xp and gold! Also, there is other secret stuff related to the different farm maps, which I won't spoil. It's nothing too big at the moment, but especially in future versions there will be big reasons to actually go and visit older farm maps from time to time.

'Til Cows Tear Us Apart

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May. 09, 2015

Rating: 2

nope, game still hangs when Shadow Motel - Jim comes on on FF (32.0.2) and refuses to load at all on Chrome (42.0.2311.135m). so sad! :(

'Til Cows Tear Us Apart

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May. 06, 2015

Rating: 5

does not load at all on chrome. loads to first ship scene in FF and then hangs - i see the girls, but no music or dialogue

Developer response from ThePixelHunt

this was a bug introduced by a recent update. It's working now

'Til Cows Tear Us Apart

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May. 05, 2015

Rating: 3

so the planet blew up, i moved to the next scene and... everything disappears, cows, FTL indicators, actors, etc. restart, go down a different path, say bye to Louise, go to the next scene... everything disappears again. why? :(

Developer response from ThePixelHunt

We've been pushing a new version with a fiew bug fixes implemented. Could you retry and tell us if you still have a problem? Plus for most users the game works better on Chrome than on FF or Safari.

Swarm Simulator

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Apr. 01, 2015

Rating: -7

best April Fools joke ever: i log in to Swarm, and get a warning that it contains "Blood and Gore, Mild Language, Partial Nudity, Violence". turns out that this was just for the ad for Dark Souls 2, but still fun.

Dream Car Racing Evo

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Mar. 18, 2015

Rating: 16

can you add the option to hide the "Default car" decal? it kind of gets in the way, and even if i build my car off it the thing gets recentered on top afterwards

Dream Car Racing Evo

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Mar. 13, 2015

Rating: 1

why is my car so incredibly bouncy even if all tires are at 0psi?

Developer response from RoKo0

May be you haven't added the shock absorbers?