make sure that your "minimalist" game actually has minimalist requirements. please move memory requirements waaay down.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings"
enemy bullets are kind of hard to see behind all my own ammo and coins. also, all the enemies are the same - move at the same speed and fire the same 1 or 3 bullets (level 48 is the first non-boss enemy to use a grenade... which just turns into more regular bullets, yay). results in rather dull gameplay.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
what the heck did you put in there!?
nice to have: if an enemy comes up and kicks an active skill off the list, the skill should be automatically reinstated once the enemy is defeated (keep full list of automatically-removed skills for this purpose, in case more enemies come out while you're fighting the first one)
fast, pretty easy (to get through), pretty hard (to get 3 stars everywhere, especially counting the blind jumps and whatnot). unexpected explosion radius of various things doesn't help either.
gameplay is fairly smooth and intuitive, otherwise. kind of wish it was longer, and maybe for some harder puzzles.
nice music, needs harder levels, fluid physics look nice but make it hard to tell what ends up where sometimes, the color selectors on the bottom and the buttons on top can obscure small areas of a different color that you need to see to plan a correct solution
just go with lasers and shields as often as you can. maybe invest in a couple of rocket launchers. by the time they're all level 12 or so, they are as good as or better than most everything else. at level 20, they're two orders of magnitude better than any crafted weapons you can make.
ugh, took me weeks to figure this out... only your *active leader* apparently gives you production bonuses. upgrading other cats is useless. this explains all the random income changes i've been seeing...
why is my catpower income so wonky? Base was 2.6, I upgraded a few farming cats, it went *down* to 1.7, then up to 4.5 ten minutes later, then back to 2.something when i looked again half an hour on...
how does information discovery actually work? this transcension, I have generated 512e183 units, out of a total of 540e183 total (512/540 = 95% of all the units i ever generated). information values: 2.7e280 transcended, 1e280 lost, 8.6e280 discovered (8.6/12.3 = 70% new of the total, rather than the expected 95%)