nice to have: if an enemy comes up and kicks an active skill off the list, the skill should be automatically reinstated once the enemy is defeated (keep full list of automatically-removed skills for this purpose, in case more enemies come out while you're fighting the first one)
fast, pretty easy (to get through), pretty hard (to get 3 stars everywhere, especially counting the blind jumps and whatnot). unexpected explosion radius of various things doesn't help either.
gameplay is fairly smooth and intuitive, otherwise. kind of wish it was longer, and maybe for some harder puzzles.
nice music, needs harder levels, fluid physics look nice but make it hard to tell what ends up where sometimes, the color selectors on the bottom and the buttons on top can obscure small areas of a different color that you need to see to plan a correct solution
just go with lasers and shields as often as you can. maybe invest in a couple of rocket launchers. by the time they're all level 12 or so, they are as good as or better than most everything else. at level 20, they're two orders of magnitude better than any crafted weapons you can make.
ugh, took me weeks to figure this out... only your *active leader* apparently gives you production bonuses. upgrading other cats is useless. this explains all the random income changes i've been seeing...
why is my catpower income so wonky? Base was 2.6, I upgraded a few farming cats, it went *down* to 1.7, then up to 4.5 ten minutes later, then back to 2.something when i looked again half an hour on...
how does information discovery actually work? this transcension, I have generated 512e183 units, out of a total of 540e183 total (512/540 = 95% of all the units i ever generated). information values: 2.7e280 transcended, 1e280 lost, 8.6e280 discovered (8.6/12.3 = 70% new of the total, rather than the expected 95%)
the description box of the first item in each category of Investments is normal, and all the subsequent ones are in a tiny, unreadable font, just FYI. e.g. the "+0.001 qc/sec"
Wealth isn't terrible (switching from ~12 to ~8pt), but e.g. Vision switches to something closer to 4 and is really hard to read
so you can buy 10x or 100x at a time, but income/speed boosts come after every 20 buys. so i can't actually see how much the next boost will actually cost me without buying the intermediate step. defeats the purpose slightly.
it started out fun, but 2 orders of magnitude price increases guarantee that you hit a brick wall very quickly, and the need for millions of clicks to actually get enough fame to buy anything destroys the game utterly.
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