infomage27's Comments

Game Comments
Play Doodle God Blitz Doodle God Blitz Jul. 16, 2015
combining a wizard with a corpse produces a human (who's a prerequisite for both anyway) and a wizard? yeeeah
Play Doodle God Blitz Doodle God Blitz Jul. 16, 2015
for the love of doodlegod, stop closing the open groups when i get a match!
Play Last Invader Last Invader Jul. 05, 2015
pro-tip: SWAP YOUR PRIMARY WEAPON before picking up ammo boxes or clicking the SHOP button. this way you don't lose it when the forced-weapon hits.
Play Lionheart Tactics Lionheart Tactics Jul. 04, 2015
a 4.5 star game that gets 3 stars because the mandatory downtime (unless you pay crowns) makes it unplayable. developers making money is never a bad thing, but... uh, not by making your game bad.
Play Idle Goo Idle Goo Jun. 04, 2015
actually scratch that, just add a "next milestone" button for "build in steps of", since the components are all different (assembler starts going by 200s when it hits 2000, replicator only at 3500)
Play Idle Goo Idle Goo Jun. 01, 2015
also a 200x button (or something similar) might be nice, so i can see how expensive the next milestone actually is once i get past the 2000 limit
Play Idle Goo Idle Goo May. 30, 2015
nanomodules: nanosequencer: 1100, output: 38.86e39, costx100: 200e48 nanosentinel: 1400, output: 2.56e42, costx100: 3e48 evolve: sequencer: x2: 23e45 sentinel: x2: 6e45
Play Idle Goo Idle Goo May. 30, 2015
@StrikeGungnir - that would make sense, except that with everything fully upgraded (at least at the price levels at which i can buy anything), the now-cheaper buildings still produce 20-30x more stuff than the now-more-expensive ones.
Play Idle Goo Idle Goo May. 29, 2015
why do the cheaper/less efficient bits cost more as time goes on? nanosequencer costs 450e24 to upgrade from 500 to 600; nanoconnector only costs 243e24, nanobuilder 175, nanoreplicator 163, nanoprinter 122, etc. i'd expect the reverse to hold true.
Play Void Vikings Void Vikings May. 22, 2015
is there a particular reason why your shields don't recharge while being shot at? changing this (and dropping the numbers by a bit) would fix the optimal strategy of running away from things and then roping them in...
Play 'Til Cows Tear Us Apart 'Til Cows Tear Us Apart May. 15, 2015
win xp, still utterly doesn't load in chrome or IE, and randomly stops in FF after the phone rings in part 5 or 6
Play Cube Escape: Seasons Cube Escape: Seasons May. 14, 2015
a great puzzle game is one which is logical and internally consistent. a bad puzzle game is one in which you have to follow a precise list of actions to get anywhere, most of which don't make sense or have any sort of causal logic. so i'm watching the walkthrough - what am i missing to get the bird to fly into the house, again? it's sitting outside, mocking me.
Play Idle Raiders Idle Raiders May. 09, 2015
also, given how little content there is, the fact that it's eating 100% of one of my CPU cores is unacceptable. optimize, optimize, optimize!
Developer response from pitforest

Yes, there's still a lot of optimization potential for the game. I think most of the performance is actually burned drawing the UI. It's an active area of work and you will certainly see improvements in future versions.

Play Idle Raiders Idle Raiders May. 09, 2015
level 2 farming: 1 gold + 2xp per kill. level 3 farming: 1 gold + 2xp per kill. level 4 farming: 1 gold + 2xp per kill... something's wrong here.
Developer response from pitforest

Actually no! The numbers are the same, but some maps have more farm mobs than others, so if your raiders strong enough to not constantly die, later maps will be more effective and give you more xp and gold! Also, there is other secret stuff related to the different farm maps, which I won't spoil. It's nothing too big at the moment, but especially in future versions there will be big reasons to actually go and visit older farm maps from time to time.

Play 'Til Cows Tear Us Apart 'Til Cows Tear Us Apart May. 09, 2015
nope, game still hangs when Shadow Motel - Jim comes on on FF (32.0.2) and refuses to load at all on Chrome (42.0.2311.135m). so sad! :(
Play 'Til Cows Tear Us Apart 'Til Cows Tear Us Apart May. 06, 2015
does not load at all on chrome. loads to first ship scene in FF and then hangs - i see the girls, but no music or dialogue
Developer response from ThePixelHunt

this was a bug introduced by a recent update. It's working now

Play 'Til Cows Tear Us Apart 'Til Cows Tear Us Apart May. 05, 2015
so the planet blew up, i moved to the next scene and... everything disappears, cows, FTL indicators, actors, etc. restart, go down a different path, say bye to Louise, go to the next scene... everything disappears again. why? :(
Developer response from ThePixelHunt

We've been pushing a new version with a fiew bug fixes implemented. Could you retry and tell us if you still have a problem? Plus for most users the game works better on Chrome than on FF or Safari.

Play Swarm Simulator Swarm Simulator Apr. 01, 2015
best April Fools joke ever: i log in to Swarm, and get a warning that it contains "Blood and Gore, Mild Language, Partial Nudity, Violence". turns out that this was just for the ad for Dark Souls 2, but still fun.
Play Dream Car Racing Evo Dream Car Racing Evo Mar. 18, 2015
can you add the option to hide the "Default car" decal? it kind of gets in the way, and even if i build my car off it the thing gets recentered on top afterwards
Play Dream Car Racing Evo Dream Car Racing Evo Mar. 13, 2015
why is my car so incredibly bouncy even if all tires are at 0psi?
Developer response from RoKo0

May be you haven't added the shock absorbers?