Fun idea, but the missile targeting is very strange.... they'll ignore close targets to chase to the other side of the map, then "jitter" back and forth between two targets so that neither target gets hit.
Hey, here's a thought - instead of making a half dozen "hidden object" games that just use different scenes, why not make ONE game that uses all those scenes? You could even call them... hmm... I dunno... "levels" or something.
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