jensj's Comments

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The Perfect Tower

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Apr. 30, 2016

Rating: 3

Playing on insane: the base enemy health is 1e33 times higher than my base damage (GY=1e33) and their attack is more than my max health squared. Why am I still alive?

The Perfect Tower

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Apr. 28, 2016

Rating: 4

Small balancing issue: normal abs resistance is weaker than elemental abs resistance. Therefore purification is sometimes not desired, especially since (on medium) the elemental abs resistance is more than the enemy attack and the normal abs resistance is not.

The Perfect Tower

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Apr. 26, 2016

Rating: 0

Just stumbled upon an invisible nature enemy. Please check if everything is properly cleaned up when enemies die...

The Perfect Tower

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Apr. 23, 2016

Rating: 2

Insane darkness enemies won't become visible if they are hit by the purification effect before becoming visible. They can attack my tower and I can't shoot at them so I had to wait till they 'vaporized'.

The Perfect Tower

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Apr. 23, 2016

Rating: 9

The insane-nature enemies are just stalling the game. While completely harmless because of the offensive air upgrade, I can't kill them because they are fully regenerated before they come back on screen. They just need a serious missile and in meantime I can't go to the next wave becaues of 50+ enemies. Some survive for 10 rounds before being hit by a serious missile.

The Perfect Tower

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Apr. 16, 2016

Rating: 1

The UI quality is stuck in the quality the game is loaded in, changing it in-game doesn't make any difference.

The Perfect Tower

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Apr. 15, 2016

Rating: 10

The combined damage text would be far more useful if it showed the remaining health instead of total damamge done.

The Perfect Tower

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Apr. 15, 2016

Rating: -6

The 'air' effect is too extreme, only bosses can ever reach me (100% air, 50% piercing). Slowly reduce the knockback power as waves pass.

The Perfect Tower

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Apr. 14, 2016

Rating: 4

An upgrade description in the HQ would be nice.

The Perfect Tower

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Apr. 13, 2016

Rating: 1

The perfect tower... I've extended it with a 7 blocks high stack of enemies on top of the tower :D (high health + 2m range nova) http://i.imgur.com/ZvnEB9f.png?1

The Perfect Tower

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Apr. 11, 2016

Rating: 2

Sometimes buy max still gives red buttons (try it in the workshop), I suppose it has to do with internal rounding.

The Perfect Tower

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Apr. 11, 2016

Rating: 1

Just an idea that will drastically change game tactics: 1. increase the rate at which max tower health increases. 2. Massively decrease the regenerative abilities (by at least a factor 10, the tower should not fully regenerate before the next attack comes). 3. Decrease the knockback effects by 1% (multiplicative) per 10 waves. 4. Change the progress pause treshold from 20 to 50 enemies (or remove it completely). This will need further refining, but it should make offense aid in defense as ofensive upgrades generate more time to regenerate before the next wave comes. At the same time it makes elemental defensive upgrades useful as non-universals can finally reach the tower.

The Perfect Tower

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Apr. 10, 2016

Rating: 1

I'd like to see an options menu on the main menu or at least the number format dropdown in the town. Right now I have to go ingame to change the number format to what I'd like to see in the workshop (which is 'normal') while in-game I prefer normal for the early waves and engineering for late-game.

The Perfect Tower

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Apr. 09, 2016

Rating: 3

Quite often a pre-selected enemy comes into the playing field. If I want to select it I first need to deselect it by clicking somewhere else. To reproduce: select a boss enemy, kill it and don't click anywhere else. 20 Waves later the boss appears with a red circle around it. Cause: Enemies in the enemy pool remain selected and return in a selected state. To fix: deselect enemies on death.

The Perfect Tower

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Apr. 08, 2016

Rating: 3

The visual nova effect is 85% bigger than the effect radius. Easily noticable with nova radius upgraded to 10m. Enemies on top of the tower (consecutive gravity effects) aren't affected by the nova (or not noticable).

The Perfect Tower

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Apr. 08, 2016

Rating: 121

I'm missing the factory bonus notification when I come back online. Please re-enable it.

Developer response from SpeedyBrain

Don't worry! That bug will be fixed in the next version. :D

Easy Joe 4

Play Easy Joe 4

Apr. 08, 2016

Rating: 5

This was much easier than the easy joe games I remember, a bit too easy if you ask me (if you don't know what to do, click joe).

Jumphobia

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Apr. 05, 2016

Rating: 3

First time I wished a game had less content. I can't hold myself off! 5/5

The Perfect Tower

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Apr. 05, 2016

Rating: 43

-- Universal enemies vs. any other type: - universals are immune to 7 elements, others only to 1 (elemental piercing applies to all enemy types) - All enemy types have their own (rather cheap) defensive upgrades, universal doesn't (universal defense applies to all enemy types and is far more expensive). -- Defense is measured by your max health vs. enemy attack ONLY: - Regeneration is extremely fast (lifesteal+nature) and the health is usually more than refilled in a few miliseconds. Only one-hits (or multiple at the same time) can destroy the tower. - Universal defense is the only reliable way to decrease attack damage. - Block is only helpful if the block chance is 100%.

The Perfect Tower

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Apr. 03, 2016

Rating: 7

Could you make the factory produce gems too?