Just joined & going to Make Games & shiz DESIGN PROGRAM: Krita GAMES PLANNED:
What up, this is Jerry [nickname, ’J’vee] I’ve done and tried a lot of crazy things, from music to pixel animating (mostly ponies). If you’re looking for a good time (jk, a collaborator), I’d be happy to help in some projects, especially pixel, kuku, um, well I’m trying out Stencyl because hard-coding isn’t my strong suit. Since you’ve read this far [(—more strikethrough coughs {shit, why didn’t this crossout}—), I might as well complain, what is with all the heavy, bulky HUDs people? All of the menus, especially the main player screen, feels so crowded (giant buttons ‘n’ shiz), it’s hard for this simple brain to ever tell what’s here or there in a game, or not get overwhelmed by a whole bunch of buttons that are supposed to mean specific things (friends, micro-transactions, dungeons). AKA Triggered Games have been around this entire life, so I figure, why not? +)
Pixels, pixels, squares, & more squares
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