jflat06's Comments

Game Comments
Play Hello Worlds! Hello Worlds! Jun. 06, 2010
To people who are having issues with not being able to see the whole game: The problem is most likely that you have changed your browser's text display size. This is done by holding down ctrl and using the scroll wheel in and out. If you aren't at the default size, then the box that Kongregate provides for the game will be larger or smaller than the actual game itself. If it is smaller, then you won't be able to see the whole screen. To fix this, you can try holding down ctrl, and zooming in/out until it fits perfectly in the box.
Play Hello Worlds! Hello Worlds! Jun. 06, 2010
Remember, Mirrors REFLECT.
Play Hello Worlds! Hello Worlds! Jun. 03, 2010
Don't hurt Greg! He's working on more badges for us, some of which wont be put in until we've finished more content for the game itself.
Play Hello Worlds! Hello Worlds! Jun. 02, 2010
You can press ~ to get rid of that screen.
Play Hello Worlds! Hello Worlds! May. 29, 2010
Pressing ` in game gives you a screen provided by flixel (the flash library we are using to help develop our game). It just shows some useful information about framerate and what parts of the game are taking the most time to compute. Anyways, thanks again people! We have several exciting new levels in the works, so check back soon!
Play Hello Worlds! Hello Worlds! May. 27, 2010
Kyudos' comment came before we patched the game to fix that. It shouldn't happen anymore, but if it does, let me/one of us know.
Play Hello Worlds! Hello Worlds! May. 27, 2010
Thanks everyone! We now have over 9000 plays!
Play Hello Worlds! Hello Worlds! May. 27, 2010
Another round of bugs fixed! Those who had problems jumping on the first level should now be able to correctly jump higher while holding jump.
Play Hello Worlds! Hello Worlds! May. 27, 2010
Thanks for the info! We're fixing the jump issue as we speak. It should be fixed in an hour or so.
Play Hello Worlds! Hello Worlds! May. 27, 2010
Thanks for the feedback everyone! We're still in development and had to rush a release to meet a deadline, so expect many bug fixes and more content soon!