playing this more, there is something I really like about being able to manage the initial state before the point squares show up. It is like a bow before the match begins. I always try to make them crash into each other and then move away.
One thing that I think could be played up with the aesthetics more is the difference in movement, how the enemies can move in any direction, but the avatar can only move in 8. This might not be an intentional decision, but it would be cool to have that illustrated in some way. Maybe leave the enemy trails the same, but the player creates a kind of subway map through the level.
excellent, re: joystick... yeah with unity on mac, the axis inputs are sometimes mapped strange, but since you just have two inputs you might be able to just grab all of the axis? I haven't had too much difficulty with it.
This feels just a bit too random to be fun unfortunately. I wonder if the developer could tune the powerups a little bit to make your jumps longer and longer as you play more and more. Also slowing down the speed that you move past the power ups, like if they were falling with you, rather than stuck in the same place would add some skill to grabbing them.