jonbro's Comments

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Three Body Problem

Play Three Body Problem

Dec. 15, 2012

Rating: 0

playing this more, there is something I really like about being able to manage the initial state before the point squares show up. It is like a bow before the match begins. I always try to make them crash into each other and then move away. One thing that I think could be played up with the aesthetics more is the difference in movement, how the enemies can move in any direction, but the avatar can only move in 8. This might not be an intentional decision, but it would be cool to have that illustrated in some way. Maybe leave the enemy trails the same, but the player creates a kind of subway map through the level.

Three Body Problem

Play Three Body Problem

Dec. 15, 2012

Rating: 1

excellent, re: joystick... yeah with unity on mac, the axis inputs are sometimes mapped strange, but since you just have two inputs you might be able to just grab all of the axis? I haven't had too much difficulty with it.

Three Body Problem

Play Three Body Problem

Dec. 14, 2012

Rating: 6

would it be possible to add controller support for this? I don't know if that is possible with the unity webplayer or not.

Developer response from roBurky

I will be looking at adding gamepad support soon. A quick google suggests it should work with the web player, but there may be issues with some gamepads on mac.

[ROADLIKE]

Play [ROADLIKE]

Jun. 03, 2012

Rating: 8

I like the part where you are going so fast that it doesn't seem like you are moving.

High Vaultage

Play High Vaultage

Mar. 20, 2012

Rating: 0

This feels just a bit too random to be fun unfortunately. I wonder if the developer could tune the powerups a little bit to make your jumps longer and longer as you play more and more. Also slowing down the speed that you move past the power ups, like if they were falling with you, rather than stuck in the same place would add some skill to grabbing them.

Infectonator : World Dominator

Play Infectonator : World Dominator

Jul. 28, 2010

Rating: 1

after a certain point the tide really turns and the levels are totally easy to beat. I think it is when you get your zombies up to 17 in all of their skill sections. Good game though.