This is a pretty lame bullet hell, to be honest. There are a bunch of projectiles that unpredictably shoot tiny projectiles that are the exact same color as your ship, and you can't move your ship fast enough. So the game is entirely impossible until you get the final "add bullet" upgrade, at which point you can just tank the entire game without any effort.
So... The rocket unit is hilariously worthless. The sniper takes down everything, including vehicles, much better... If a rocket unit is supposed to counter a tank, why does the same level rocket unit only take away a tiny bit of the tank's health before dying in two shots? And really? A massive penalty due to a thrown-in life system? Since when were these games so unforgiving to players that make choices that they couldn't have known were bad, like, you know, buying and upgrading rocket units?
This game has a really weird issue with simple rhythm-keeping. Is it the auto-calibration? Because I keep getting failed during the straight paths while hitting the button right with the beat. And I know I have rhythm; I got all perfects on Rhythm Heaven Fever.
Mehh... This game... I can't keep interest in it anymore. It went the way of most idle games and turned from a fun, simplistic, math-driven romp of fun, into an overly-complicated mess. And really? The UI is awful. It's gaudy, stupid, and made explicitly for mobile devices. There's not even an option menu anymore, for goodness sake. It doesn't help that you'll say that you'll add scrollbars, and 20 days later...
What is "griefing" exactly? Does adding somebody on Kongregate to find out their IGN before sending thugs and assassins at that person, because they disagreed with you in an argument count as griefing?
I think there should be some sort of cap on how much people can play on binary bills. For instance, .001% or some such would prevent people from playing against it anymore, or 200% would prevent people from playing for the bill anymore. It's just annoying to see floods of 100+ plays after the bill reaches 0% or 100%. I feel like this relic-hunting energy wasting is getting in the way of the rest of the game.