Not especially hard...its one of those click on everything until you find what works kind of games and that's ok. It is very cute and sweet and once in a while you need to play one of these types of games just to put a little smile on your face! Nice art/graphics which adds to the cartoon-like gameplay. 4/5
Just finished Myosotis Chapter 1 and, as usual, Impending Riot does not disappoint!! The game is deceptively simple and the puzzles were just hard enough without being frustratingly difficult. The music was excellent -- a great complement to the game. For instance, in the "remain calm" room the music really ramps up and to spite myself I felt a little stressed b/c of it. In usual Impending Riot style the story (which is as usual a very skewed take of some subversive reality) takes the front seat and the game is like beautiful dressing for that story. All I can say is, "great job" and I cant wait to play chapter 2!
Ditto what others have said... the golf balls collected do not get credited to you at the end... plus, if you've got a clear shot to the hole you've pretty much got it b/c all you have to do is go max level, there is no going past the hole b/c you hit it too hard. It would be nice to see a more realistic change there so you don't always hit it in just b/c you touched the hole.
Funky, with every other one I've played you always substitute a letter that is in the next word (example: Nares to cares to canes to caned.) That makes sense to me, with each substitute you are using a letter that you pull from the end word to make the two in between words. But with Moods to molds to colds to coeds where do you pull the L from?
I like the concept...but i think you should look at some of your words (to get from "moods" to "coeds" the two in between words were "mold" and "cold"?? moods...mold...cold...coeds? Where the heck did the "L" come from? Interesting concept for a word game...but check your words b/c some of them don't work.
I agree with others, there seems to be no pendrive...also there is an abundance of objects/items that appear that are not clickable. Is this on purpose or am I pixel hunting in the wrong place? (ie the shoe, the hook, the pen, etc...) Some of the items you find have descriptions like 'completely useless' then you find a log and the character says "I might need this!" I realize the devs know what is useless and needed but it seems rather absurd to say you need a log on a subway train... I can handle the typos and the incorrect descriptions (battery--ducktape) because I realize that not all the devs speak english as their first language, but this one just seems to be thrown together.
Nice little game, Empirecola! Well done, especially since this was your first attempt at an escape game! I dont know what so many are complaining about with not knowing what to do -- I thought it was straight forward, almost easy. I usually cant finish an escape game on my own without a few hints but this went smoothly. I liked it! Keep 'em coming!
I really wanna like this game...and i DO like the concept. BUT the way the camera swirls the player around makes me wanna hurl! There has got to be a happy medium... a way to play the game that doesn't make one feel like they have vertigo!
Once I click on 'day 1' & it takes me to the next screen where each of the investigators makes a statement...nothing happens. There is nothing that I can find to click on to take you into the game...am I missing something or is this a bug?? Frustrated that I cant start the game!
I disagree with all the "needs color" comments (but then again, that is just my opinion, too)...I think that having it in b&w is a style choice, one the creator should get to decide on. Personally I like the simple, b&w style myself. I agree that having varied enemies would be nice and a nice way to spice up the combat . And I agree with with Waroe that IF you decide to put in color that the way to do it would be with making the various enemies different colors to differentiate them, but again, I like it in b&w just fine. Great concept, like the simple style of the graphics and cant wait to see a full version on Kong sometime soon!
Not bad...I liked the concept. The game was too sensitive when jumping over the obstacles & even when I cleared them I still got points deducted sometimes. Also you should let players know that you cant go around them or you still get points taken away. The "submit score" button at the end also is not working for me.
I had the same "yellow box" glitch that yoshipro had when they played...The balloons popped on the first level but after it did the glitch thing and wouldnt pop any balloons, it would make the balloon popping sound but only put yellow boxes around the sets of balloons so you couldnt go on...not a bad game, simple but worked (up until the glitch) ok for one of these types of games...oh, and I didnt try to use the wands until after the glitch happened, but they did not work when I tried to use them then. If not for the glitch, seems like a pretty good start for someone beginning to create games.
Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »