jumjumjummju's Comments

Game Comments
Play Crayon Poke Crayon Poke May. 24, 2015
So... It's the spike-throwing mechanic from Depict1 made into a "full" game?
Play Fear Less! Fear Less! Dec. 06, 2014
It takes her a bit over 4 minutes to run 500 meters, according to a stopwatch and the 500 meter achievement. That's actually really slow, since sprinters usually run the 400 in about 1 minute, and an extra 100 would only take roughly 20 seconds. She's actually only moving at a speed of "slightly faster than walking but not even jogging" in game. :V
Play Project Alnilam Project Alnilam Jun. 29, 2014
Uh, pressing the "Details" button in the main menu to reduce the graphics causes the button to move down inside the "walkthrough" button so it can't be clicked again.
Play StealthBound StealthBound May. 02, 2014
I feel like I just invaded the Kerbal Space Program's dungeon or something.
Play Dead Zed 2 Dead Zed 2 Feb. 22, 2014
After having played Storm Ops 2, the bow suddenly became a rather easy weapon to snipe with. :D
Play 10 is Again 10 is Again Jan. 04, 2014
@jessie f, you realize you could just flip the 2 to a -2, combine that with a 6 to make a 4, then combine the 4 and 6 for a ten, right? The game's not broken, just your math.
Play Not the Robots - Free Demo Not the Robots - Free Demo Dec. 14, 2013
There seems to be a bug that the control of my character disappears when I touch a blue box, and pressing WASD only moves the camera while my character stands stock still.
Developer response from 2DArray

This is a bug in the 1.0.0 version - I'll have it patched soon, but for the moment, it will stop occurring if you switch the Lighting video setting to anything above Minimum.

Play Crystal Story II Crystal Story II Nov. 23, 2013
It's quite annoying when bosses are immune to or resist status effects, because it makes spells like "sleep" or "attack down" useless. No one ever uses them on regular guys who can be killed in two turns, so they're only useful for bosses. But they resist them, so they can't be used. Preferably make it so the bosses aren't immune to everything; I wasted a bunch of turns using all my nerfs.
Play Top Shot: The Game Top Shot: The Game Jul. 02, 2013
It's especially bad on Long Shot. How do you expect me to line up a very long-range shot with metal plates in the bloody way?
Play Top Shot: The Game Top Shot: The Game Jul. 02, 2013
Ya know, adding moving stuff in front of the targets for the gold isn't fun. It's just fake difficulty and it's getting wearily repetitive.
Play The Gun Game 2 The Gun Game 2 Jun. 01, 2013
For some reason, the Carnival Glass level is broken. The glass bottles won't break if you shoot them. What're they made of, titanium?
Play Top Shot: The Game Top Shot: The Game May. 04, 2013
Painfully annoying how there is no pause button. It makes leaving a mission/practice nigh-impossible without refreshing. Please add a pause button that doesn't involve leaving the screen with the mouse (which only occasionally works)
Play no-one has to die. no-one has to die. Apr. 27, 2013
First Bioshock Infinite, and now this. What's with games and the multiverse, anyway? Ugh, my head hurts...
Play Tale of Scale Tale of Scale Dec. 24, 2012
A glitch on the last level makes it near impossible. Everytime I touch the edge, I get stuck and can't move.
Developer response from RatKingsLair

Oh man, you're right ... I will try to fix that, but can't promise. :-/ [edit]I made an update, perhaps it's better now![/edit]

Play Wrestle Jump Wrestle Jump Nov. 17, 2012
There should be a way to turn off sound too. I mean, you added a mute but only for music, but what if we don't want sound effects either?
Play Jacob and the Gyrocopter Jacob and the Gyrocopter Sep. 29, 2012
Slayer songs = Hardmode
Play SAS: Zombie Assault 3 SAS: Zombie Assault 3 Sep. 15, 2012
@Deatheater, he probably wasn't hacking. It was either connection issues or he bought a few levels.
Play Creeper World: Evermore Creeper World: Evermore Nov. 22, 2011
I've never felt so accomplished from shooting a liquid!
Play Gap Monsters Gap Monsters Aug. 28, 2011
And to think this was made by the same guy who made :the game:.
Play Fallen From The Moon Fallen From The Moon Aug. 27, 2011
@Lugalid, he'd actually have to do it every 14. Don't forget about the new moon! (When you can't see it!)