very challenging, the consumables are frustrating, though. Some levels are nigh impossible to win whout them, and if you run out of cash, you have to grind through old levels to try all over again. Clicking and dragging them to deploy is cumbersome. Might want to add scrolling by mouse / click-and-drag. Great art!
great fun, a littl easy though. Add levels of difficulty with mutipliers, a speed button so it's not so muh of a grind, and the ability to use only 2 instead of 3 heros (with a multiplier) when you want to level upindiviuals faster. Thanks!
could you please add a save function?! nothing pisses me off more than spending a half hour grinding through a hard level, killing dozens of monsters, gaining all the experience I need to get to the next level, and then losing it all when I get kicked off the server because I opened a chest! No 5-stars for you!!
Progression is slow, which wouldn't be a bad thing if there was a little more variety in weapons, teachniques, or types of fights. It's really just a grind and I lost interest at the fourth town. There's not a lot of incentive to keep going, especially since the weapons and armor in the shops and from the blacksmith don't keep up with your level progression. Great concept, but 4/5. Thanks!
garin, thanks for the response on the problem with the "Boot" power. FYI, the guy I kicked was a level 2 human with a sword, third level of the first act. He was still able to melee from the back row. Outstanding improvements by the way! Absolutely everything is improved and expanded. I was so excited to see it, I gave it 5 stars before it finished loading. Fantastic, and favorited!
when you use the "Boot" power and kick an enemy to the back row, they are still able to use melee attacks from the back row, but are now out of the range of your melee attack. What is the point of the power? Please fix.
almost five stars, lots of fun! doesn't work on safari, should be able to retreat your units instead of abandoning them to die, upgrade system is not descriptive enough, its not easy to figure out what an upgrade will get you. do rings stack? like to see changing variety in shop and maybe an extra weapon/ring slot upgrade. 4.5/5 thanks!
I guess I don't get it. If the point is to make a cool town, then a little better explanation of the area of effects and growth rates would be helpful. The achievements were achieveable, but kinda pointless. 3/5, thanks!