The hotkeys are terrible. Can't look around with WASD. Looking around with arrow keys is slow as hell. There's no way to navigate planet or stations options with hotkeys (like numbers...)
Otherwise it seems alright.
Fun, though a little easy at some parts. (which isn't necessarily bad)
Got every star and 50k from the first time beating each level. (though that's not to say some of the later levels didn't take 4-5 attempts)
Wow... This is pretty bad. Controls are crappy. Game is boring. Did it just for the daily badge, which was boring and easy to get. Just make as many skeletons as you can, run to the nearest building ignoring everything except soldiers. When all the buildings and soldiers are dead... sit around mashing the attack button, because your army is too stupid to attack move across the whole map, and will forget their orders after killing one enemy.
Don't bother dragging to highlight, its buggy and annoying. Can't even click on a single unit. Use Z to select all. Upgrade whatever you want, but skeletons, army size, and mana regen probably get the badge fastest.
I love how so many people compare I to Sudoku. It does indeed have a similar feel. Which is why am glad it is not longer. I feel that increased length would leave the player bored, unless more complexity was added.
Perhaps that is only because I feel that most of the 'fun' of Sudoku is figuring out how to solve them, which dies after you have done a few.
But it is a bit nice that it is simple, which in turn makes the length feel right.
I liked my triple magnet mine launcher and gatling gun that spawned gatling turrets.
It would have been nice to be able to redistribute the weapon upgrades. Much more useful than stat redistribution I think. Especially since I didn't know what upgrades would work well together.
FPS means "first person shooter" There was no shooting.
It wasn't a bad attempt, but because it was first person it was forced to be much slower paced than Pac-man. To make up for that vacuum it could have used a little "spice" somehow. Like perhaps having it in a three dimensional maze structured more like a house with upper and lower floors. And perhaps there could be a way of sensing Ghosts a certain distance away, like perhaps they create a chill that causes spaces within a few tiles, but not through walls, to get a freezing effect on them. The radar was very nice. It was good for what it was.
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