I should like to note, at the point where I completed the campaign I had all the bosses and checked between demons and mummies. Mummies are still by-far the more profitable projected at several decillion with demons at nonillion. This is just not right. Even at the slow speed demons and wizards gather up money, they should NOT be outclassed by a lower tier except through gathering speed (like with skeletons). As it stands, they are outclassed in gathering ability alone, making the last two only useful for the campaign as fodder at 100 rehires each click.
I have an issue with a lot of nice little games like these where, when I play, I LAG like hell. My laptop and internet are fine, so I don't see why. I've come to assume it's an optimization issue with the games in general at this point as there are many games I've played where I go to do something and they lag for no good reason. In short: I can't get through certain sections because when I go to move after closing my eyes there is a time lag and I die.
For those who didn't notice, each area in the campaign has a different monster that does more damage. This does not, however, save the game's grace at all. Unless you have maxed bosses the campaign isn't even worth trying, and at that point the campaign is just a money waster to get through a 'story' that's barely there. It's an idle, yes, but it needs a little more balancing to be worth it to even TRY the campaign.
So I noticed that the damage you do is progressively LESS which is the exact opposite of what it should be doing when you go up in tiers of minions and bosses. 1000 skeletons do more than 800 demons? I'm sorry that's just sad. Hell, 1000 bats do ten times as much as the 1000 skeletons, and 1000 slimes somehow only do about as much damage as 1000 skeletons! The damage performed is in need of a fix. Even with Muramasa taking village health down to a fourth of what it once was it's still a ridiculous amount for the paltry damage you perform even if you sacrifice every single minion you own.
The Mystery seed seems obscenely expensive. I can't seem to earn enough cash to get to it in any decent amount of time. Even after buying nearly all the tiles I'm not making anywhere near 100.000.000.00 and the mystery seed is somewhere around 95.000.000.000.00
Overall thoughts: This is a nice time-waster (all games technically waste time anyway :P) but seeing as there's no end or story to it, it feels slightly...lacking. In addition, the game really does need optimized. every time I set off a bomb I lag so hard I nearly kill myself. After the 'immense' size there also doesn't seem to be any purpose in gaining meat, aside from the fact every hit you take that deals damage shrinks you, which is very annoying. The game has more potential, but I don't assume the creator/developer will come back to it and maximize said potential when they can go make something new.
So...I'd like to point out this is almost EXACTLY the same as the first game. Same bosses, same mechanics, same glitchy-twitchy and upgrades. The only changes seem to be the map, artifacts, and 'side quest' treasures. This would have been much better as an update to the first game.
A suggestion: I've noted that while the cars/vehicles you obtain at higher upgrades can hold more guns, they offer less and less in manueverability meaning you can't get around stuff like traffic cones, landmines, etc. without certain special equipment. That and the picture of the driver getting hurt gradually is a little subtle as to where your health is.
I have two suggestions: In my opinion, when you move up to the bus you should always have 2 guns, it makes sense that 'I have a larger vehicle and there's all these guns I keep salvaging from the foes I beat, so why shouldn't I just make one a permanent addition?' It's very annoying to have a huge bus but need to move great distances just to hit an enemy that'll get you five times before you hit it once.
Secondly, I feel there needs to be some kind of bonus that pops up that partially repairs your current vehicle instead of forcing you to get a vehicle that is likely worse than your current one in order to continue.
For those in need of instruction on the final boss: I haven't beaten it but the main gist seems to be that you have to wait until a small negative core is thrown at you by the 'evil shadow people' and shoot the bejeezus out of it. Eventually it turns into a small black cloud with a smily face on it and a tree appears on the earth in the background. If you look closely the health bar will get damaged. I don't know what happens when the earth is covered in trees though, it gets so ridiculous just to dodge the negative cores chasing you and the infinite chainsaws. They could have made it a little easier by making it so you can temporarily get rid of the evil shadow people by shooting at them but that's just not the case.
There is no continue button or option which is my first grievance. Second: I glitched out and could not reload my sawn-off shotgun or fire or switch to my chainsaw. I had to quit because I KNOW my two survivors wouldn't have made it.
There are guns that are rather terrible in comparison to the rest of them (All the short range guns and one of each of the final tier guns for mid and long range) which no one will want to buy unless they're seeking a challenge (or playing cheat mode). The magnet does very...very little. Its radius is ridiculously small. By the time I got past level 5 I pretty much had to upgrade my default weapon's strength to get anywhere with it if a gun didn't drop which isn't a good way to have in a game. Even more so since your default weapon is this dinky (albeit fitting) mechanical boxing glove that can only be upgraded ONCE each with better fire rate and damage. The 6 points are much better spent on guns and their upgrades.
Would you mind terribly making it so health pickups activate when you walk over them like the double damage pickups? Makes life a lot easier and less frustrating that you need to press space for that as well as armor...really...
I'd like it if the Game Ark button was not at the top of the defense combat screen...it makes it hard to click where it is to hurt zombies or to place bombs and such there. I'd recommend removing it entirely from the combat screen only. Because honestly it's an eyesore especially during levels where the boss is on the top line, like genezuz during the final stage...
Tailor should not require wood for her items. Sandals, while fairly understandable, should not need wood as a basic item. Secondly, CIRCLETS don't even look like they're made of wood so should not require 3 wood to create. I'd also like to point out that the fact upgrading your 'farms' in your shop does not improve their production is very annoying. My final point is that when you "Suggest" something to a customer, if they reject the suggestion you should still be able to sell them the item they wanted if you still have it. The point of a suggestion is that it's an alternative possibility, not an iron-clad "Oh, you MUST get this instead."
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