kasual's Comments

Game Comments
Play GunFox vs. MonsterBoss GunFox vs. MonsterBoss Jul. 09, 2014
The bosses with giant arms lag a lot on my computer. Everything else runs smoothly.
Play The Valley Rule The Valley Rule Jul. 07, 2014
It would be perfect except for the giant wall climb. Having to start at the bottom after every mistake gets aggravating.
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jul. 03, 2014
correction: launchpad, log cabin/lodge
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jul. 03, 2014
launch pad, log cabin/lodge
Play Labyrinth: Secrets of ShadowHaven Labyrinth: Secrets of ShadowHaven Jul. 03, 2014
Picking up a new helmet should drop the old one at our feet so we can switch back.
Developer response from BoMToons

That's not a bad idea... I'll consider it for the sequel!

Play Solarmax 2 Solarmax 2 Jun. 23, 2014
Somehow I played the entire game without noticing the move % slider. Probably would have set it to 80-90%. It was still a fun experience despite my oversight.
Play Solarmax 2 Solarmax 2 Jun. 23, 2014
There should be a longer cooldown before ships in combat can retreat. That way, a losing player can't drag out the game running between planets. I also miss the ability to send partial fleets so key planets aren't left defenseless and large fleets can leave a token force to finish capturing a world. One solution I've seen is to accumulate forces while pressing, so a short press sends less ships than a long one. You could base the size of the fleet on how long the target planet is held.
Play Protector Protector Apr. 21, 2014
Every time I come back to Protector, I am stumped trying to figure out why they took out fast forward and wave previews. Before, it was an unforgiving, slow-paced planning challenge that tested your wits. Now, you play 10 minutes blindly picking elements, hoping the final waves aren't going to heal off your best mages. They don't expect us to sit through 40 glacial waves writing down the elements for a second run, do they? It's like playing rock-paper-scissors with one move per minute. What's the point?
Play OFFS3T game OFFS3T game Feb. 17, 2014
Beautiful pictures with interesting twists on matching puzzles. I enjoyed everything except the Ice Cave. That one was too dark and obscure.
Play Ragdoll Achievement 2 Ragdoll Achievement 2 Sep. 25, 2013
Something is very, very wrong with this game in my browser. It runs all right for a short time, but then it starts freezing for longer and longer periods of time. Lowering quality and turning off sound have no effect. It freezes when I'm adding traps, removing traps, running the room, or doing nothing at all. The game doesn't lock up forever but it's unplayable in this state. It also causes the browser to give me "unresponsive script" messages.
Play Nelly 2: ep.1 Nelly 2: ep.1 Aug. 29, 2013
There are some very buggy spots toward the end. Picking up the mushroom in chapter 11 sometimes caused the mushroom to disappear. In chapter 12, pushing the platform with the pet on top causes the pet to fall and disappear permanently. I also got stuck under the gate near the button in Chapter 5. Eventually I was able to wiggle out.
Play J-J-Jump J-J-Jump Mar. 04, 2013
The zoom level makes a few parts of the game more about frustrating trial-and-error than they need to be. 10-20% more field of view might make it feel more fair. The last level is not so difficult if you take the shortcut straight up after the first turn. You only need to hop over a couple of mines instead of 5 or more. But a checkpoint right before the squashing blocks would be nice.
Play Papa's Hot Doggeria Papa's Hot Doggeria Nov. 19, 2012
Skin 5, Eye Type 7, Eye Look 3, Mouth Look 8, Hair Color 9, Hair 8, Facial Hair 1, Extras 1, Eye Position and Eye Spacing and Mouth Position right, Neck Length and Head Position left, Head Size medium large to play as E.T.
Play Engage Engage Nov. 17, 2012
It's a good shooter, though. With another layer of polish it will be even better.
Play Engage Engage Nov. 17, 2012
The campaign has some of the wrong kind of bugs. The knife stops working after throwing. It's most obvious on the knife training mission. Auto-select works poorly in melee range. It switches to ranged weapons even when the cursor is very close to the melee target. Bug hives will often force a switch to RPG even though the cursor is nowhere near them. Many times I tried to swing a knife at a bug in the middle of the screen and launched a rocket to nowhere. The sniper rifle comes up at inconvenient times too. Close targets should always get priority weapon selection. There's also a rare bug that causes weapons to stop reloading and become unselectable. It might be caused by reloading at a transition point like the end of a wave. Finally, the training missions weren't giving out enough experience, especially for the final rifle and machine gun. I had to play the machine gun mission five times with perfect scores to reach the minigun. The final sniper rifle needed three or four.
Play Engage Engage Nov. 17, 2012
With all the hidden jumpers and other spread out targets, a radar might improve the game.
Play Engage Engage Nov. 17, 2012
The biggest problem with auto-switch is it's unpredictable. When I click the mouse, I'm trying to fire a shot. Auto-switch doesn't fire, so I don't hit whatever I was aiming at.
Play Into Space 2 Into Space 2 Oct. 15, 2012
I have to agree with the collision criticisms. A healthy rocket can brush against an obstacle at low speed, get stuck, and explode a few seconds later. It's worst in space, where you can't come to a stop in time if you're traveling at a decent speed. Radar is essential for most of the game. It should be a standard upgrade at the bottom of the shop page, not a 3 slot add-on. The best radar could also show different size red dots depending on obstacle, and even replace dots with arrows to show their direction of movement. Otherwise this is one of the best launch games around.
Play Metal Arena 3 Metal Arena 3 Oct. 11, 2012
Money slows to a crawl in the second half. Enemies are far apart, they have high hit points, and the best weapons have slow travel times. The combo timer runs out faster than you can kill anything, which keeps the multiplier near 1. And the top weapon is useless without the fire rate upgrade. The only reasonable option is to grind middle levels for high multipliers. The hit point jump and equipment costs are so high near the end that it feels like several intermediate levels are missing.
Play Snake Squad Snake Squad Oct. 04, 2012
Sniper is the best upgrade, hands down. He'll hit stuff off screen before it ever fires at you. Then try to max squad size, reinforcement, and speed. A couple points in health and magnet should be enough. Enemy bullets persist for too long. It's too easy to run into a stray shot fired 10 seconds earlier. They should evaporate after a few seconds.