kb_master's Comments

Game Comments
Play Dude Quest Dude Quest Mar. 12, 2014
I checked again, and the issue its still there. The only explanation is that it's directly related with my old browser and/or my flash player. Sorry for making you work for nothing. Anyway, by farming Herps I can still play. Your attention as a developer is admirable. Thanks.
Developer response from deadhouse

Thanks, man. I hate that that's still an issue for ya =/ I'll see if I can give it another go this weekend. Thank you so much for all the feedback! And I'm glad you're enjoying the game :D

Play Dude Quest Dude Quest Mar. 11, 2014
Little mistake: The Voodox is marked as che "nocturnal"mutation, but ist affected by its own "nightfall" (and the Flashrat should be immune to nightfall considering it has a flashlight sticked to its back ^_^ (not checked)).
Developer response from deadhouse

Just tested this - Voodox is showing as immune when I play. Due to the way the game is coded, it's hard to make exceptions for specific Dudes, so unfortunately they require the 'Nocturnal' mutation in order to count.

Play Dude Quest Dude Quest Mar. 11, 2014
The "my dudes" page scrolls properly only if you have one dude in the third columun of the last row. So, for anyone having the same isssue: capture some Herp or Derp until it starts working again, but remember to release the additional ones as soon as you capture another dude that you want to keep (WITHOUT CLICKING THE SCROLL DOWN BUTTON OR IT WILL SCROLL UP MAKING IT IMPOSSIBILE TO REACH THE LAST DUDES).
Developer response from deadhouse

OK, trying another fix for this. I actually duplicated your account and went in and tested this, it's working no matter how many dudes you have. So hopefully it's actually working this time!

Play Dude Quest Dude Quest Mar. 11, 2014
Unfortunately I have to take ita back: the "My Dudes" scolling issue it's still there, only a bit better than before (one row below).
Play Dude Quest Dude Quest Mar. 11, 2014
Bug (meybe?): Third Eye (Eye's ability) lower accuracy instead of raising. At least, the icon shows a poited down arrow; maybe it's only a graphic issue, but it still misses a lot. The my dude page now scrolls properly: good job!
Developer response from deadhouse

fixed!

Play Dude Quest Dude Quest Mar. 07, 2014
*You CAN avoid it* damn mispelling...
Play Dude Quest Dude Quest Mar. 07, 2014
@ Developer. Another idea that came to my mind: If you can't solve the My Dudes page issue, you cant avoid it by adding the team composition box, the "remove dude from team" and the "release dude" buttons to the specific dude page; this way, by unlocking the "browse currend party" option the player conld be able to fully manage his team and dudes. It's not optimal, but it's a viable solution. BTW: remember to leave a update news for the players when you update the game aftar solving these issues (hopefully). Except those few issues it's a 5/5 game that really deserve a bigger sequel.
Developer response from deadhouse

Thanks :) I haven't had a good time to work on this issue yet (late nights at the office this week) but hope to get it figured out this weekend. And thanks for the positive feedback! :D

Play Dude Quest Dude Quest Mar. 06, 2014
About the limited My Dudes list: I toyed a bit with the game and I have discovered that the list scroll properly if I have 35 or less dudes; I soon as I capture the 36th dude, the list stop scrolling belot the 7th row, with the 8th barely visibile but still selectable, but the 9th not reachable. @Developer: if you cannot find a way to solve this issue, you could try to widen a bit the box (from the actual 4 columns to 5), maybe reducing the right part of the screen; this should reduce the issue allowing to keep 9 more dudes.
Developer response from deadhouse

thank you!

Play Dude Quest Dude Quest Mar. 05, 2014
What is the "undefined" item? Does it have any use?
Developer response from deadhouse

It's a bug! Somewhere, I'm giving out an item that doesn't exist! But I can't figure out what it is! Probably a typo haha. Useless item, you can sell it or keep it for novelty :)

Play Dude Quest Dude Quest Mar. 05, 2014
Another bug: on top of the lighthouse I used a Rawl to with the book. After I discovered that the Rawl (a green one) received a new mutation I reloaded the game to get a better Rawl (I usually sacrifice the green ones for actions), but then not only the book action had disappeared, but tha Rawl did not have the new mutation anymore.
Developer response from deadhouse

thanks for the bug reports. i'll look into these when i get home tonight!

Play Dude Quest Dude Quest Mar. 05, 2014
Found a bug: the My Dudes page don't scroll down to the bottom of the list: it stops scrolling at the 7th row (the dudes in the 8th row can still be selected but they are almost completely below the box). I have more than 32 dudes, but I can't select the last ones. Sometimes, if I reload, the bug disappears for a while, but it reappears after a few battles.
Play Valthirian Arc 2 Valthirian Arc 2 Dec. 23, 2013
PART 2- The student sorting system is useless: now I can only see 4 students at the same time, only half of the old game. To find the ones I need for a quest, I have to scroll all of them (it's hard doing it with 20 students, I can't imagine doing it with 40 or more). Please reduce the size of the info selection bars (the ones on the left) to the little image of the student with name on top and class and level on bottom, so we can see at least 16 of them at the same time. And please add the option to hide (or highlight) specific classes, so I can find the student I need in few seconds. Finally, during tactical missions, students simply charge at the enemy. There is no tactic at all. You need to add an option to chose students' behavior between ACTIVE (attack mode) and PASSIVE (follow the leader and ignore opponents), so we can order a tactical retreat. To sum up: the concept is good, but you need to make a lot of changes to make this game playable.
Play Valthirian Arc 2 Valthirian Arc 2 Dec. 23, 2013
PART 1 - I really loved the first one, but I have to say that this sequel is a disappointing step down. I can't even consider this a complete game, but only a rushed beta. Even not considering lagging, crashes, and bugs, there are huge conceptual flaws. As others already stated, there are no info about mission difficulty, and Jeanne advices are often plain wrong. You need to solve this issue ASAP. I understand your idea of a "real time" management game, but it's not realistic. It can work with 8, maybe even with 12 students, but if you have more, there are simply too many things to take care and too few time to do all of them properly. Now it is not a "real time" management game: it is a "race against time" game. There is the absolute need of a ACTIVE PAUSE that allow the player to think about what to do at his/her own pace.
Play Crystal Story II Crystal Story II Dec. 13, 2013
Did anyone ever get more than one page of loot after a battle?
Play Crystal Story II Crystal Story II Dec. 02, 2013
@LAN14N: Please, try to understand that a the player is not rewarder for his efforts, then he will lose interest in the game. I looked for 2 weeks for Full Armor and some Sapphires but I did not find any. I played mercenary defense at least 30 times (11 minutes each!), grinded the last dungeons, but no luck. So please, think again about my past suggestion: if you don't want to increase the drop rate of super-rare items, then allow us to alchemy them. 100Topaz+100Aquamarine=1Sapphire; 2Sapphire=1Ruby. Fully upgraded basic items for rare items (full armor, circlets and so on). The cost will be astronomical in terms of grinding and stealing, but at least the player will know that it's efforts will be rewarded in the end, and so keep playing. Now it's pure luck, and this is not good: it’s frustrating.
Developer response from lan14n

see kelana reply EDIT: Figured out a way to make gems accessible. will code it in after finals.

Play Crystal Story II Crystal Story II Nov. 29, 2013
1 week of grinding and I'm still looking for my 2nd Full Armor and a pair of Sapphires (I only got 3 in the whole game). They are really too rare...
Play Crystal Story II Crystal Story II Nov. 29, 2013
@Maz_man: Regen is awesome! But you have to cast it with a character with high MAG. Regen + Quicken all + Slow and you can heal all damage dealt by bosses before their next action. Poison is useful too, cause it keep damaging the boss while you are busy buffing of nerfing.
Play Crystal Story II Crystal Story II Nov. 23, 2013
I tested the snowman. On normal mode i could steal something (don't remember what) and it dropped an awesome Start Agility. On Hard, nothing to steal and 5 basic grenades. Stealable items and drops seem VERY random.
Play Crystal Story II Crystal Story II Nov. 23, 2013
Just double-checked: I stole 1 MAG flask form Zombie King 2nd form, but still nothing from Mummy King (either form). So, it works, but I'm not sure if it's worth the effort.
Play Crystal Story II Crystal Story II Nov. 23, 2013
Just checked Bat King and Mummy King on hard dungeons: still "nothing to steal". Also, there should be a way to see respawned bosses on the main map, cause I don't remember the location of all of them. Just changing the color of the "dot" of the areas (orange?) should be enough.
Developer response from lan14n

boss loot is based on rare steal. number of items vary... unless its really a bug... gonna double check