For my Kongregatians stuck on the second level; the way to win saving the most money is to simply make the bridge like a little mountain. Two sticks is all you need per gap, a flatter version of /\.
Great game, I only have one request. On "Hard" mode, on the boss that sends out two big blocks with a corridor in between, and in the corridor you have to navigate around the obstacles? That boss shouldn't be able to shoot out of it's mouth. You can't see it coming past the big blocks and obstacles, and even if you could you can't avoid it.
Now imagine the puzzle difficulty of this platform black-and-white game mixed with that of "Shift". The sliding tile platformer with the black/white single-tile switch, like switching one map (=one tile) in "Shift"!
Pushing the block into a black corner, forcing you to restart because it can't get out? Needs to be fixed. Also, it's ridiculous that the blocks can't be pushed onto the buttons. Please correct these! Vote up if you agree.
Here's the snakes pattern, say it out loud to yourself as you battle him: Open across the top, (stay away from the top half!) closed across the top, (safe), Open across the bottom, (stay away from the bottom half!), closed against the bottom (safe), repeat. Vote + so people can... yada-yada-yada, you know the drill. ^.^
Just so you know, that was the best flash game I've ever played, and I don't say that lightly. 11/10. :) Fantastic! I'm the biggest complainer in the world, and I got nothing bad to say about this game. Will be spreading this game around like peanut butter. x)