khanh93's Comments

Game Comments
Play Mushroom Madness 3 Mushroom Madness 3 Nov. 18, 2011
Is level 30 the last ssurival level? I jhust beat it an now there's no more waves spawning...
Play Edmus Edmus May. 21, 2011
rated 4 instead of 5 because of lack of music
Play Vertical Drop Heroes Vertical Drop Heroes Sep. 14, 2010
scrolling down to the boss as soon as it is sighted = bad. insta-kill if I was making a jump near what becomes the new top of the screen.
Play Inca Ball Inca Ball Aug. 24, 2010
Not very fun, but has an odd addicting quality.
Play Pixelotl Pixelotl Jul. 15, 2010
Fun concept in theory, but it's too difficult to be enjoyed casually.
Play Hundreds Hundreds Jun. 29, 2010
Great gameplay, but lacks the necessary polish for a great game. Some kinds of powerups, wall separators, varied goals/achievements. Also make that counter a lot bigger and easier to read. Maybe a light red and have it as the background for the whole screen?
Play Flapo 2 Flapo 2 Jun. 29, 2010
Smooth rolling in a tile based game? Why not just do grid movements?
Play Snake 3000 Snake 3000 Jun. 29, 2010
THe snake turns too fast. Too easy to eat yourself by holding the key a bit longer than you're supposed to. Still good stuff though. 3/5
Play platform test platform test Jun. 29, 2010
Limited lives = bad. Giving that game over encouraged me to stop playing rather than to try again. Also death on respawn due to apparent glitch = bad. The way the platforms are moving makes it look like the coins are dooing all the motion, which might create an illusion safety. Why not have them in async? Just put adjacent platforms in counterpoint and you'll create some difficulty and take away some confusion.
Play Will You Rate Me 1? Will You Rate Me 1? Jun. 29, 2010
Not a bad concept; nicely drawn, too. It's just missing something. I clicked on an answer, it told me I was wrong, then the screen greyed out a bit. Yay game?
Play Potty Racers 2 Potty Racers 2 Jun. 28, 2010
WHy does buying the engine make my runs much, much worse? Was I supposed to buy wings first?
Play Quick Sand Quick Sand Jun. 24, 2010
Fun little game.
Play Alligator avoider Alligator avoider Jun. 21, 2010
Definitely needs side-out boundaries
Play Udder Madness Udder Madness Jun. 20, 2010
I don't think the links work.
Play No. 2 No. 2 Jun. 20, 2010
Good to see the shootorials still inspire new devs. Movement feels a bit chunky and the game is just tooo easy. Play Frantic to get an idea of what shmup gamers want.
Play ChatBuddy V1.1 ChatBuddy V1.1 Jun. 20, 2010
ne3eds mroe interactivity. Also the background color buttons are way too small. make them wide enough so that there is just a small line of space between each.
Play Infant Orbit Infant Orbit Jun. 20, 2010
Literally reskinning somebody else's game isn't very cool.
Play Ball on a Platform that jumps Ball on a Platform that jumps Jun. 15, 2010
Eh. Too artificially hard due to poor hit detection and ball shape. As a rule, if you want people to play a bad game, make it easy.
Play Keep Jumping Keep Jumping Jun. 15, 2010
difficulty curve is too steep with too little documentation. Still, ... I kinda liked it. 2/5
Play Protector IV Protector IV Jun. 15, 2010
In the dialogue you get after beating your first mission and returning to base camp: "For that your going to need to keep training your leadership," The first "your" should be "you're"