kidgamez's messagesPublic messages for kidgamez
mcacca
6 hours ago thx for yr hard job, i haven’t play the third yet, but the second is the best starship shooter i’ve ever play. thx
comment
Kane1790
1 day ago Hey, love stellar war spent many hours on it! I’d like to share some things I think would improve it. Hey, love stellar war spent many hours on it! I’d like to share some things I think would improve it.
Ourous
1 day ago Would it be possible to have the XZAC Fighters fly to the sides of the boss, because they’re stopping the boss from coming in range of my base/being gravity pulled into range D:
bradley13
1 day ago is there going to be another one?
Loading
DyslexiaNL
1 day ago
Don’t worry this is a classic and classics never die! This game is and will be a benchmark for future games. The developper is really reading what people think and takes action right after. I h… show moreDon’t worry this is a classic and classics never die! This game is and will be a benchmark for future games. The developper is really reading what people think and takes action right after. I hope you take your rest also and know there is more then just developping even if ur EPIC like now! Step back sometime can give suprising new ideas. First cut this diamond to perfection and take a vacation you earned it! Now get back to coding FFS show less
MIKEWASHERE
1 day ago
Matsteo
May 18, 2012 10:38pm Hey, so, little idea that could make Stellar War a smidgin better. When dragging units, it’d be great if we could see an overlay of any nearby buffs or healers. That way we could better arrange something into the right place without having to constantly check back and forth to make sure it’s within range of all the other turrets.
Loading
kidgamez
May 19, 2012 8:03pm
Thanks, I’ll look into that! The range overlay would be hard to implement, I’ll see what I can do.
DyslexiaNL
1 day ago
Did you make your code with parameters or you made code for every different unit ?"
Anrichan
2 days ago First of all, terrific game – it clearly draws from the background set up in your previous games, and is additively enjoyable. That said, there are two minor things: First of all, terrific game – it clearly draws from the background set up in your previous games, and is additively enjoyable. That said, there are two minor things: Sorry for the lengthy message, and thanks again for the great game! show less
TGuardian
May 30, 2012 6:29am so, i loved the game and decided to leave my comments where i know they will at least be read :P I’d like: so, i loved the game and decided to leave my comments where i know they will at least be read :P I’d like:
DyslexiaNL
May 31, 2012 2:51pm Perhaps shift multiselect is not that good idea, rather make it able to choice the key yourself. I would like to see my shift button to show status of all units (HP).
Cyionn
May 30, 2012 9:40pm How come you can only upgrade one ZAC Assimilator?
Loading
Cyionn
May 30, 2012 11:57pm
Cleared up when I refreshed. I’m still curious about the other turrets having final forms though.
MechanicalKnight
May 31, 2012 12:33am
No wonder I cant beat the final boss, there were tons of special upgrades for units I didn’t see because of the bug. Refreshing DOES work though.
GilbertC5
May 30, 2012 9:09pm
Ourous
May 30, 2012 1:16am Ohkay, this game would be 14.3% cooler if you could ROTATE THE BARRIERS
Loading
Ourous
May 30, 2012 6:49pm
Yeah, I’m talking about the defensive walls. I was thinking that if you could rotate them, the base could be more flexible in its shape, because a square base is not the most ideal place to be putting… show moreYeah, I’m talking about the defensive walls. I was thinking that if you could rotate them, the base could be more flexible in its shape, because a square base is not the most ideal place to be putting turrets of varying sizes. show less
kidgamez
May 30, 2012 7:17pm
I added an option to rotate them with the latest update. Perform a hard refresh on the page to see it.
Ourous
May 30, 2012 8:41pm
Awesome. This is now my no.1 favorite flash/free/under$20 game, and you’re the 1st dev ever to actually do something based on my feedback.
Korvins
May 30, 2012 7:59pm
Korvins
May 30, 2012 7:57pm
evilbob71
May 30, 2012 1:08am
KingFluffy
May 30, 2012 6:33am Developer response from kidgamez Interesting idea, if someone wants to create a log book on the forums for now, I’ll add it to the game later. I feel like this is a very lazy stance from you, considering you have the original source code containing speed and damage values.
Loading
kidgamez
May 30, 2012 3:19pm
It’s very time consuming for me, I’m mainly working on fixing bugs and making changes people request for now. Maybe when things settle down I can.
Hersch
May 30, 2012 9:40am
Sonofthefire
May 29, 2012 11:58pm awesome game dude and i found a glitch sometimes out of complete random the lock doesnt work
Modeman
May 29, 2012 8:28pm Thank you for response on my comment. However i think i did not make my point clearly so let me explain what I mean by it. Thank you for response on my comment. However i think i did not make my point clearly so let me explain what I mean by it.
Loading
kidgamez
May 29, 2012 10:39pm
I see what you mean, I made Auto-pause off default now. Thanks for pointing this out.
MechanicalKnight
May 29, 2012 8:29pm I think rare drops is broken, I haven’t gotten any in a long time. Not even the common ones like the wall. Also, could you add ultimate forms to abilities once fully upgrades?
Loading
kidgamez
May 29, 2012 9:44pm
There’s a limit to how many rare units of a certain type you can get. I’ll think about the ultimate forms. |