kidgamez's messages

Public messages for kidgamez

avatar for mcacca
mcacca

6 hours ago

thx for yr hard job, i haven’t play the third yet, but the second is the best starship shooter i’ve ever play. thx

avatar for Ourous
Ourous

18 hours ago

Someone suggested a ‘Basketball’ tag for SW.

Lol.

avatar for Kane1790
Kane1790

1 day ago

Hey, love stellar war spent many hours on it! I’d like to share some things I think would improve it.

1.Some way to give Zac fighters a rally point.. so instead of them wandering off, they stay in a designated area, even if its just top/bottom or left/right.

2. units could have a priority, especially healing units.They should target the units…

show more
avatar for Ourous
Ourous

1 day ago

Would it be possible to have the XZAC Fighters fly to the sides of the boss, because they’re stopping the boss from coming in range of my base/being gravity pulled into range D:

avatar for bradley13
bradley13

1 day ago

is there going to be another one?

avatar for DyslexiaNL
DyslexiaNL 1 day ago

Don’t worry this is a classic and classics never die! This game is and will be a benchmark for future games. The developper is really reading what people think and takes action right after. I h…

show more
avatar for MIKEWASHERE
MIKEWASHERE

1 day ago

A range indicator when placing new turrets would help to make more effective formations.

avatar for Matsteo
Matsteo

May 18, 2012 10:38pm

Hey, so, little idea that could make Stellar War a smidgin better. When dragging units, it’d be great if we could see an overlay of any nearby buffs or healers. That way we could better arrange something into the right place without having to constantly check back and forth to make sure it’s within range of all the other turrets.

avatar for kidgamez
kidgamez May 19, 2012 8:03pm

Thanks, I’ll look into that! The range overlay would be hard to implement, I’ll see what I can do.

avatar for Matsteo
Matsteo 2 days ago

Thanks! I wish you luck with that, and thanks a ton for making such a fun game.

avatar for DyslexiaNL
DyslexiaNL 1 day ago

Did you make your code with parameters or you made code for every different unit ?"

avatar for Anrichan
Anrichan

2 days ago

First of all, terrific game – it clearly draws from the background set up in your previous games, and is additively enjoyable. That said, there are two minor things:

Let me echo the requests for a grid or some sort of more exact representation of the space taken up by the units. It’s often frustrating to shift things around one pixel …

show more
avatar for TGuardian
TGuardian

May 30, 2012 6:29am

so, i loved the game and decided to leave my comments where i know they will at least be read :P

I’d like:

→some kind of grid, so we could get turrets in a straight line (and maybe an option for this because some players might rather it as it is)

→Maybe changing the money to tech? since its used to buy upgrades and turrets instead…

show more
avatar for TGuardian
TGuardian May 31, 2012 3:58pm

what i meant for the grid is, it automatically place the turrets. its just that i like symmetrical stuff :P

avatar for Ourous
Ourous 2 days ago

Yeah symmetry makes everything better

avatar for DyslexiaNL
DyslexiaNL

May 31, 2012 2:51pm

Perhaps shift multiselect is not that good idea, rather make it able to choice the key yourself. I would like to see my shift button to show status of all units (HP).

avatar for DyslexiaNL
DyslexiaNL

May 31, 2012 12:53pm

Warning playing Enigmata : Stellar War is addictive!

avatar for Cyionn
Cyionn

May 30, 2012 9:40pm

How come you can only upgrade one ZAC Assimilator?
Also is there any way to know which units have a “final form” ?
I notice that the starting turret after it’s final upgrade does the most damage per minute even in comparison with Nuclear Terra and Korazon. I would love it if all units had a “final form.”

avatar for Cyionn
Cyionn May 30, 2012 11:57pm

Cleared up when I refreshed. I’m still curious about the other turrets having final forms though.

avatar for MechanicalKnight
MechanicalKnight May 31, 2012 12:33am

No wonder I cant beat the final boss, there were tons of special upgrades for units I didn’t see because of the bug. Refreshing DOES work though.

avatar for Ourous
Ourous May 31, 2012 3:03am

All units having a final form would be neat :D

avatar for GilbertC5
GilbertC5

May 30, 2012 9:09pm

your game is a sick fuk :((( i love it :(((

avatar for GilbertC5
GilbertC5 May 30, 2012 9:19pm

and what does the increase of duration of laser do in light bringer? it doesnt seem to do a thing. is it a bug??

avatar for Ourous
Ourous

May 30, 2012 1:16am

Ohkay, this game would be 14.3% cooler if you could ROTATE THE BARRIERS

avatar for Ourous
Ourous May 30, 2012 6:49pm

Yeah, I’m talking about the defensive walls. I was thinking that if you could rotate them, the base could be more flexible in its shape, because a square base is not the most ideal place to be putting…

show more
avatar for kidgamez
kidgamez May 30, 2012 7:17pm

I added an option to rotate them with the latest update. Perform a hard refresh on the page to see it.

avatar for Ourous
Ourous May 30, 2012 8:41pm

Awesome. This is now my no.1 favorite flash/free/under$20 game, and you’re the 1st dev ever to actually do something based on my feedback.

avatar for Korvins
Korvins

May 30, 2012 7:59pm

Can you tell me about plot? i cant understand why Genu is good guy there…

avatar for Korvins
Korvins

May 30, 2012 7:57pm

Can you tell me, what the hell is with plot? why Genu … is good guy? i cant understand.

avatar for Zachbrew
Zachbrew

May 30, 2012 7:48pm

Please for the love of God tell me your joking/

avatar for evilbob71
evilbob71

May 30, 2012 1:08am

Zycon Storm unit has a typo – “Team Advance” upgrade says “inreased”, should be “increased”

avatar for kidgamez
kidgamez May 30, 2012 3:19pm

Fixed.

avatar for KingFluffy
KingFluffy

May 30, 2012 6:33am

Developer response from kidgamez

Interesting idea, if someone wants to create a log book on the forums for now, I’ll add it to the game later.

I feel like this is a very lazy stance from you, considering you have the original source code containing speed and damage values.

avatar for kidgamez
kidgamez May 30, 2012 3:19pm

It’s very time consuming for me, I’m mainly working on fixing bugs and making changes people request for now. Maybe when things settle down I can.

avatar for Hersch
Hersch

May 30, 2012 9:40am

Your game is incredibly technically sound. The gameplay is great, but very nice job on getting everything that should be in a flash game done correctly.

avatar for kidgamez
kidgamez May 30, 2012 3:18pm

Thanks, its been over 2.5 years in development lol

avatar for Fireball14
Fireball14

May 30, 2012 2:39am

I agree with Ourous, walls do need rotate function

avatar for Sonofthefire
Sonofthefire

May 29, 2012 11:58pm

awesome game dude and i found a glitch sometimes out of complete random the lock doesnt work

avatar for Modeman
Modeman

May 29, 2012 8:28pm

Thank you for response on my comment. However i think i did not make my point clearly so let me explain what I mean by it.

I did turn auto pause off however some of other players might not play long enough to even check options and see it out there thats why i think auto pause should be off by defoult as most players are not used to such feature. t…

show more
avatar for kidgamez
kidgamez May 29, 2012 10:39pm

I see what you mean, I made Auto-pause off default now. Thanks for pointing this out.

avatar for MechanicalKnight
MechanicalKnight

May 29, 2012 8:29pm

I think rare drops is broken, I haven’t gotten any in a long time. Not even the common ones like the wall. Also, could you add ultimate forms to abilities once fully upgrades?

avatar for kidgamez
kidgamez May 29, 2012 9:44pm

There’s a limit to how many rare units of a certain type you can get. I’ll think about the ultimate forms.

avatar for MechanicalKnight
MechanicalKnight May 29, 2012 10:29pm

Thanks for the help.

avatar for BrothersOfMAYHEM
BrothersOfMAYHEM

May 29, 2012 4:16pm

nice games :D