kingddd's Comments

Comment

Realm Grinder

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Jun. 16, 2015

Rating: 13

There is no situation where the goblin central bank is ever worth anything... I have 25 oct coins and my goblin central bank produces 1/25th what my farms produce. It might be interesting if the bank overrode the base income of another building type like slave pen or farm, but since it doesn't it's only as valuable as having an additional 16 farm's output late game.

Developer response from DivineGames

Goblin Central Bank has been reworked to produce significantly more in the next update. While the focus will be on the new factions, old factions are being tweaked and rebalanced. Some old factions will just produce more as a direct consequence of new upgrades and trophies (mostly fairies and demons), some bonuses have been redistributed (angels and goblins) while others have been buffed (elves and undeads).

Realm Grinder

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Jun. 03, 2015

Rating: 9

Tax collection should take assistant coin per seconds into account

Holyday City

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Jun. 01, 2015

Rating: 5

Agree completely with Hotshot2k4. The game has lost all its heart. It's just check in, wait, check in. There's nothing gratifying, no surprises. When I got the first experience manager the game kind of died

AdVenture Capitalist

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Dec. 08, 2014

Rating: 3

Why get rid of the hard reset button?

Bloons Monkey City

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Nov. 28, 2014

Rating: 0

Banana farms shouldn't be so limited by level. If I want to invest in a ton of them early I should be able to, especially with the way upgrade costs spike.

AdVenture Capitalist

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Nov. 13, 2014

Rating: 3

Never refresh! Save your market surge until they add the 2nd round of upgrades

AdVenture Capitalist

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Nov. 12, 2014

Rating: 9

Never refresh your game, endless market surge!

AdVenture Capitalist

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Nov. 10, 2014

Rating: 4

Love the UI changes and the performance increase. Only thing, could we have it so the cash popup appears over the splash art instead of over the buy button so the price of the next purchase isn't obscured?

AdVenture Capitalist

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Nov. 07, 2014

Rating: -8

I chose a bad time to restart...

AdVenture Capitalist

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Jul. 03, 2014

Rating: 5

It would be nice if we had at least 3 decimal places for the angel investors. You don't really get to see any growth with angel investors anymore.

Developer response from HyperHippoGames

Very right. We'll tweak this tomorrow. Thanks for the heads up!

Infectonator: Hot Chase

Play Infectonator: Hot Chase

Jun. 05, 2014

Rating: 2

I think cars that come up behind you are strategically placed in order to kill as many civilians as possible.

Crystal Story II

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Nov. 26, 2013

Rating: -5

Buying multiple items (scrap metal) really still hasn't been overhauled for convenience. It takes just as many clicks to buy 100 scrap metal as it did before the change. Would appreciate a click and hold function or maybe changing it so that if you move the counter up to purchase 10 scrap clicking it multiple times could yield 10,20,30 etc instead of 10,11,12

Developer response from lan14n

click back and it'll set it to 99. or you could type in a number

Crystal Story II

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Nov. 14, 2013

Rating: 5

Really wish there was a different border around skills that can only be used outside of battle. Invested a lot to get Sprint and Hide, both looking like very valuable abilities inside of a battle (Sprint: temporary speed boost, Hide: your character takes less enemy aggro) only to find out they are both basically worthless skills that can only affect how you traverse a dungeon.

Cursed Treasure 2

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Sep. 05, 2013

Rating: 27

My biggest problem with the drop system is it leaves a lot of ambiguity on the tower defense scale. I find myself just restarting level 20 every single time I don't get a potion on the first wave. There's so much randomness added in the sequel between the coin drops, the potions, the scrolls, freezing and especially the insta kills chance. Everything valuable skill has a chance to work and a chance to fail and leaving brilliant ratings (especailly on mission 20) up to those who have charmed the random number generators with clinginess isn't as impressive as making them actually work for it.

Cursed Treasure 2

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Aug. 31, 2013

Rating: 3

Would appreciate an alternate key for the next wave button. Currently every hotkey can easily be accessed except for that key. The R key would be appropriate.

Cursed Treasure 2

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Aug. 31, 2013

Rating: 4

Everything is in a convenient hotkey location except for the next wave button. Honestly I'd just prefer to be able to control every hotkey with 1 hand rather than either moving my hand to press enter or moving the mouse to send the next wave. Suggest making the R key an alternate send next wave button

Magnetized

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May. 01, 2013

Rating: 1

For those of you stuck at level 57, the trick is to go quickly. As soon as the round starts you can triple click to get through the first part. If you go as quickly as possible death has a lot less weight than if you carefully plan each and every jump. Good luck

Give Up

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Apr. 03, 2013

Rating: 1

The hardest level was the one before the invisible walls. If you can get past that level the rest is easy

J-J-Jump

Play J-J-Jump

Mar. 02, 2013

Rating: 2

For those of you who are having difficulty at the last part, you can skip the 2nd corner by just continuing to go up rather than making the left turn without repercussion. After that you should be able to spam jump fast enough when the smashers reset to get all the way to the flag before they have time to crush again. Decent concept. Wished the last level was more puzzle/problem solving oriented rather than dedicated to twitchy platforming skills, but a 4/5 anyway.

Frantic 3

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Jan. 26, 2013

Rating: 9

None of the weapons feel satisfying to stack. Cannons and lasers (the first lasers) spread out the more you have, Shock waves and particle launchers aren't viable weapons to stack, Stacking Missiles is flat out useless (let's face it, everyone wants them to stack), the second lasers are just pathetically weak when stacked, and while the repeater stacks efficiently, no one wants to stack the weakest weapon in the game. I get it, you want people to diversify their weapon choice, but all in all it just makes every weapon feel lackluster.