kingddd's Comments

Game Comments
Play Magnetized Magnetized May. 01, 2013
For those of you stuck at level 57, the trick is to go quickly. As soon as the round starts you can triple click to get through the first part. If you go as quickly as possible death has a lot less weight than if you carefully plan each and every jump. Good luck
Play Give Up Give Up Apr. 03, 2013
The hardest level was the one before the invisible walls. If you can get past that level the rest is easy
Play J-J-Jump J-J-Jump Mar. 02, 2013
For those of you who are having difficulty at the last part, you can skip the 2nd corner by just continuing to go up rather than making the left turn without repercussion. After that you should be able to spam jump fast enough when the smashers reset to get all the way to the flag before they have time to crush again. Decent concept. Wished the last level was more puzzle/problem solving oriented rather than dedicated to twitchy platforming skills, but a 4/5 anyway.
Play Frantic 3 Frantic 3 Jan. 26, 2013
None of the weapons feel satisfying to stack. Cannons and lasers (the first lasers) spread out the more you have, Shock waves and particle launchers aren't viable weapons to stack, Stacking Missiles is flat out useless (let's face it, everyone wants them to stack), the second lasers are just pathetically weak when stacked, and while the repeater stacks efficiently, no one wants to stack the weakest weapon in the game. I get it, you want people to diversify their weapon choice, but all in all it just makes every weapon feel lackluster.
Play Monster Legions Monster Legions Jan. 23, 2013
For proof Death Monks are stronger than they ought to be, try beating my army of high level Death Monks. Kudos to anyone who manages to even hurt them http://www.kongregate.com/games/nerdook/monster-legions?army=604413
Developer response from nerdook

already nerfed in the latest version! now they deal a lot less damage.

Play Monster Legions Monster Legions Jan. 23, 2013
Death monks are ridiculously strong. They have the highest ranged damage per second, a long enough range to remain mostly untouched, and only cost 2 reinforcement points if they do die. An army of only death monks should only have the general taking damage and the resulting massive army of skeletons that form every time your general dies (who you respawn for 0 reinforcements) should be able to hold the enemy at bay until your general returns to combat. Too much damage, too much utility, no down side.
Developer response from nerdook

Skeletal warriors summoned by the death monk only last for a few seconds: they degrade naturally over time. But you're right: I'll look into it.

Play Qoosh Qoosh Jan. 19, 2013
You can destroy turrets with their own bullets. Because of this I have not been able to use them as a platform. Destroy with caution
Play Qoosh Qoosh Jan. 19, 2013
Don't put a spike box on top of your spawn... Just trust me on this one.
Play Wilt: Last Blossom Wilt: Last Blossom Jan. 16, 2013
Robot wants ***** mixed with zombie drama, love the concept.
Play Enola: Prelude Enola: Prelude Jan. 11, 2013
Poison scales extremely well. over 50% of the damage that I dealt on the final boss was poison damage. There's also a chance of apply multiple stacks of the slow ailment on any enemy. The final boss only managed to attack me twice before I got him stunned with multiple levels of slow. Then it was basically attacking an immobile dummy. Really depressing final boss.
Play Enola: Prelude Enola: Prelude Jan. 10, 2013
That light copper sword is game breaking. The speed it offers combined with the massively powerful heals and abilities that restore mana allows you to have full health after every attack.
Play A blocky Christmas A blocky Christmas Dec. 20, 2012
Level 13 should have gone before level 12. The concept that makes level 12 so difficult is simplified on level 13 and would make the difficulty a little more smooth. Excellent game, nice original concept, 5/5
Play Symbiosis Symbiosis Dec. 07, 2012
The meteor spell seems a bit too powerful. I've never even bothered using the shield spell and the heal spell is negligible. 200 damage (or more if you save up mana) nukes can instantly kill quite a few of the crystals and turn the tide of the match.
Play Lucky Tower 2 Lucky Tower 2 Dec. 06, 2012
The loading screen would be 10 times better if one of the enemies blinked once. I would have spent the rest of the loading time staring as intently as I could to try and see them blink again.
Play Red Ball 4 (vol.1) Red Ball 4 (vol.1) Nov. 08, 2012
Such a happy game with good themes for younger gamers. I actually thought the boss square would turn into a happy circle after you defeat him. I have been disillusioned.
Play Infectonator 2 Infectonator 2 Sep. 26, 2012
3 second into the loading screen. Mind blown, Mario motherklfxers!
Play Kingdom Rush Kingdom Rush Sep. 21, 2012
Don't get the polymorph ability for your maxed out magic tower. Your melee units don't engage the sheep so they can walk through all of your defenses.
Play Nuclear Plant Nuclear Plant Aug. 19, 2012
99,99953% of the population is dead? Well there's your problem!
Play Elemental Balance Elemental Balance Jul. 14, 2012
Was I the only one who couldn't finish earth level 7 the "correct" way and wound up timing explosions perfectly so the little ball flew to the left then launched over the earth from the second bomb?
Play Sands of the Coliseum Sands of the Coliseum Jun. 08, 2012
Enjoyable concept. God awful amount of grinding though. The guys in 8th place in the first city are fully armored and have a team of 3. Sorry, but I'm not going to spend 2+ hours only grinding just to be able to compete with the starter enemies on a flash game. I'm sure the difficulty levels out after that, but I have better things to dedicate my time to.