A lot of fun - up until the expert level, I felt like the difficulty was increased at exactly the right rate - it just took a few tries to practice to finish up a level. The expert level wasn't too bad 'til the Death is Certain room - it really, really needed checkpoints. The same with the next room (with the bombs you have to race to get to in time - don't remember the name). That also could use checkpoints. Final room was tough, but with plenty of checkpoints - no complaints there, even if I hated certain sections because they were so hard! If I could give half stars, I'd give 4.5 because of those two rooms - as is, I went ahead and gave 5, because it really is a great game.
I didn't really have a great opinion on this game at first, but after the first few levels, and I started putting points into 'better' categories, I really enjoyed it. And it's nice to see a really challenging TD game!
Very buggy, with poor help file - why does the aim sometimes show up, but not regularly? No clue what triggers it - and sometimes it'll look like I'll get the aim, and then it disappears for no reason. The reaction time is slow, and the rules of the game very unforgiving, relying a lot on luck. Brings nothing new to the genre, and does it worse than many other games of this type. Would normally give this a 2/5, but the bugs push it down to a 1/5.
I honestly rolled my eyes a tiny bit when I started playing - as a queer person myself, I admit to occasionally being sick of all romance-based games being purely hetero. But I wanted that badge, so kept going. I cheered pretty loudly when you introduced sir and sir on the third level. Thanks both for the fun game and for breaking the mold!
Enjoyed it quite a bit, though sometimes grown trees would cover up what's behind it, which was occasionally frustrating. I couldn't figure out at first where the villager was in 4-2 that kept drowning!
If you're having a hard time, go to the wiki and read the guides there. If you don't want to, some suggestions: Don't level up your workers until you have plenty of both money and stocked lower level items. Learn what adventurers take which items - don't offer a mage-class a sword, etc. There's a list on the wiki of who takes what. Don't spread around your level upgrade points - stick them in only one or two categories. The best seem to be customers and haggle, but you might want to experiment. Don't move to the next area or upgrade your shop or pay money on a quest until you have plenty of extra cash, in case you have a few bad days in a row. You can tell a quest giver to come back over and over again. But don't turn them down, because that locks you out of later quests. Don't join a guild - after the first day, it costs you money each day to be in one. If you need to trade points, set up a trade on chat, then join a guild with that person for a few minutes and leave.
Wow, harsh response for a simple question. Is the info (about M for mute) anywhere besides the tutorial? Because I don't see it in the game description, instructions, or anywhere in game, aside from the tutorial.
Fun game, though I think I liked Robot Want Puppy better. But the mothership was pretty awesome.
Small bug, though - the in-game achievement for a 15-combo specifies it can't be on the nanoswarm. But that's what I got it on.