if you fall into the cannon in the final level it is impossible to get out, which is especially frustrating when you have to make that final precision jump onto the narrow space between the cannon and the blue button. i had to restart 6 or 7 times just because of that and i had to dock you a point for it. >:| the only flaw in an otherwise fantastic game.
There's some great ideas but also several flaws that drag it down.
First off, Shadow of the Colossus wasn't just about killing giant monsters. Half of it was exploring a huge world and finding them in the first place. You see them in their entirety as you approach, which gives you a sense of their massive scale. Chapter 1 does this, but the rest of the game is basically a generic platformer where you find out "oh hey, the level was turtle shaped" at the end. I thought the water draining in level 3 was a bug until i figured out that it was supposed to represent the golem taking flight.
Not only does this game lack exploration, it actively punishes it. straying from the designated path results in backtracking or instant death at best, and at worst you fall through water until you drown, or even fall out of the level entirely. As much as I want to like this game, with bugs like that there's no way I can give it more than a 3/5.
if you're going to have a bunch of rooms that require 5 or 6 precision min jumps off of vines in a row, just define a single button for it rather than forcing people to hold shift. Also add more checkpoints to beginner, like one every room. it worked for IWBTG and it can work for you.
Personally I find it much more offensive when WWII FPSes completely ignore the Holocaust as if it never happened.
Books, music and movies have addressed the Holocaust for years, there's nothing about a game that makes it inherently more offensive than any other medium.
As a Jew, I ask you all to take a moment and actually reflect on the sign, its theft and destruction, and the meaning behind them. No one is helped by kneejerk reactions to any mention of the Holocaust.
Lest We Ever Forget.
Interesting concept, not all that fun. There's no indication that you need to remember all the items, and beyond that it's trial and error.
@Shadowdarkling: you didn't get it completely right then.
buggy. you can pick up the classified documents twice, if you click on the right side of the screen outside room 51 you end up back in the first hotel, etc. also YOU STOLE CHRONO TRIGGER MUSIC >:O
you know you've made a bad escape game when even the walkthrough can't solve it. maybe you should concentrate on making games that are actually playable instead of pumping them out twice a week.
you put the paint cans down on the tray, then drag the brush to the matching can. things like that, and some sketchy click drag down what is an otherwise promising p&c adventure.