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Hmm... menus will be a large enough thing on its own... I might just do all APIs as a side tutorial... good idea though. As for code mode, since most is done in events, and for whatever dumb reason, events don't show code, it's rather tough to demo that with the codes made so far in this tutorial, but I will still try :)
I actually go the idea from a game that is on Kong :P. There is one that generates names for you using an RNG... forget the name though, but it was like "You are a ..."
I have a 3.2 myself with hardly any lag (besides transition upon death). Am looking into the issue though.
The menus might be slightly sluggish, they actually are higher lag than the game itself due to trying to add special effects...
LOL. No sooner had this been released, than someone commented "The ranch is hard to use" without irony. I didn't think there were any more ways to misspell "winch". This level could have been "The wench used a wrench to fix the winch at my ranch". Missed opportunity.
I did miss that bug... unfortunately, I don't know how to solve it besides decreasing the speed. What's causing it is to travel faster than 1 square at a time. Of course, travelling at those speeds basically guarantees your death anyways :P. EDIT: Fixed