No, you CAN'T make enough money off of ads. On Super Energy Apocalypse, all the work I put into it meant I was earning about 30 cents an hour from ad revenue. If you don't like the game, vote it down, but don't call us greedy or evil.
Most flash devs earn 90% of their revenue from sponsorships and non-exclusives. That was our original plan with this game, but the problem is there is a flat ceiling on how much you can earn, which means if you make a big enough game, every extra hour of work loses you money. Obviously this demo format was not a great fit for the kongregate audience's expectations and we'll take that into account in the future, but don't call us "the worst kind of game makers on the internet."
@Donryu: I appreciate you withholding judgment :). For the record, the main developers believe in evolution - I believe between our support staff and core team, we had someone with every possible opinion on the debate involved somehow. As for our science advisor, he didn't push any agenda on us or the game. So, even though we disagree on some things, he certainly taught me a whole lot about cellular biology. As it stands, the game is not meant to push any agenda on the intelligent design / evolution debate, just present cellular biology as it exists today. The story with the platypus scientists building cells in a lab was mostly just to justify the standard level progression of a video game. I'm glad you liked the game!
Also: be sure you're playing version 1.0.1 if you keep having bugs. The version number is in the upper-right on the title screen. If you see version 1.0.0, refresh the page and your troubles should be over! Your saved progress should carry over to version 1.0.1.
Hey guys, I'm the programmer for CellCraft. We fixed the "can't make toxins" bug as well as many others in version 1.0.1! If you're still having problems, keep filing those bug reports! We are listening and doing our best to help you out! Thanks for everyone who submitted, ESPECIALLY those who posted screenshots!
To everyone having trouble with the "produce fatty acids" objective:
After you collect 10 fatty acids, the objective window should say "Objective: complete!" and show a shiny gold button. Click this for your next objective. If there is no "click to continue" button then send me a PM and describe what's happening.
Lars here, lead programmer for Cellcraft:
Thanks for all the kind words, everyone! We really appreciate it.
To shoe of you posting some bug reports in the comments - we hear you, and will fix them as soon as possible! If you could please use the bug report button (In the "Game" tab of the chat window, to the right of the game), and give us the following information, we'll fix any glitches you report as soon as we can:
1) What level were you on?
2) What did you do right before the bug happened?
3) What did you expect to happen?
4) What happened instead?
Example (not a real bug):
1) I was on level 2, "Let's get Nuclear"
2) I built 25 ribosomes, then clicked on the nucleus
3) I expected it to open the menu for the nucleus
4) Instead, the cell exploded into tiny bits! I had to reset the level!
Most of the bugs only happen for a very small number of players, which means it's hard for us to reproduce them. The more info you give us, the easier it is to fix them!
You make an excellent point, brinebold. You'll notice that in hard mode that Geothermal is less prevalent, and I'll be sure that future versions of the game have more diverse maps in terms of available resources :)
Of course, Geothermal IS pretty great in real life- just ask Iceland. Almost 100% of their energy is geothermal. Of course, it helps that their entire country is basically a dormant volcano with tons of underground steam...
I think the confusion might have been about where does the Geothermal plant get steam? It gets it "free" from the Earth - it doesn't actually spend any fuel boiling anything! :) Otherwise it WOULD be totally unrealistic.
Geothermal has operation costs of course, just not on the scale this game models. Keep in mind 1 unit of in-game smog is meant to represent a very large number of metric tons of Co2, Methane, NOX, etc, all collected in one variable.
For the purposes of this game, geothermal generates no measurable amount of smog.
The zombies are completely unrealistic and just there to provide a challenge, but I assure you the research is based on solid data. I can provide you with better numbers and my research sources if you are still skeptical.
Now, as for efficiency: both Nuclear plants and Geothermal plants are "steam" plants, Nuclear plants use nuclear reactions to generate heat to generate steam to generate energy - you are astute in observing that coal does the same.
Now, the thing is, the earth, as you dig deep into it, gets progressively hotter the further down you get and begin to approach the mantle. There are large pockets of natural hot springs and superheated water down there if you know where to look, but obviously these are not available everywhere. (Hence geothermal only available on certain maps).
Geothermal plants form a closed loop where this superheated water is drawn up, used as steam to turn a turbine, condenses to water when it cools down again, and is fed back into the bowels of the earth for re-heating. It is actually a VERY efficient process, though, as the game models, not resulting in "more output" than nuclear.
I appreciate the feedback!
However, I'm not sure what you're upset about, because Nuclear DOES produce more than goethermal in the game. Were you comparing them on the different upgrade levesl? Go into sandbox mode and see for yourself:
Here's the deal. You'll see that Geothermals cost about 200 energy to build, and produce about 12.5 energy. Nuclear costs about 125 energy for a 25 energy output. Upgrade them and they will both have better outputs. And, if you can find a "super" geothermal spot, their output doubles to 25 because of the abundance of steam resource. But their output per building cost is much lower even still - Nuclear plants produce just as much at level 1 as a super geo plant at level 1, and are over twice as cheap to build. (Geothermals are actually quite cheap in real life, it's just that One in-game geothermal plant represents a whole array of them. Just as a wind plant in-game represents a whole wind farm, not just two turbines).
If someone could keep the purchase link bumped, I'd much appreciate it. I'm putting a direct link in the game itself, too. I just want everyone who wants the song to know it's available. And no, Bubblewink, thank YOU :)
Hey guys! We've just uploaded the Theme Song to iTunes, Amazon, and plenty of other online music stores! You can get it for the low low price of just $0.89 USD! And you'll be supporting a group of flash developers desperately trying to eke out a living on making games and music :)