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Apr. 28, 2008 i think its not balanced enough..
Melee attackers need some more bonus!
Melee attackers easily dead because they stand in the front..
if i put too many points on endurance, their damage will be too low comparing with Ranger and Mages
if i put too many points on Endurance, they will easily dead because they stand in the front..
i think that
Rogue should be given a bonus that 50% of attack on them will miss
Warrior should be given a bonus that 30% damage resist is automatically given since the begining of the battle (which is a skill, that cannot be used with a shield.... so that warriors which use shield wall to protect allies cannot be stack with this skill which will make them overpowered.)
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Apr. 28, 2008 some mistake below, the second "Endurance" on line #6 should be "Strength" or "Dex"
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Apr. 28, 2008 Melee attacker also suffer from another disadvantages...
Some dangerous enemies which cast spells which attack multi targets usually stand at the back...
Our melee attackers need to take out all enemy which stand in the front which may be quite hard to kill... before they can attack those dangerous enemy hiding at the back..
So they deserve those bonus i listed below
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Apr. 29, 2008 ok if u mean a warrior is supposed to stand in the front to protect others, than how about the rogue?
when i use rogue, even i use hide to protect him in the first round, usually he can get killed in the second round...
this setting is making rogue un-playable.
in addition, a warrior can only protect teammates with a shield (shield wall)
so i said that, the skill which boost warrior cannot be armed with shield...
this make attacking warrior playable (with 2H weapon), now, i believe that MMOST formation which can break impossible level are something like this
1st. Warrior
2nd. Cleric OR warrior
3rd. Cleric
4th. Ranger OR Mage
Rogue and attacking warrior is totally unplayable.
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Apr. 29, 2008 excuse me, but whats your lvl?
everyone can do thousands damage after lv30....
have you compared your rogue with rangers and mages with similar level and equipment?
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Apr. 29, 2008 anyway, i still think that melee attackers like 2H-weaponed warrior and Rogue need a boost..
When my team of 1 Warrior (Endurance), 1 Cleric (endurance), 1 Cleric (Int.), 1 Mage (Int.) fight the boss of Lv50.
Quickness 89 Cleric, Cast Anoint on Mage
Quickness 79 Warrior, Cast Inspire
Quickness 74 Cleric(Int), Cast Litany of Pain (Deal around 900 damage to all enemies)
Quickness 68 Mages, Cast Electrical Storm (Deal around 2700 Damage to all enemies)
After these
Only the boss have the chance to attack me once, all his teammates Died at this moment before they can do anything
i bet that a team with rogue cannot be such efficient
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Apr. 29, 2008 crazieshado, Data are stored as Cookie in your own computer, instead of in your account in this website...
So, if u use another computer to play, OR u deleted the cookie.....then you will loss your data...
if u are just using another computer, go back to your own computer and your data will be there.
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Apr. 30, 2008 ive already gone to lvl 50+ in extreme ...
there are two damn easy way to beat corrupt in extreme
1. rogue way: use the skill which eat up 75 power of corrupt, then he can only do normal attack.... EASY!
2. anoint: if u have cleric in your team, simply cast anoint on your mages or rangers... wait until corrupt COPY all your teammates to his team...
release Hail of Arrow (Rangers), Electrical Storms (Mages) with anoint (+75% damage), your enemies is nearly dead after this...
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Apr. 30, 2008 metaclav...if u play impossible,
u wont feel that there is too many items.
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May. 01, 2008 galcohen....its not a bug
every character include the monsters have a data called Stun resist (which is the number shown after the hammer)
if the stun resist is 50%, your pin will have 50% chance that doesnt work
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