IMPORTANT NOTICE: I've started a forum thread to discuss bugs with you guys because these comments aren't exactly convenient for this purpose. I'm especially curious about the "partial saves" loaded and things like that.
Please upvote this for visibility and check out the thread at: http://www.kongregate.com/forums/3-general-gaming/topics/389492-learn-to-fly-idle-bugs
Version 1.1 is out. A LOT of changes and request from you guys. I've played with a lot of code so there might new bugs, but just let me know if anything goes wrong.
Keyboard keys now also fire the cannon
Added auto-save settings in the option menu
Added a auto-fire on/off button
Added a "More stats" tabs
Reworked the Cash/sec to be more accurate and faster to react
Adjusted the reward for the final stage
Fixed a bug where users didn't get their clear time sent (sorry again)
Fixed a bug where kill count weren't saved properly.
Fixed a bug where users kept getting the space level achievement
Tweaked lag compensation (e.g. bullet falling short when saving), but I'm afraid it can't be perfect.
Fixed the Trigger Happy 4 tooltip
Great news guys (and girls)! I've found 2 offending spots in the code and fixed them! One was a possible (though very rare) division by zero when the framerate drops (and I think this was the culprit) the other was a bit more technical but has to do with commands stacking when the game slows down.
There were quite a few major changes in this new version (1.0.081), so let me know right away if I broke anything, but I think firefox users will at least get way less crash now. I hope.
Alright, v1.0.062 is up with some big changes in the code. I hope this will cause less crashes with Firefox and better stability overall, but if I know anything about coding, fixing 1 issue creates 10 more...
I've also added Clear Time as a new high score stat! Apologies to those who already completed the game for not thinking about it sooner (⌒_⌒;)