Upgrades should tell you what they do (especially the skills). For opening chests, there should ALWAYS be a possibility to actually open it whitout having to buy a kex. Battles feel incredibly slow. Mousing over your heroes should show you how much damage they deal, for I don't remember how much everyone does. Also, the difficulty increases too fast. Even in the early levels I found myself grinding, because I was mowed down by my enemies (and, no, I did not attack the ones I was told to be ready for). I like the concept, the music is okay, but still only medicore. 3/5.
Since I am stuck and have no idea how long the game will keep going, I give up now. Came here for badge of the day, which should be hard, because ov the overly precise movements you'll have to make. Also, the narrator's voice just ticks me off. Especially if I hear the same sentence 20 times in a row. "'Ouch' cried I, and died." Since there is no mute button in thise game I had to mute my speakers - very annoying. You get 2/5 for the concept, but that's it.
I think that the only really rewarding Minigame is the Reaction Minigame. Agility is impossible after a score of 25, Stamina is close to impossible after 20 points and Speed has to be a Nightmare for people who don't type regularly. Also, the challenge is lost once your stats hit 550-600+. You can skill up to 9999 or 1000 (as it looks), why not make challenges for that? The Health Minigame is fine, btw. All in all, itwas fun to waste those 2 hours here. 4.5/5
Do the upgrades do anything? Why can't I click ANYWHERE to launch? Why are the villagers KEEPING the sheep from getting delivered to the dragon? Is there anything besides brids that's not negatively affecting my Launch? And why can't I rate 0/5?
No tutorial at all. It is actually possible to screw up right at the start - irreversibly. Why? Because nothing is explained. Nothing. I don't even feel like giving that game a real chance after 3 minutes. Try again, dear dev.