The name was enough to draw me in, and i was happy to find the game was more than just Snake. I do think you should have the unlock requirements for each variation displayed when you mouse over a lock, so that we have something to work towards. Anyway, pretty cool game!
The imagery is simple but evocative, the morals sweet and the gameplay enjoyable. My critique is on the written sections;i feel you could be more subtle. People always say to show, not tell when telling a story, and i think that applies to videogames. Although some of the story parts are necessary, many could be gleaned from the gameplay, or don't need to be repeated when gameplay makes the facts clear. I feel a gamer is more likely to have an emotional response to a work if they are more free to assign meaning themselves.
That aside, it's a really nice idea executed pretty well. So Kudos!
Really do love this game, but the lack of retaining XP and such does suck. I get you're going for something that takes forethought, but i think you could implement a more forgiving system that would still disallow grinding.
So, i really did enjoy this game, but it was too easy. I think it'd only take slight tweaks though, to be much better in that regard. Have the bosses shoot and move faster the less health they have to add a sense of urgency and a need to dodge-for the most part, you just circle strafe the bosses to death. Make regular units just slightly faster and hardier, and add a rare chance of them shooting in front of you, in the direction you're heading. Once again, to encourage actual dodging. That said, it's fun and simple (i don't think you should add too many upgrades, it'd clutter it up), and the art is nice. I just only once was afraid i might lose, and i never did. Make me work for my victory.
Fun game, though i say it's more on the platform side of 'puzzle platformer' and should market itself as such. I think it's really quite well made though, took a known mechanic and made the best of it. Pretty too. The level editor is a nice touch. I personally never had any jumping issues.
+up if you want levels with baddies in this game! Some that can hurt you if you hit them, some that can go over what you paint if you're not fast enough, some that hurl something at you if you stand still too long, things like that. That could add a whole other layer to this game, one of timing and avoidance, make you not just jump around till you happen to be in the right place so much.
So the ninja is smart enough to only paint the right spots with the right paint, but stupid enough to always grab paint cans and drop the can he's holding, even if he doesn't need the other color anymore?
This isn't criticism, love the game. Just found it funny.
Try playing this variant after you're completely upgraded: Your pogo stick is possessed, and you're trying to spare the lives of as many as you can. How little points can you get? It's harder than it sounds, my score was 1300. And to give credit where it's due i got the idea from Tertans comment.
This game is awesome! Kinda sad it's only a promo for a promo. It easily stands on it's own. i want it to be 3 times as long at least.
Also, anyone else think that this sort of control could work well on a touchscreen, like an Iphone or a droid?
First play through, 375. I loved this game, was surprised how much it captivated me. Maybe it was the encouragement. The text was like, the anti-GlaDOS. I'm inclined to believe that Pie Slice did exist, and i happily munched it upon completion of the course.
The song, concept and sprite art deserve better game mechanics. It's a bit too simplistic and jump only works half the time, making this harder than necessary. 2.5/5 because i really want you to retry this, and the art is well done.
It's a proven fact that all games are better with bestiaries. One would rock in this. Useful too, with the stats of each monster, actual names for them, and some pointless but fun flavor text. You wouldn't get more than a silhouette until after you defeated them once, of course.
I love this game! Only a few little things:
1.All the changes you made are awesome! Make it so that i can see them in game though. I had to figure out how to dash, trying to press only E at first and being confused. Also, i did see that F for autofire is in the main menu help, but i think there should be a reminder on the upgrades screen, since a lot of people skip main menu help, assuming that the game can be learned through play.
2.You should be able to toggle which kinda of dash you like, either q/e,down/direction, or double tap. Because i kept accidentally dashing with doubletap simpy from the frenetic style of gameplay. I prefer q/e myself.
But those are small complaints compared to how fun this is! And the fact it was made in 24 hours?! I'm planning on starting to make flash games (own cs4) and that is inspiring.
I have all achievements but SPAAAAAAACE which i'm working on, i'll get it tonight. Then we can be a family again.