Very nice all around. You implemented a work around for a bug in the flash player in addition to a very nice game. I just want to comment on one thing. The fox seems incapable of walking, that's kind of strange. If you gave him no air speed you could change the feel of the game and allow walking without actually changing the puzzles(no real point in doing that but it is odd that you can't walk)
It wasn't bad. A fade out doesn't really signal the run is over or the character has died very well. Last boss is funny though if I had had to do it more then two times that intro animation might of gotten old. Frankly that click power up feels way too strong. I didn't feel motivated to upgrade much else other then money.
Game is entirely without logic or understandable narrative, difficulty level is not too high so if your into point and click games I guess it's acceptable, I found it to be a waste of my time and wholly without merit though.
energize+ click storm+reload+click storm does not appear to give 30 clicks/sec as I expected... Frankly how a lot of ablities interact or don't is a bit unclear. Does energize stack with itself? and if it does will I get a 3x increase (addition) or a 4x increase (compounding). You could just leave it to us to experiment but personally I would rather know up front. and what exactly happens if you energize a skill, reload it and then use it again before it expires?
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