The update made heat exchanger and platings obsolete. I have 3/4 of the board filled with a chessboard-arrangement of reactors and reflectors and the bottom with Vent5-Outlet4-Vent5 blocks, running at 9M heat/tick. Soon i will replace all vents by a couple of throwaway coolant cells and will have even more room for reactors and almost no limit on heat production
The order of upgrades should not matter because it encourages hoarding.
If you upgrade the soldiers, including the advanced research on the first page, you get a total of 48 multiplier which will NOT apply the the "rescue mission" bonus from choppers if get it afterwards
The global resource collection button doesnt work right. Constantly collecting resources in planet view (from one! planet) yields more ore than in universe view with 20 ore planets. Also it doesnt collect SP.
Needs a button to "center on fleet" or st least show more detailled information. I lost a bunch of ships because i sent them off to conquer a planet, but afterwards all I see is "location - planet 0", yes, but which solar system? And which galaxy? Thats why i didnt bother colonizing more than a dozen of planets so far
Production boosts need to be applicable to buildings which are currently upgrading. If you put down an institute, UT-boost it, upgrade to the max and speed up construction, it yields around 15M SP. If you build a DirectMax institute instead , then it doesnt produce anything until its finished ("fill planet with buildings" builds maxed even if you dont meet the requirements for DirectMax yet). Thus the best way to get SP seems to be: 1) destroy all your institutes 2) fill planets with institutes again but manually 3) repeat upgrade-finish construction 20 times 4) GoTo:1
1) Activate first weapon, hold down left mouse button. 2) right click (it will screw with the flash player as usual) 3) switch to missiles and left click to focus again. Profit!) now you have autofire plus your missiles shoot as fast as the first weapon and you can kill the air boss without any turrets
Show set boni without having to equip the set.
If i equip item X to character N, take it from whoever is currently using it.
Show the equipped items, not only the stats.
Fix the memory leaks, i dont bother upgrading the cats because assigning a skll point takes several seconds.
Rightclicking kills off your entire horde and freezes the game but you still continue to move forward without losing speed or health. With a little luck it is possible to destroy the final barricade without any upgrades that way.
Also, swag iniverts your controls (but only sometimes?)
The corpses seem to count towards the enemy limit, therefore the easiest strategy for survival is to slowly move forward with normal attacks and a soul tempest every 2-3 hits to interrupt the combo and slow you down. You will never run out of blood and your combo reaches 4 digits very fast but if you drop the pile of corpses, enemies will swarm you from all sides
Why should I upgrade my BP-Pool when all skills drain percentual amount while enemies give you an absolute amount back? With a smaller pool you can fully recover your entire pool with just two hits and spam whatever ability you like or keep the void aura permanently active
tstart = time.time()
With level 4 plasmawhip, constantly replaying level5 it made me 100k during the time i was in school
Why not make the upgrades interchangeable after having bought them? This way one could experiment with tons of different weapons without replaying the game a dozen of times.
Also, the weapons are way to interesting to simply run back and forth and shoot stuff that comes at you from offscreen, turn the game sideways so you can walk freely in the 2D-plane, add some barriers to hide (or get trapped) behind and without much work you have another good game