lolomator's Comments

Game Comments
Play Ninja Slash Ninja Slash May. 26, 2013
If you want to farm money then keep that combo going, make it your top priority. There is a linear increase in rewards for every 50 combo, and the total reward R for reaching a combo C is R=C*C/1000+C/4 (and the other way round, to get a certain reward you need a combo of C=5*sqrt(652+40*R)-125 ).
Play Ninja Slash Ninja Slash May. 15, 2013
needs more statistics. Time wasted, Gates crashed, monsters of each kind killed/missed, scrolls collected, lampposts slashed
Play Ghost Hacker 2 Ghost Hacker 2 Apr. 15, 2013
This game has everything. Good visuals, sleek interface with non-obtrusive mouseovers for additional info on whatever you might need, upgrades, achievements, x10 speed!!!, no frustration over irreversible decisions and even a story.
Play Give Up Give Up Mar. 21, 2013
You know the game is hard, if the death counter doesnt stop at 999
Play Bubble Sky Bubble Sky Mar. 05, 2013
i systematically tried to figure out the mechanics, and i halfway got behind the additional balls appearing on screen, but i cant figure out the lose condition. Its not a ball limit (i had a pulsating mass of over 900 balls on screen), its not the ammount of missed shots (kept shooting offscreen for a while), is it an invisible timer? I consulted the "?"-Menu but it had no text and broken graphics. But its actually fun to play around with no restrictions, like filling the screen with balls and then trying to clear them all before the CPU cant handle it anymore
Play simian.interface simian.interface Mar. 02, 2013
If i ever design an AI, it will be required to be able to solve those challenges
Play WASD WASD Feb. 26, 2013
Took me a while to figure out why i kept starting to lose after a while
Developer response from tonyrecchia

After all this time, it still sneaks up on even me :-)

Play 400 Years 400 Years Feb. 12, 2013
Daaaamn, this guy is lazy. "Hurr, i just wait a couple years till this tree grows, durr"
Play Frantic 3 Frantic 3 Jan. 27, 2013
add an inventory or increase the resale price, its way to costly to experiment with different weapon setups
Play Qoosh Qoosh Jan. 20, 2013
how do i get past the "emergency warp distance limiter" ? do i really have to "wait forever" until it is fixed, or are there some hidden pixel i have to/must not touch?
Play Enola: Prelude Enola: Prelude Jan. 08, 2013
is the final boss supposed to just stand there? All he did was using charge and getting beat up.
Play Vertigo: Gravity Llama Vertigo: Gravity Llama Jan. 04, 2013
Not what i expect when i think about fuzzy Llamas
Play DN8 DN8 Jan. 02, 2013
an even easier way to kill the final boss is getting into melee range. You will graze so many bullets, thet you will gain lives instead of losing them.
Play Three Body Problem Three Body Problem Dec. 31, 2012
damn you friction, why dont you let them orbit for longer than ten seconds
Play Evilgeddon Spooky Max Evilgeddon Spooky Max Dec. 01, 2012
keys stick after playing for a few minutes, i havent made it to wave 10 yet, because i keep running in enemies
Play WTF Pong WTF Pong Nov. 11, 2012
Hit the ball once, it bounced against the wall and started bouncing parallel across the walls stuck forever
Play Race The Sun Race The Sun Sep. 21, 2012
after playing the game for about 50 times i have yet to die from lack of sunlight
Play Cloudstone Cloudstone Sep. 13, 2012
The UI is way to big and gets in the way all the time. Do i really need to know how much gold rubies and energy i have when im busy kiting and clicking monsters?
Play Hanna in a Choppa 2 Hanna in a Choppa 2 Jul. 30, 2012
Pressing T shows/hides hitboxes, which is really helpful for weirdly shaped planes/obstacles
Play Strike Force Heroes Strike Force Heroes Jul. 15, 2012
The first suitcase level took me half an hour to complete, the best way to do it is to do nothing and wait for the whole enmy team to attack you, then you can go in and out without worrying about resistance. Also lvl 14. what the helll? alone vs 5 in plain view being attacked from all sides while the most you can take is 1-2 shots, also landing immobilizes you for 1-2 seconds even when you drop from the height of a jump. And how can you justify 20-ish level requirements, when having played only one class until then i had a level 14 assasin. The game basicaly renders everything i have done useles and tells me to go back and grind up a tank.