louster's Comments

Game Comments
Play Fill the bar Fill the bar Apr. 05, 2015
I like this little game a lot, but convincing people it's worth playing is tricky! I almost didn't bother, myself.
Play Idle Civilization Idle Civilization Mar. 20, 2015
The new GUI is generally an improvement, but the green and red text on the grey background of the bottom left tooltip area is unpleasant and difficult to read. Small suggestion: what about an ETA countdown on the divine abilities, so that we know how long it is until the next charge?
Developer response from vsistudio

I've updated the text colors and the new version will be live in a couple of days while I do some more coding and and a bit of more content :)

Play PlinkyPlinky! PlinkyPlinky! Mar. 17, 2015
I've noticed the 'keeping cash after prestige' thing also, but it doesn't always happen, so I'm not sure what the issue is. Another bug: if you have auto-plink at 0.50s and plink faster at 0.5, the auto-plink rate is much slower than it should be - it seems to wind up being exactly half speed. Perhaps it's missing the 0.5s plink-rate 'window'?
Developer response from InfernalLogic

Yes, if the cooldowns are equal you'll likely see behaviour like that - I'll look into changing it. Have you recently downloaded Unit 5.0? I'm wondering if the difference in versions is what has been causing a lot of this strange behaviour.

Play Epic Boss Fighter 2 Epic Boss Fighter 2 Feb. 25, 2015
Beat a boss on hard mode, weird game-breaking bug ensued. http://i.imgur.com/QqxRLkW.jpg
Play Tangerine Tycoon Tangerine Tycoon Feb. 10, 2015
Re: 'optimal strategy' as mentioned by grcd, if you measure the total tangerines/second income of a set of buildings against the cost of each new building, the 10th and 11th buildings are the best value. Google spreadsheet demonstrating this: http://bit.ly/16NfwXh
Play Tangerine Tycoon Tangerine Tycoon Feb. 02, 2015
So, using the gambling method CoCollect posted before, and with the maximum 75% win rate, it should be possible, on AVERAGE, to multiply your tangerines by 10 every 17.6 'cycles'. Once you're at maximum Upgod and Efficiency upgrades, I suspect this might be the fastest way of getting the 1e100 achievement - though it'll still take a while!
Play Road Of Fury 2 Road Of Fury 2 Jan. 08, 2015
Restarting the browser resets the lag (which eventually gets bad enough to render the game unplayable), which suggests that the issue is a memory leak. This should be fixable.
Play Strikeforce Kitty 2 Strikeforce Kitty 2 Jan. 04, 2015
I honestly would like to like this game, as it has many elements that I usually enjoy, but the repetition and slow pace simply amounts to tedium. It seems like the developer has lost sight of the game experience.
Play Nether Runner Nether Runner Jun. 10, 2014
One thing I would personally like: the ability to choose which character you play and which gets kidnapped. It is nice to subvert the old "damsel in distress" thing. :3
Play Astrox Astrox May. 31, 2014
Are the graphics supposed to look like this, this glitchy? This happens in both FF and Chrome, with the latest Flash and Unity plugins. http://i.imgur.com/wbR9CXQ.jpg
Play Mighty Knight Mighty Knight Apr. 29, 2014
Huh. Failed to save the game 3 times now. Pretty awful. I wonder if it's trying to use some non-kongregate domain to store the cookie. :/
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 14, 2013
A bloons game that requires either tedious grinding or premium content? Who would have thought?
Play The Bravest Hunter The Bravest Hunter Jul. 23, 2013
This is easily one of the most worthless non-games I've seen on this website for a while, and I've played a lot of them.
Play The Grinns Tale The Grinns Tale Mar. 14, 2013
"Freemium" "games" like this embody all that is wrong with today's gaming culture, on both the developers' and players' parts.
Play Earn to Die 2012 Earn to Die 2012 Nov. 29, 2012
Thank you very much for the option to start the game muted. As far as games on here go, that is extremely considerate.
Play Wrestle Jump Wrestle Jump Nov. 22, 2012
The key to winning (versus the computer player, at least) is, somewhat counter-intuitively, to go underneath the opponent, i.e. by getting a clockwise rotation going. When they jump, allow them to go over the top, and jump just enough that your head will avoid the floor. Usually they will then be rotating sufficiently quickly that they won't be able avoid losing, although it does depend on the level somewhat.
Play Dibbles: Pro Pack Dibbles: Pro Pack Aug. 29, 2012
I am getting seriously sick of this series. It was decent enough to begin with, but do we really need more of exactly the same game, over and over? Nothing new has been added here.
Play Hanna in a Choppa 2 Hanna in a Choppa 2 Aug. 15, 2012
My enjoyment of the Adept Aviator badge would be *significantly* increased by the non-existence of the hot-air balloon. That thing single-handedly makes this game too frustrating and tedious to bother with. Everything else is generally positive, though, and it's otherwise a nice improvement on the original.
Play Blocks Blocks Aug. 15, 2012
If nothing else, this game is reminding me how much I hate Enya.
Play Super Adventure Pals Super Adventure Pals Aug. 06, 2012
I was prepared to enjoy this game, as I love this kind of thing in general, but my suspicions that it was an outright copy of Castle Crashers just kept growing as I saw more of it. After everything else, the upgrade system was really the final nail in the coffin. Of course, CC wasn't the first to do this kind of thing by any means, but the similarities are just too striking to ignore. Rating 1 for blatant plagiarism.