lugito's Comments

Game Comments
Play The Splitting The Splitting Jan. 06, 2015
This was very good. I hope part II comes soon. Just one suggestion: let me walk through door without using the interaction pop-up. Just walk.
Developer response from FireberryStudio

Thanks! We updated the game. Now you can walk through doors without interaction pop-ups :)

Play One More Line One More Line Nov. 29, 2014
Good concept, great graphic, but there's no way to steer away from a collision course once the object you're gonne collide with is the one you're going to grapple (the nearest one). This requires planning ahead and the portion of course visible is too smal for that.
Play Hextris Hextris Aug. 11, 2014
This is great game for just 10 hours of coding! I think this is the reason someone finds it boring is it lacks speed and music. The concept is very good: do not complicate it , do not spoil its minimalism. Did I already say it is a wonderful game considering it took just 10 hours of coding for a bunch of middle/high schoolers?
Play Lost Galaxy Lost Galaxy Sep. 15, 2013
Graphic and setting are cute but I don't think mouse control is appropriate for sokoban games.
Play I Am Level v1.0 I Am Level v1.0 Sep. 08, 2013
The Manic Miner boot! Now I'm sure about the Speccy. I explored just a bit, but it looks like you made a profesional 1985 game. Game mechanic is fun and the map is complex enough.
Play I Am Level v1.0 I Am Level v1.0 Sep. 08, 2013
This is very good. Looks like a ZX-Spectrum emulator: fonts are the same and also the blocky graphic. Lovely.
Play Metal Swarm Metal Swarm Aug. 25, 2013
Can't go wrong with Galaga, but I'd like to see my ship explode, not just the "ships left" counter decreasing.
Developer response from nutter666

It does a little bit of a fade/flash thing rather than an actual explosion. An explosion would have taken up more file space which in this case was the main restriction of the contest.

Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 01, 2013
Very polished. The artwork is at the same level of commercial games. A couple of suggestions 1)"normal" doesn't sound right with other elements: what about "physical"? 2)I'd like an inventary tool for gems, without having to go through minion details.
Play enCODE enCODE Jul. 22, 2013
I like it. I just played trying to maximize unit creation and I lost. I can see there's a deeper strategy (taking killing into account, I suppose). The outcome of your play is carried out too fast: I cannot understand what's going on. A speed-regulating knob would be great.
Developer response from Moocowsgomoo

Wow, that's a great idea! I'll probably add something like that after the contest is over :)

Play The Peacekeeper The Peacekeeper Jul. 14, 2013
It will run on a 286 if you just turn gibs off. It's true!
Play Mr.Coo Mr.Coo Jun. 30, 2013
Can you escape if you choose the the alarm clock?
Developer response from MrBlackFileste

You can escape using the three gadgets , and you can also go through two ways .

Play Mr.Coo Mr.Coo Jun. 30, 2013
The animation is great: I like the style and the quality is professional (and quite old fashioned) but having to restart after each death is frustrating.
Developer response from MrBlackFileste

Notice that if you passed a part it won't make you do it all over again , it just gets to the end of it

Play Rescue Eve Rescue Eve Jun. 06, 2013
Great Sokoban! Controls are slippery: that's a real pity.
Play Skyscrapers Light Vol 1 Skyscrapers Light Vol 1 May. 16, 2013
I like your puzzles, but why you never implement a "next puzzle" button?
Play Skunk Meat Skunk Meat May. 15, 2013
too repetitive: it's just a long streak of unrelated encounters, obviously random and chosen from a very limited basket.
Play Baba Yaga Baba Yaga May. 06, 2013
What an inelegant djinn!
Play Billiard Blitz Hustle Billiard Blitz Hustle Apr. 26, 2013
I think I fond two more bugs. Silver Tournament: Papa Claude scratched on break. He then reracked and broke again. Then I potted the 8-ball on break against Ranjeet, and _he_ played the following rerack. Shouldn't that be Me again?
Play Billiard Blitz Hustle Billiard Blitz Hustle Apr. 26, 2013
As I said AI can be poor at cue placement, but at higher levels this does not matter because they keep potting impossible balls. Defensive shots are a waste of time! As in real pool rotation games, you should neutralize the advantage of breaking. At higher levels, in a single game, who breaks wins.
Play Billiard Blitz Hustle Billiard Blitz Hustle Apr. 25, 2013
I wouldn't say that lower level AI is too difficult. As in all pool simulation I played, the AI is quite good at potting balls but very poor at cue positioning and planning ahead. I like the club-fake MMOPPG setting you added to on your already good pool games. Only thing I'd like is customizable mouse sensitivity, though that can be worked around by using arrows keys.
Play Dillo Hills Dillo Hills Apr. 19, 2013
Dear Armadillo, I used to love you for you're a grand dreamer. Reaching for freedom and happiness. I thought you were pure. Now that I see as you feed your happiness on stomping natural-born flyers and collecting diamonds, I know of your dark side, of your envy and greed. I know: I shouldn't have idealized you. Still, what I felt has changed. I wish you all the best in your journey but I think it's better for us to part. With ever-lasting affection, Lugito.
Developer response from fexLabs

Dear Lugito, The diamonds help me fly, though! Is it really greed if I'm just trying to chase my dreams? Is it really envy if I work hard to earn my keep? Also, the birds totally deserve it. -Dillo