lugito's Comments


Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 13, 2015

Rating: 7

The timed part completely breaks the game. Time is too short and you just have to rush and memorize from previous tries. Too mechanical.



Aug. 08, 2015

Rating: 4

I think that to make this more a puzzle and less a geme of reflexes, the maze rotation should stop during the ball transition between inner-outer levels. The way it is now, you must take into account that you traverse openings diagonally or you can hit walls.

Push Out Fans

Play Push Out Fans

Apr. 22, 2015

Rating: 0

I finished all levels. Curiously, the one that was more difficult for me is 23, which LOOKS just like a mirror image of 21.

Push Out Fans

Play Push Out Fans

Apr. 18, 2015

Rating: 2

Tapir puzzle games are always great in mechanics. I think Teleport Twins is their best. Graphic is quite essential and I like it, because in this way game mechanics stand out more. I just wonder how Rect Pushers (the mobile version) is doing, in a market where almost everything is smoothed, round and fluffy.

The Splitting

Play The Splitting

Jan. 06, 2015

Rating: 16

This was very good. I hope part II comes soon. Just one suggestion: let me walk through door without using the interaction pop-up. Just walk.

Developer response from FireberryStudio

Thanks! We updated the game. Now you can walk through doors without interaction pop-ups :)

One More Line

Play One More Line

Nov. 29, 2014

Rating: 31

Good concept, great graphic, but there's no way to steer away from a collision course once the object you're gonne collide with is the one you're going to grapple (the nearest one). This requires planning ahead and the portion of course visible is too smal for that.


Play Hextris

Aug. 11, 2014

Rating: 2

This is great game for just 10 hours of coding! I think this is the reason someone finds it boring is it lacks speed and music. The concept is very good: do not complicate it , do not spoil its minimalism. Did I already say it is a wonderful game considering it took just 10 hours of coding for a bunch of middle/high schoolers?

Lost Galaxy

Play Lost Galaxy

Sep. 15, 2013

Rating: 3

Graphic and setting are cute but I don't think mouse control is appropriate for sokoban games.

I Am Level v1.0

Play I Am Level v1.0

Sep. 08, 2013

Rating: 116

The Manic Miner boot! Now I'm sure about the Speccy. I explored just a bit, but it looks like you made a profesional 1985 game. Game mechanic is fun and the map is complex enough.

I Am Level v1.0

Play I Am Level v1.0

Sep. 08, 2013

Rating: 6

This is very good. Looks like a ZX-Spectrum emulator: fonts are the same and also the blocky graphic. Lovely.

Metal Swarm

Play Metal Swarm

Aug. 25, 2013

Rating: 5

Can't go wrong with Galaga, but I'd like to see my ship explode, not just the "ships left" counter decreasing.

Developer response from nutter666

It does a little bit of a fade/flash thing rather than an actual explosion. An explosion would have taken up more file space which in this case was the main restriction of the contest.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Aug. 01, 2013

Rating: 1

Very polished. The artwork is at the same level of commercial games. A couple of suggestions 1)"normal" doesn't sound right with other elements: what about "physical"? 2)I'd like an inventary tool for gems, without having to go through minion details.


Play enCODE

Jul. 22, 2013

Rating: 10

I like it. I just played trying to maximize unit creation and I lost. I can see there's a deeper strategy (taking killing into account, I suppose). The outcome of your play is carried out too fast: I cannot understand what's going on. A speed-regulating knob would be great.

Developer response from Moocowsgomoo

Wow, that's a great idea! I'll probably add something like that after the contest is over :)

The Peacekeeper

Play The Peacekeeper

Jul. 14, 2013

Rating: 0

It will run on a 286 if you just turn gibs off. It's true!


Play Mr.Coo

Jun. 30, 2013

Rating: 0

Can you escape if you choose the the alarm clock?

Developer response from MrBlackFileste

You can escape using the three gadgets , and you can also go through two ways .


Play Mr.Coo

Jun. 30, 2013

Rating: 0

The animation is great: I like the style and the quality is professional (and quite old fashioned) but having to restart after each death is frustrating.

Developer response from MrBlackFileste

Notice that if you passed a part it won't make you do it all over again , it just gets to the end of it

Rescue Eve

Play Rescue Eve

Jun. 06, 2013

Rating: 13

Great Sokoban! Controls are slippery: that's a real pity.

Skyscrapers Light Vol 1

Play Skyscrapers Light Vol 1

May. 16, 2013

Rating: 168

I like your puzzles, but why you never implement a "next puzzle" button?

Skunk Meat

Play Skunk Meat

May. 15, 2013

Rating: 6

too repetitive: it's just a long streak of unrelated encounters, obviously random and chosen from a very limited basket.

Baba Yaga

Play Baba Yaga

May. 06, 2013

Rating: -3

What an inelegant djinn!