lulu72188's Comments

Game Comments
Play Building Rush Building Rush Sep. 16, 2014
I hate having to scroll the maps - I would like a zoom out feature.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 05, 2014
Achievements don't seem to save with the rest of my data; I "re-earn" them every time I log in.
Play Swords & Potions 2 Swords & Potions 2 Dec. 11, 2013
I'v really enjoyed playing this game. I thought about buying the Elite Membership, but then I saw that it was TWENTY DOLLARS. I was thinking I'd pay maybe $5, no way I'd every pay $20.
Play L.I.F.E. L.I.F.E. Dec. 10, 2013
In the block break game, my ball got stuck going perfectly horizontal side to side. I had to restart; maybe add a degree or two of randomness on each bounce?
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 14, 2013
Why does the level select button arbitrarily disappear when I choose continue?
Play 10 More Bullets 10 More Bullets Oct. 26, 2013
There's no save game?
Play 10 10 Oct. 19, 2013
I love the no move limit; but there should be a move counter so we can try and beat our own best scores.
Developer response from iojoe

Thanks lulu72188! Quite a few people would like a move counter as an extra option... I will definitely look into it

Play Live Puzzle 2 Live Puzzle 2 Sep. 02, 2013
My solution for the locking mechanism: pieces have to be next to each other for x seconds (around 5 maybe?) before they lock. This way, you'll still be able to move large blocks as a single unit if they've been in place for awhile, but won't be able to cheat (not quickly, anyway).
Play Resort Empire Resort Empire Apr. 11, 2013
In walls down mode, the different building types should have different tile colors, so I can still see what everything is, while enjoying the processing savings of not having to draw all of the buildings.
Play Resort Empire Resort Empire Apr. 08, 2013
Rather than moving around the map I would prefer the option to zoom out and keep my eye on everything at once.
Play I'd Like To Be The Captain I'd Like To Be The Captain Apr. 02, 2013
100% completion should give a coin bonus- I feel like I've missed out by not buying all the upgrades but I'm certainly not going to grind to get them.
Play Bubble Tanks Tower Defense 2 Bubble Tanks Tower Defense 2 Jan. 19, 2013
I don't understand how such a buggy game could get both badges and featured game status. Read the top few dozen comments, and see that this game has had serious bugs from day 1; not major fixes from a programming perspective, but the developers don't seem to have any interest in fixing the things that would greatly improve the user experience.
Play Bubble Tanks Tower Defense 2 Bubble Tanks Tower Defense 2 Dec. 30, 2012
If there is one thing I really dislike seeing on Kongregate, it's games that are posted and then abandoned. This game has a lot of great features; however it has a few bugs and oversights listed in the comments that shouldn't be too hard to fix. The developer has had several weeks to respond to this feedback, and hasn't even popped his/her head in to say that the problems have been noted and are being worked on. Why would I want to continue playing a game when the EXP system is so broken? And it's not like we're asking you to rewrite the game, just add a few simple fixes to the UI.
Play Arkandian Explorer Arkandian Explorer Nov. 26, 2012
The "Spelunker" and "Walled Cave" achievements don't work. I have traversed the entire unfinished dungeon in a single setting (I wasn't sure whether it was get to the 50th floor or get to the 50th floor in one go, so I was thorough). Similarly, I stole 20 walls from a single dungeon, and was not awarded any achievement.
Play MineFlash MineFlash Nov. 26, 2012
It took me a surprisingly long time to find the shop- this could be pointed out somehow? And some kind of confirmation when things are bought in the shop- not necessarily a yes/no window, but something along the lines of the screen blinking so that I know my click has registered.
Developer response from joe43

Great Idea, I have an idea for this but I'm not a code genius. I will maybe also on each upgrade point out the New Features. Thanks for the Feedback, It really helps.

Play MineFlash MineFlash Nov. 26, 2012
A very good start to a game. You need to fix a bug with mining stone after it switches to a separate mining screen, it stops working. Also, I think upgrading the graphics would add a lot of character to the game without too much effort, at this point (you don't seem to have too many).
Developer response from joe43

Thanks for Detailed Feedback. The Mining Glitch I'm currently working on but for now you can goto the right of the Icon and the text should show up. I'm also working on the Graphics although the current block graphics are from my Texture Pack. (www.planetminecraft.com/member/lord_joe43).

Play Beans! Beans! Nov. 12, 2012
An interesting game. I have never seen a mechanic like this before, and it is pretty cool. However, this game doesn't have a lot of replay value. You need to add some kind of goals, missions, upgrades, harder difficulties or game modes to unlock, something to "accomplish" in the game.
Play Blinkz 2 Blinkz 2 Nov. 08, 2012
The animations are too slow- they make the game feel like its lagging, when it's working normally. This is most true at the end of the level- just let me get to the next level already!
Play Takeover Takeover Oct. 27, 2012
I like this game, but the troop movement and control are a little messed up. 1) Selection issues when things are overlapped 2) Units will not go where ordered if they get distracted by anything else 3) Units will capture a town and then go in a giant circle before actually entering and controlling it. 4) Needs hotkeys 5) Need to know the time needed for a perfect win without having to play the level. If these issues were fixed with a better UI, it would be an easy 5/5.
Play Takeover Takeover Oct. 27, 2012
I like this game, but the troop movement and control are a little messed up. 1) Selection issues when things are overlapped 2) Units will not go where ordered if they get distracted by anything else 3) Units will capture a town and then go in a giant circle before actually entering and controlling it. If these issues were fixed with a slightly better UI, it would be an easy 5/5