I like that you've added some things to this, including the coconut mini-game, since GiTD #23 wrapped up. A couple of notes: Coconuts keep falling when you catch 25 until you hit the next button. You should create a function to stop and remove all the coconuts left on the screen when the 25th is caught. Also, the collisions between the coconuts and the survivor are a bit strange. If I glide the person into the side of the coconut it counts towards my total. Try changing your collision box to just the bowl for a more "realistic" catching effect. A similar thing happens with your fish at the end of the fish game (remaining on the screen for a bit too long). Store your coconuts or fish in an array (or Vector, if you're using AS3), stop the function that creates them when the target number is caught, and remove all the objects from the array. Overall you did a nice job adding to the game. Make improvements and expand week 2 a bit, good work!
1) Not incredibly annoying, or buggy. (+1 Star)
2) Your first game up on kong, and not bad (+1 Star)
3) I ror'd at your high score screen (+2 Stars)
The first thing you are going to hear is "UPGRADES!" from a lot of players. You have a pretty solid working prototype here that you could greatly expand upon if you desire (or just move on, your choice). There should be some sort of "instructions" even if it's just a one-time quick explanation, although it is easy to catch on.
Lastly, think about how long you want people to play for. It took me less than a minute to lose twice and feel like I was "finished". Slowing the pace of the game down a bit so you are interested for 5-10 minutes might be a good goal. You could start by slowing the first couple rounds down and lowering the amount of health the tower loses.
Overall, nice work. Keep it up.
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