luthimir's Comments

Game Comments
Play Words and Physics Words and Physics Dec. 19, 2011
Nice little prototype - looking forward to seeing this expanded a bit. There is good potential here.
Play Theme Hotel Theme Hotel Dec. 15, 2011
There's a lesson to be learned here: Even if there is nothing to complain about, people will complain for the sake of complaining. Where's that elevator at?
Play The Ocean Around Me - Week One The Ocean Around Me - Week One Dec. 05, 2011
I like that you've added some things to this, including the coconut mini-game, since GiTD #23 wrapped up. A couple of notes: Coconuts keep falling when you catch 25 until you hit the next button. You should create a function to stop and remove all the coconuts left on the screen when the 25th is caught. Also, the collisions between the coconuts and the survivor are a bit strange. If I glide the person into the side of the coconut it counts towards my total. Try changing your collision box to just the bowl for a more "realistic" catching effect. A similar thing happens with your fish at the end of the fish game (remaining on the screen for a bit too long). Store your coconuts or fish in an array (or Vector, if you're using AS3), stop the function that creates them when the target number is caught, and remove all the objects from the array. Overall you did a nice job adding to the game. Make improvements and expand week 2 a bit, good work!
Developer response from Moshdef

Thanks alot Luthimir! I've tried to make those damn coconuts and fish disappear after the game ends, but I wasn't able to do it in the way I know. Instead of just making them all disappear, I will now try ending the function that is creating them. I think that's the problem, so thanks for the advice! I'll try it out now.

Play Badge Master Badge Master Oct. 03, 2011
Pretty amazing idea, Senekis. Nice work.
Play 30 seconds to draw! 30 seconds to draw! Sep. 06, 2011
Very nice work for 3 days. 5/5
Play VELOCIROCKET: Test Flight VELOCIROCKET: Test Flight Jul. 28, 2011
@darkscanner - I'm not sure why you think it's necessary to insult Eu_Plon_Ka for his game in three days, especially after you submitted this: for the same contest.
Play Big Runner Big Runner Jul. 15, 2011
Nice work for 10 hours :)
Play Cursed Treasure: Level Pack! Cursed Treasure: Level Pack! Jul. 10, 2011
FF has popped a couple of flash errors now... someone didn't do enough testing...
Play Tubby Lumpy Tubby Lumpy Jun. 28, 2011
Yes, special thanks to @BigEffingHammer for the concept art for Tubby :D
Play Elements of Arkandia Elements of Arkandia Jun. 21, 2011
This guy would sell a lot more stuff if he got out of bed and opened his shop before noon.
Play Internet Assault Internet Assault Jun. 13, 2011
4/5: 1) Not incredibly annoying, or buggy. (+1 Star) 2) Your first game up on kong, and not bad (+1 Star) 3) I ror'd at your high score screen (+2 Stars) The first thing you are going to hear is "UPGRADES!" from a lot of players. You have a pretty solid working prototype here that you could greatly expand upon if you desire (or just move on, your choice). There should be some sort of "instructions" even if it's just a one-time quick explanation, although it is easy to catch on. Lastly, think about how long you want people to play for. It took me less than a minute to lose twice and feel like I was "finished". Slowing the pace of the game down a bit so you are interested for 5-10 minutes might be a good goal. You could start by slowing the first couple rounds down and lowering the amount of health the tower loses. Overall, nice work. Keep it up.
Play Commander Cookie Vs. the Vegetables Commander Cookie Vs. the Vegetables May. 27, 2011
Everyone likes cookies, and a shootorial mod. Plus, why not shoot down evil vegetables? I'll give you 4/5 for effort/twist on generic theme. Decent upgrades system framework started here too :)
Play ShellShock Live ShellShock Live May. 26, 2011
Since your last update I've gotten many more Error Connecting to Server / Could Not Join messages.
Play Coin Collector Coin Collector May. 07, 2011
Pretty cool saybox, nice work. Just one thing, could I please have some sound options?
Play Day of the Undead Dino Day of the Undead Dino Apr. 25, 2011
While you might like your music, not all your players will... Mute button/Sound Options???
Play ShellShock Live ShellShock Live Apr. 13, 2011
Great game, I've always wanted to do a "Scorched Earth" remake, but it looks like you've beat me to it. 5/5
Play Blind Witness Blind Witness Apr. 13, 2011
Nice work 5/5 :)
Play Click Slowest Thing Click Slowest Thing Feb. 10, 2011
Nice work :) Spend a little time (or get someone else to) on the art/visual effects and this could be great
Play Find The Exit Find The Exit Jan. 31, 2011
Nice work Qwerber 4/5
Play Eye of Hell Eye of Hell Jan. 25, 2011
Nice work, my first suggestion would be offering options for Mouse vs. Keyboard controls when you start :)