m4rek's Comments

Comment

Give Up

Play Give Up

Mar. 25, 2013

Rating: 1

Pro-tip: the lasers aren't there to kill you, they're just there to make you think they're there to kill you. Sometimes you can afford to slow down.

Give Up

Play Give Up

Mar. 25, 2013

Rating: 0

I hate this game more than I hate people, and I *really* hate people... 5*

StarDust I: The Fall of Man

Play StarDust I: The Fall of Man

Nov. 26, 2012

Rating: 0

Hit box on the large fighter feels like I'm driving a bus. Excruciatingly painful when the juice runs dry.

StarDust I: The Fall of Man

Play StarDust I: The Fall of Man

Nov. 26, 2012

Rating: 0

Could you also *please* not end missions while there are asteroids still in play?

Developer response from nosajimiki

I'll be reworking the way asteroids are spawned before the final release; so, I'll make sure to take care of this when I do that. I'm also working on the text readability issue. Bars not a bad idea though if I get bored.

StarDust I: The Fall of Man

Play StarDust I: The Fall of Man

Nov. 26, 2012

Rating: 1

An easy overview of amount of resources in stock / amount of resources needed for an upgrade would be nice, perhaps as a green/red bar % across the upgrade cost field. It's awkward to check between stock and cost when things cost a lot of different materials, and with the zoom/resolution difficult to read text from the conversion to Kong, it's even less fun.

Engage

Play Engage

Nov. 19, 2012

Rating: 2

There needs to be a way to manually disable knife-throwing. It makes no sense to disable your only melee weapon against a ranged target when there's some 5 other ranged weapons which do the job just as well but can't be used against melee. You've given us manual weapons switching (because auto weapons switching is a bad idea), so please let us disable knife throwing.

Candy Conveyor

Play Candy Conveyor

Nov. 19, 2012

Rating: -1

A way to demolish/remove a conveyor, or indeed any item, placed by the player would be nice... I don't like having to restart the entire level because I placed something one block too far or too short.

Another Cave Runner

Play Another Cave Runner

Nov. 17, 2012

Rating: 5

Nice little game, good fun... but really bad on my eyes. Dunno if it's just me... Not sure what would resolve it except for toning down the background, or making the screen fixed with the character moving up and down rather than vice versa.

Canary

Play Canary

Nov. 16, 2012

Rating: 4

Hmm, looks like a fun game and plays well, but it's really tedious to redo the level from the start if you die... Especially with how slowly you're forced to take the level. At least give us a way to move faster. If we're at the front of the screen waiting for it, something is wrong!

Swindler

Play Swindler

Nov. 16, 2012

Rating: 4

Why oh why does this game only have 3.77 average? D=

Hordes and Lords

Play Hordes and Lords

Nov. 05, 2012

Rating: 1

It's a little lame that you actually get less experience if you lose units but still win. Please can we get the rest of our xp for dead units if we retry and they survive?

The Aquatory

Play The Aquatory

May. 29, 2012

Rating: 8

A beautiful game, but severely lacking in documentation! You can have 5 stars if you give us that; 4 for now though.

Developer response from rincom9

main menu -> INFO. Welcome!

The Aquatory

Play The Aquatory

May. 29, 2012

Rating: 31

So er, how do I collect stars?

Developer response from rincom9

just shoot 'em

Temple Glider

Play Temple Glider

May. 02, 2012

Rating: 25

A great little game, but frustrating when you have to wait for the bird to climb out of the sarcophagus when you keep dying on one frustrating part. Either cut the animation to a shorter one (or remove entirely) for respawns, or allow us to skip it by pressing space or somesuch. Would also be nice to have more control over the bird (glide without flapping, dive w/o waiting for stall etc) but I'd guess that's part of the game.

noitcelfeR

Play noitcelfeR

Apr. 26, 2012

Rating: 2

Promising start, nice concept (though not entirely original), well presented... Controls are a liiiittle glitchy, but nothing major. Except it goes downhill from there. You made a fatal mistake and that's to just start making hard platformer levels instead of using the formula that had worked so well up until that point. This *is* in IWBTG territory and not in a good way. As for the "reward"... Unfortunately cost you another star. Grand total of 3 of 5.

Realm of the Mad God

Play Realm of the Mad God

Mar. 29, 2012

Rating: 5

Addictive... Brutally addictive.

Escape From Melakka

Play Escape From Melakka

Mar. 26, 2012

Rating: 2

Mmm, this game would probably have been better if it wasn't like Diamond Hollow, perhaps you could redo the controls, add some new mechanics and become Mighty Magus instead? You've got roughly the right graphics for it =]

Developer response from gladius2metal

thx for the feedback, I will take a look at Mighty Magus.

Red

Play Red

Mar. 26, 2012

Rating: 1

Shouldn't be a hard badge, should be endurance... Nothing hard about it, just a pain sitting here for 10 minutes >< Game itself is decent if not a touch bland.

The Missile Game 3D HS

Play The Missile Game 3D HS

Mar. 25, 2012

Rating: -6

Menu interface could be a bit smoother. Game's pretty addicting, but it's really awkward navigating through all those menus to be able to keep playing after death, or even between levels, let alone after game over.

Zombie Madness

Play Zombie Madness

Mar. 25, 2012

Rating: 0

There's a bug with lvl 27 + the push back special ability; it causes the boss zombie to fly off screen, making the level impossible if this ability is used.