malik0's Comments

Game Comments
Play i saw her across the world i saw her across the world Oct. 14, 2014
I like the world map theme. It's jaunty.
Play Hook Hook Oct. 10, 2014
At first, I wasn't biting; the game was a bit too easy and the difficulty curve was shallow. I was almost hooked. Alas, the game ended right when things were beginning to get interesting. It definitely feels unfinished, but it has potential for more.
Play Kick The Critter Kick The Critter Jul. 30, 2014
I'd basically advise just leveling up the bats and passive upgrades - other than maybe the bat-gang the other critter upgrades are nearly useless because of the low frequency at which you'll hit any ground propellants. I bought the first kicker upgrade but on reflection would have just upgraded the initial one and saved for the last one. The intermediate kickers just aren't that great for what you pay.
Play Last Legacy: Null Space Last Legacy: Null Space Jun. 17, 2014
Those triple-spawning ebonfireball demons make baby Jesus cry. :( The rest of the game, however, is good! Although, I think the ledge handling can be a little inconsistent at times.
Play Mighty Knight Mighty Knight Apr. 30, 2014
Cam Bridge... I seeeeeee what you did there.
Play Epic Boss Fighter Epic Boss Fighter Apr. 05, 2014
Probably more a hard than impossible, I'd say?
Play City Siege 2 City Siege 2 Mar. 25, 2014
OK, I'll save the civilians and VIPs so they can gamble away their money. That sounds like a noble cause.
Play DuckLife 4 DuckLife 4 Mar. 16, 2014
That moment when you realise you've spent hours grinding away at exceedingly menial minigames and you can't do the last level because your duck doesn't jump. WHAT ABOUT ALL THAT TRAINING? F that. 1/5. (HOW does this game have 3.6/5? O_O)
Play Kids Vs. Santa Kids Vs. Santa Mar. 13, 2014
This is a little too easy, isn't it? I'd finished the game with the Dual Teagles (because the concept of paying for ammo always makes me feel a little stingy...) and all the passive stuff maxed and I don't think I ever really broke a sweat. The wave pacing's a little... pedestrian, too. Oh well.
Play Epic War 4 Epic War 4 Dec. 30, 2013
Shield is OP. ~fin~
Play The Everloom The Everloom Dec. 21, 2013
"We spend our lives searching for things that don't exist, hoping our attachments will bring us peace." Ow.
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 22, 2013
The hard badge should be called Bloon Millstone (milestone), because it's a real grind to get there...
Play Cursed Treasure 2 Cursed Treasure 2 Nov. 19, 2013
Oh, now I've heard the lag is something many people experience, that is also another significant flaw in execution. Lol.
Play Cursed Treasure 2 Cursed Treasure 2 Nov. 19, 2013
I appreciated the challenge of the brilliant awards (level 20 was particularly tight!). I think quite a few levels were top-heavy in that they were difficult to start out, but became fairly easy once everything that needed to be cut down was dealt with. I think this is probably the only major design flaw that could be evaluated, otherwise, I quite liked this one, more than the original, because the difficulty was based on more than cheap ninjas. Which are still a bit cheap but more manageable here. Oh, and I don't think the amazons were so bad...
Play Axon Axon May. 23, 2013
Impossible moves are a no-no.
Play Siege Knight Siege Knight Apr. 12, 2013
The last wave of the last level was long, and I have no problem with that, but the strategy needed did not change one iota throughout. That's what made it tedious. I appreciate the relatively quick leveling up (some games are far too grindy on this account) but do find it odd that you can max out pretty much every tree quite fast! The Ice Trap and Pit Trap were the only things I hadn't maxed out by the time I got my Hard badge. I'd also have liked a bit more depth and a slightly longer game, but I did like the graphical style.
Play Cloudstone Cloudstone Mar. 27, 2013
Has the definition of 'free' changed without me knowing? Having to buy 100 and 200 rubies to unlock the last action bar slots does NOT count as 'free'. It's just one example of how this game is far too forceful and in your face in trying to get you to spend money and buy rubies.
Play Talesworth Adventure: The Lost Artifacts Talesworth Adventure: The Lost Artifacts Mar. 22, 2013
I enjoyed the game. However, the 'secret path' to the treasure chamber was open before I did the bonus rooms. Imagine my surprise when being told that completing the final bonus room opened that 'secret path'. Otherwise, it must be quite hard making the levels, and the object placement memory is a very nice touch, so well done.
Play Utopian Mining Utopian Mining Mar. 15, 2013
Buying the final cooling upgrade allows access to the diamonds and it only takes virtually one batch of those to buy everything you don't have by then. The game sometimes blocks purchase of already owned upgrades, and sometimes doesn't. I'm not sure why. It started out good, but it felt like the coder couldn't be bothered to properly finish the game and did a rush job after putting in the lab and the COre. Plenty of potential though!
Play Fear Less! Fear Less! Mar. 09, 2013
Simple but effective. The music is catchy and atmospheric, and the dream imagery of most of the stuff visible in her room is a nice touch.