mattihew's Comments

Game Comments
Play Time 4 You Time 4 You Jun. 15, 2015
I absolutely love this game, but there's two things I don't like. One, the hitbox of the shapes/the square does not seem to be exactly equal to the shape, which leads me to thinking I can pass a shape sometimes while I can't, and die. Two, there is no way to tell when the bombs are going to explode. While this may be intended to make the game harder, I have died countless times because I'm trying to pass a bomb while it explodes. I'd rather have a bomb that explodes into 8, 10 or even 12 pieces, but that gets more red or something when it's closer to exploding. That's just a personal opinion though, and as I already said, great game :D
Developer response from Kalakuh

Alrighty, I'll check what I can do to the hitboxes, and I'll discuss with my team about that bomb thingy :-)

Play CycloManiacs CycloManiacs Apr. 14, 2015
I just realised the horn pickups play "Ode to joy", and I'm playing after I've already completed the full game. Great easter egg :D
Play Rogue Soul 2 Rogue Soul 2 Oct. 04, 2014
Thank god people usually tend to leave barrels full of rubber ducks outside :D
Play Red Remover BLAST Red Remover BLAST Sep. 24, 2014
@Antigaprime: You do realise there's the par mechanic, which gives you a "gold level score" when you complete the level in a certain clicks or less? Even though the amount doesn't show up until you've beaten the level once, it's still there.
Play Dillo Hills 2 Dillo Hills 2 Jun. 16, 2014
In my opinion it would be handy to have an option (purchasable or not) to set which things would activate a spring. For example, if I only want to use it to dodge weapons, it could then not activate when landing badly, or the other way around. Also it could perhaps be handy to only deactivate it for certain weapons, if you want to save your springs. Give a plus if you also like the idea!
Play Dillo Hills 2 Dillo Hills 2 May. 31, 2014
Well, if we're going to start nitpicking, sharks (and fish) don't really breathe water, they breathe the oxygen in the water. That's what I thought anyway.
Play ShellShock Live 2 ShellShock Live 2 May. 04, 2014
I understand you don't want to give tank coins for achievements, seeing as that might be a slightly fast way to get them. But at least an experience reward isn't too much to ask, right? Or some sort of extra armor-luck-fuel-traction upgrade that you cannot otherwise get? Just for self-esteem, you know.
Play How Dare You How Dare You Apr. 26, 2014
Epic, I tried the first minigame twice and I got 990 uit of 1000 points needed. :D
Play Diamond Hollow II Diamond Hollow II Apr. 15, 2014
Tadpole minigame, aka Flappy bird: The fun version
Play Snail Bob 6: Winter Story Snail Bob 6: Winter Story Jan. 03, 2014
I quite like the minigames, but they seem to be causing quite some lag for me (even in the actual game itself). After playing something like 5 levels it gets so annoying I have to refresh in order to make the lag dissapear. This may be just me of course, but if this is the case for everybody else, I'd rather have the actual game without lag and minigames, even though they are fun to play.
Play You Find Yourself In A Room You Find Yourself In A Room Dec. 15, 2013
Did anyone else type "do a victory dance" right after they won? :D
Play Dino Run Dino Run Dec. 10, 2013
Lol, on the Planet D speedrun it is possible to get over the survival hideout, allowing you to go offscreen and making the game think you're in challenge mode. Pressing spacebar will also then go to the 'next level', which is Planet D again. :D
Play Miami Shark Miami Shark Dec. 08, 2013
I wish I could swim a mile every 2 seconds.
Play Gravitee Wars Gravitee Wars Nov. 24, 2013
For people complaining about camera movement: use WASD to move the camera. It's probably mentioned in the game controls somewhere (otherwise I wouldn't know) but then again, I can't remember where :)
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 22, 2013
Okay, so all the graphics are nice and awesome and all, and I do understand that there must have been a lot of time invested into making all the patterns, but no. For all what I've named so far, you get an extra star, getting it up to 2/5. One of the main reasons I absolutely loved the first one was because it was just a simple, relaxing game. You could get through to the next level easily and if you really felt like it, you could get gold ratings, which were also not too hard to get. Now it's a huge grind to just get to the next level. I really don't mind spending money on a game as long as the free parts are good and fun as well, but I'm not going to spend a cent on a game that just isn't fun anymore after 5 minutes of free-to-play time. That might just be me, but still.I'd be prepared to give 5/10 if it was possible, but I am not giving this 3/5.
Play Chuck the Sheep Chuck the Sheep Nov. 21, 2013
Okay, so you've got a launcher that launches you 50,000 ft in the air without any problems... and you don't succeed in reaching more than 10,000 ft lateral damage. Just to prove sheep aren't engineers :)
Play Drawfender Drawfender Nov. 07, 2013
Now I really start to wonder why Mr. Charity is standing on top of wooden poles right next to a huge, totally insuspicious-looking cannon. Is that his way of protesting? :)
Play Dillo Hills 2 Dillo Hills 2 Oct. 05, 2013
Something that would make this game even more awesome would be the ability to trade duplicate cards for something else (for example, some crystals). Or perhaps a 2:1 trade for double racers/accesories to get some racers/accesories you don't have yet, but are of the same kind (e.g. no rare accesories for 2 normal ones). Right now, I sometimes have five duplicates of the same accesory I will never use, so it would be nice to get something in return for that. But that said, this game is awesome :D
Developer response from EpicGameAds

Hey there! We've actually got a few ideas for some sort of recycling program for duplicate/unwanted cards. We're trying to avoid anything that involves crystals, so that we don't have to rebalance the prices of everything, but we've had a couple of cool ideas from players that we're gonna toy with. We'll probably try to get some of that up and running for the second content update. [-fex]

Play Cyber Chaser Cyber Chaser Sep. 27, 2013
I think the "do that without taking damage" quests might be bugged. Specifically, I completed "Run 30 seconds without taking damage", but I most definitely took damage about 2 seconds before I got the quest, and many times before. It mght be worth looking into that. Otherwise, amazing game, it got me along for a while :D
Play Dillo Hills 2 Dillo Hills 2 Sep. 25, 2013
Is there any way we can get/buy the music? I just love it, and I would love to get it somehow.
Developer response from EpicGameAds

You betcha! Chris has it all available on bandcamp: